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RE: Scenario-editor, How to Use
Posted: Tue Jun 02, 2015 2:09 pm
by zakblood
that sorted it ty
2nd mod done fixed file upload here
RE: Scenario-editor, How to Use
Posted: Tue Jun 02, 2015 3:27 pm
by zakblood
next mod to be converted is Wilson creek 2 player, and for now it's a what if type battle, with unit not from the area involved so is a new version with different start off places, supply line lines and roads used, so in a different part of the map etc.
with the story going like, a meeting engagement of 2 reinforcement armies on there way to reinforce the units which fought the Battle of Oak Hills.
or something like that, a battle for land, or just because the other side was there...

RE: Scenario-editor, How to Use
Posted: Wed Jun 03, 2015 2:12 am
by zakblood
and here's the new 2 player mod of Wilson creek, while it doesn't follow history, it plays out well as a large mass engagement in a new location, but yes troops are a year later used, but don't want to reinvent the wheel[:D]
[;)]
no new mini map pic as yet, will get round to adding one, just busy atm with other stuff but as it works fine without, no need to hold it back, so 2 players enjoy.
RE: Scenario-editor, How to Use
Posted: Wed Jun 03, 2015 3:35 pm
by zakblood
anybody tried any of these yet?
what do you think?
do you want any more doing or not?
i've started a epic scale mod, will be longer and harder than others i've done, but have troops from all the 4 main battle sites in it, under one mod on one map, so unit overload, and a battle on a grand scale for those who may be interested, or if not, just another one for me to play on...