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RE: A few questions

Posted: Thu Jun 25, 2015 4:45 pm
by Caledor
I hope this will happen soon in my game, too. 38 empires are too many.

Is it possible to bring the own race on a planet from me? I have a few slave planets and i wan't to bring my own race the humans on this planets.

RE: A few questions

Posted: Thu Jun 25, 2015 5:21 pm
by RiftHick
If you are playing with victory conditions enabled then you might not see it, unless one of the stronger empires as the "Control many homeworlds" as one of their conditions. In Sandbox economic and "social" species snowball into surprising warmongers so with enough time (several decades usually) you'll see it. I think the problem is with too many empires no one can really do much because everyone is stepping on everyone else's toes so you'll just get random skirmishes happening then people peacing out because someone else just declared on them and they need their forces elsewhere and the same thing probably happened to their previous enemy.

I don't utilise penal colonies or anything of that nature but I do control what species can go where, check your slave worlds to see what the immigration settings are for it. Your slave worlds might be set to only accept people from species than are not your own. You have two settings one is as I remember "Same Family" this means since you are human it applies to humans, Kaidens and any others that are classed as humanoid, if you where say Teekan then it applies to rodents only. The second setting is for species families that are not yours, so again as you are human it means that you ship of Ursarid, Amphibian, Bug, Mechanical...etc.

In short if you don't care which species are on your slave worlds then set both of these settings to assimilate/ accept. Just becareful you don't accidentally set all your worlds to those settings or you will get groups you don't want on certain worlds.

RE: A few questions

Posted: Thu Jun 25, 2015 6:47 pm
by Caledor
Maybe 38 Empires are too many for 700 star systems. The Teekan are very good in conquering planets. They have conquered two smaller planets from me.

With humans i don't mean human alien races. Just humans like me and you. I play the evil Imperium of Man and i want just humans in my empire and i enslave all aliens[:)]
I have the problem that no human want to live on this planets. So the inhabitans on my slave planets are slowly sinking.

RE: A few questions

Posted: Wed Jul 01, 2015 5:52 pm
by Caledor
How can i automate the upgrade of outdated desingsn? The ai should not completly recreated the design. Just the outdated parts.

In a battle the enemy ships have ignored my shields. How is this possible?

RE: A few questions

Posted: Wed Jul 01, 2015 8:14 pm
by Aeson
How can i automate the upgrade of outdated desingsn? The ai should not completly recreated the design. Just the outdated parts.
Open the design window, select the outdated design, click the button that says something like 'automatically update design' in the lower right corner of the screen. This will replace all obsolete components on the ship with whatever you have that the computer thinks is the best component of the type being replaced. This will not generally change the size of the ship by any significant degree as it's more or less a one for one replacement of components; if you want to change the ship's size, you'll either have to manually upgrade the ship or hand control of the design over to the computer for a while.
In a battle the enemy ships have ignored my shields. How is this possible?
If the attacks are not bypassing armor, then it's railguns. If the attacks are bypassing armor, then it's graviton weapons. Railguns are very short range projectile cannons which can bypass shields but have inferior antiarmor performance. Graviton weapons, most commonly beams, are relatively short range weapons which bypass both shields and armor but have damage which is dependent on the size of the target (bigger targets are less affected). If you watch a battle, you can recognize graviton weapons by the effect they have upon ships; the ship will start shaking around and will be connected by a beam which lasts for several seconds to the vessel attacking it, and the beam will also more or less prevent the ship affected from running moving away from the ship while the beam lasts. Railguns are recognizable by their sound and by being among the least flashy of the weapons in Distant Worlds, as well as by the need of the ships bearing them to move in to very short ranges to employ them.

RE: A few questions

Posted: Thu Jul 02, 2015 12:15 am
by Orion03
is there a visual guide to seeing what weapons are doing what?

like green beams = tractor? death ray?
Red beams = blasters?

RE: A few questions

Posted: Thu Jul 02, 2015 1:07 am
by Blabsawaw22
you just almost made it right there.. ha.

orange -shatterforce laser

red torp - elipson torpedo..

