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RE: please remove colony overthrow event

Posted: Mon May 18, 2015 4:00 am
by Spidey
Strange, dunnOr. In a game I'm playing, I'm actually seeing plenty of rebellions (I'm Quam and beating on Boskaran colonies with huge war weariness...), but they're the sensible kind where the planet raises 7 infantry units out of nowhere and try to fight it out against my invasion forces.

You are correct, however, that new colonies can be difficult. They have no infrastructure, they have no resources, and they have no happiness facilities. However, you can design a very cheap start base (command, reactor, 1 fuel cell, 1 cargo bay, 1 docking bay, med facility, rec facility plus life support) and build it with a constructor. That way the colony isn't in the red for long.

RE: please remove colony overthrow event

Posted: Mon May 18, 2015 10:00 am
by Cauldyth
For those who haven't seen, the latest beta patch has this item:
- reduced chance of newly conquered colonies switching empires, especially when have strong troop garrison present

RE: please remove colony overthrow event

Posted: Tue May 19, 2015 6:33 pm
by ASHBERY76
I am surprised this thing that most players do not have an issue apart from one poor player is fixed but longstanding issues with things like the A.I being so easily exploitable in diplomacy and many others in tech support is ignored.

I never saw empire splits and civil wars and now it's unlikely I ever will.How boring.

RE: please remove colony overthrow event

Posted: Tue May 19, 2015 10:56 pm
by deciplex
ORIGINAL: ASHBERY76

I am surprised this thing that most players do not have an issue apart from one poor player is fixed but longstanding issues with things like the A.I being so easily exploitable in diplomacy and many others in tech support is ignored.

I never saw empire splits and civil wars and now it's unlikely I ever will.How boring.
It could be that resolving this issue was a quick win compared to an overhaul of the AI.