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RE: Brother Against Brother V1.02beta now available for testing!!
Posted: Thu Apr 30, 2015 12:34 pm
by Brambo
I played my PBEM turn and when it ended I upgraded. My opponent played his turn ok and when completed he upgraded. So far no problems.
I have edited this post as I've just played a PBEM turn and I did find three of my units had teleported off a victory hex by two hexes. They all moved two hexes NE, towards the enemy, the artillery unit even crossed a river to get there, leaving the victoy hex umguarded which was at the end of a bridge, he is now two hexes away fom the enemy, and alone. Very strange, I will continue to monitor.
RE: Brother Against Brother V1.02beta now available for testing!!
Posted: Thu Apr 30, 2015 1:07 pm
by kennonlightfoot
ORIGINAL: Brambo
I played my PBEM turn and when it ended I upgraded. My opponent played his turn ok and when completed he upgraded. So far no problems.
I have edited this post as I've just played a PBEM turn and I did find three of my units had teleported off a victory hex by two hexes. They all moved two hexes NE, towards the enemy, the artillery unit even crossed a river to get there, leaving the victoy hex umguarded which was at the end of a bridge, he is now two hexes away fom the enemy, and alone. Very strange, I will continue to monitor.
Whenever, you upgrade even if you manage to coordinate it is unpredictable what will happen to ongoing games since we have no way to know if the PBEM file now points to data that has been altered in the new version. The best way to handle PBEM is stick with the version the game started in. I am going to post a method over in the PBEM Opponents forum.
My problem was that the names used in the PBEM site are different from those used here in the Forums so there is no way to contact them to see if the problems is due to upgrades or them going on vacation.
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 6:11 pm
by Gerry Edwards
Hello All,
A new version is up and available for testing. Please give it a go and let us know of any issues you may encounter.
Cheers,
Gerry
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 6:20 pm
by Clinchrifles
Very good changes-thank you for this! BTW-the date on the post says March 1st? Anyways---well done!
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 6:23 pm
by marcpennington
Thanks for the quick patch! In particular, the NATO counters are now far more useful with those formation indications on them.
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 6:44 pm
by Gil R.
To clarify Gerry's edited post, I'll note that the new stuff in 1.03 is the bulleted list, while the non-bulleted stuff was already in 1.02.
Also, Eric and I did not inform Gerry of this, so it was left out of his list, but I also made a change that fixes a Williamsburg-only scenario whereby two brigades and D.H. Hill's division would sometimes be leaderless. The leaders involved -- Hill, Couch, and I-forget-who -- will begin the scenario in guard-mode, thus immobilizing them until it is their time to appear on the battlefield. (There is a boring, code-related explanation for why we're doing this with these three commanders.)
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 7:08 pm
by Gil R.
Oh, another fix that's not included in Gerry's list (WCS's fault, not Gerry's) is that 1.03 has that fix to the bug that affected the in-command status of units in an enemy's zone of control. So that should no longer be an issue -- welcome news to at least two of you who were waiting for this news.
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 7:12 pm
by Moltke71
As a reviewer, please make the build version clear on an intro page.
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 7:20 pm
by oldspec4
Thanks for the beta..some good changes here.
A couple of things I noticed with the beta:
1. Prior saved Williamsburg standard scenario game does not work w/ the new beta. Not a biggie since I had made way too many stupid mistakes anyway[:)]
2. The beta for above scenario now has Sumner and not McClellan as the union army commander. This is a more historical representation of Sumner being commander on the field with McClelland remaining at Yorktown[8D].
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 7:30 pm
by Gil R.
Jim/Bismarck,
Since this is a beta version I believe that the version number was deliberately omitted.
oldspec4,
You are correct about Sumner. Making that change was something that somehow slipped through the cracks before release -- Sumner should indeed be running the battle, and already at his HQ, but I failed to take care of that before. McClellan did not appear at the battlefield until around 5:00. We originally planned to have him arrive and take over, but there is no code that lets a new general take over an army/corps/division from another (short of death or wounding), and it makes no sense for Eric to spend multiple days adding such code just so McClellan can show up for the final few turns. If ever I do a scenario that starts in the later afternoon he can be in command, though.
As for your save being broken, that must be from one of the changes I made to the scenario file, though I'm not sure which. Quite possibly getting rid of McClellan. Who I guess is still causing trouble after all these years...
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 8:04 pm
by spelk
Well, I've only had a couple of turns with the new beta patch, but I must say, I am over the moon with it! The zoom option and the formation designations on the chits are worth their weight in Gold. Almost all of my original gripes have been answered swiftly and with consideration. Thanks for all your hard work with this title. You had me when the smoke started, but now I can play it at a decent visual level with more immersion, and I can tell a lot more from the chits, plus the smoke stays after a save game. Keep up the good work folks!
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 8:36 pm
by Erik Rutins
Hi Jim,
ORIGINAL: Bismarck
As a reviewer, please make the build version clear on an intro page.
It's a bit subtle, but you should be able to see it on the top right corner of the splash screen when the game loads.
Regards,
- Erik
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 8:37 pm
by Franchot
I agree with spelk. Kudos on the patch. Many of the irritants I found in playing the game have been replaced with more user-friendly graphics and buttons.
Thanks!
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 8:37 pm
by Erik Rutins
ORIGINAL: spelk
Well, I've only had a couple of turns with the new beta patch, but I must say, I am over the moon with it! The zoom option and the formation designations on the chits are worth their weight in Gold. Almost all of my original gripes have been answered swiftly and with consideration. Thanks for all your hard work with this title. You had me when the smoke started, but now I can play it at a decent visual level with more immersion, and I can tell a lot more from the chits, plus the smoke stays after a save game. Keep up the good work folks!
Great to hear! Thank you for the feedback.
Regards,
- Erik
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 10:30 pm
by Yogi the Great
Do I assume correctly that 1.02 Beta will not become official version and instead will be replaced by 1.03 when it becomes official?
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 10:31 pm
by Michael T
For this latest beta, 1.03 - No Zoc fix?
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 10:36 pm
by oldspec4
Question regarding the option not to zoom out during combat resolution. Do I have to re-set to off every time I open the game?, i.e., I set to off in the options but it reverts to on when opening a saved game. Is this WAD?
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 10:37 pm
by Gil R.
Michael T,
You missed my post#27, in which I said it's there, but was left out of the list of changes
Yogi the Great,
It is my understanding that 1.02 will come out first. It's been delayed by the May 1 holiday in Europe, among other factors.
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 10:54 pm
by Clinchrifles
Im sure it was really all of us. TBH i think a lot of people who play this game still do not know what the hell is going on (thats a good thing)
Sorry-either drunk or quote didnt work right. This was a reply to Gil saying units in enemy zoc ooc has been fixed.
RE: Brother Against Brother V1.03beta now available for testing!!
Posted: Fri May 01, 2015 11:00 pm
by Gil R.
If "Drunk History" can be a thing, why not "Drunk Wargame Assessment"? [:)]