RE: Probing the Editor...
Posted: Fri May 15, 2015 3:31 pm
As in all things computer, it’s not straight forward.
There are top level routines, second level routines, and third level routines.
Devices and Airplanes are top level routines because nothing else accesses and modifies them.
LCUs and Airgroups are second level because they depend on input from the Device and Airplane files.
Some Naval stuff is third level because it depends on Ship Class (in turn dependent on Nav Devices) and Ship stats (intro, sunk, etc..).
Just because you fiddle with an editor bit doesn’t mean it will port into your game. Sometimes it will if you understand the concept of writing new data into present memory.
Most of us who have been playing with this understand these things very well. Someone new, that has no experience with the editor/engine, needs to consult, if they are serious about development. Otherwise, hoo-pa.
Matt
There are top level routines, second level routines, and third level routines.
Devices and Airplanes are top level routines because nothing else accesses and modifies them.
LCUs and Airgroups are second level because they depend on input from the Device and Airplane files.
Some Naval stuff is third level because it depends on Ship Class (in turn dependent on Nav Devices) and Ship stats (intro, sunk, etc..).
Just because you fiddle with an editor bit doesn’t mean it will port into your game. Sometimes it will if you understand the concept of writing new data into present memory.
Most of us who have been playing with this understand these things very well. Someone new, that has no experience with the editor/engine, needs to consult, if they are serious about development. Otherwise, hoo-pa.
Matt