RE: A few questions

Posted: Thu Jul 02, 2015 11:39 am
by Caledor
Thank you. I have the problem when i click upgrade design it remouves all lasers and replace them throw week rockets. Then i had to do this myself[:(]

RE: A few questions

Posted: Thu Jul 02, 2015 11:41 am
by Aeson
is there a visual guide to seeing what weapons are doing what?
See attachment. Sorry if the images aren't terribly clear. The images include most, but not all, weapons; specifically, graviton weapons, tractor beams, and area weapons are excluded, as are fighters (but if you can't recognize fighters I cannot help you; area weapons are also something which should be easily recognized).

RE: A few questions

Posted: Thu Jul 02, 2015 11:09 pm
by Orion03
Great pictures thanks

RE: A few questions

Posted: Sat Jul 04, 2015 5:58 am
by Caledor
How can i choose more than one mod? In excahnge theme i can just select one.

RE: A few questions

Posted: Sat Jul 04, 2015 6:11 am
by Bingeling
You have to merge them into a single mod.

Which may be everything between rather trivial to almost impossible, depending on whether the mods overlap or not in what they do.

RE: A few questions

Posted: Tue Jul 07, 2015 4:19 pm
by Caledor
Why are my Passenger Ships doing nothing? Even when i have happy clonies with a low population and big cononies with a low happiness.

RE: A few questions

Posted: Thu Jul 09, 2015 12:32 am
by Orion03
in my current game, someone is shooting at me with white banana shaped "beams"

what's that?

RE: A few questions

Posted: Thu Jul 09, 2015 12:39 am
by Aeson
in my current game, someone is shooting at me with white banana shaped "beams"

what's that?
Maybe a PulseWave Cannon? That's the closest thing I can think of in the base game, anyways. PulseWave Cannons are Wekkarus special weapons, though they might occasionally show up on derelicts. Silver-blue crescent, arc bulges in the direction of propagation?

RE: A few questions

Posted: Thu Jul 09, 2015 2:16 am
by Orion03
yup that sounds like it.

I was like "wow what's that?"

RE: A few questions

Posted: Sat Jul 11, 2015 4:30 am
by Caledor
I have not enough hydrogen for the fuel of my ships. I have 9 scources for hydrogen and i am smuggling hydrogen to all of my colonies, but i have still many problems to have enough hydrogen. How can i get more hydrogen?

RE: A few questions

Posted: Sat Jul 11, 2015 8:34 am
by Bingeling
By building more mines on hydrogen sources... Make sure you have built a mine on every available hydrogen source that is remotely nearby.

Building and deploying resupply ships will help, as the military can refuel on them. There can be multiple resupply ships and a mine on the same source.

If you design yourself, make sure that your ship got energy collectors to cover static use. If you run automated military ships, consider stop doing so, so they sit idle (and burn no fuel) rather than drive in circles around their designated protection duty. Also, if self designed, have you extra large fuel tanks that contain lots of fuel that is blown up in combat?

You can also consider to move the civilians to caslon reactors, that will split the fuel usage.


RE: A few questions

Posted: Sat Jul 11, 2015 6:10 pm
by Caledor
Wow, thank you for the many good informations.

I have a gasmine on every scource.

Now, my military ships use energie collectors. I have a old description of the game where stands that energie collectors are just for bases.

At the moment i have no resubly ships. This could be the problem.

My ships have very large fuel tanks over 1400. At the moment i am reasearching efficient drives.

I have no automated military ships.

How can i choose that the cicilian ships use caslon reactors. Just my military ships are created manuel.

RE: A few questions

Posted: Sat Jul 11, 2015 6:23 pm
by Aeson
You can also consider to move the civilians to caslon reactors, that will split the fuel usage.
I second this suggestion, and also suggest that you might want to alter the civilian ship designs to be more fuel-efficient (e.g. reduced size, fewer drive thrusters, use a Calista-Dal Warp Drive instead of an Equinox Jumpdrive), if you're going to manually create designs. My preference, however, would be to put the private sector on fusion (hydrogen) reactors and the military on quantum (caslon) reactors until you have HyperFusion Reactors, at which point I'd swap the private sector over to quantum and the military over to hyperfusion.

If you have or almost have the research for it, Energy to Fuel Converters can be useful, but at least for me improving energy collectors and mining rates is fairly low on the priority list, and you need to complete both of those lines in the Energy and Construction tree to be able to develop Energy to Fuel Converters.
How can i choose that the cicilian ships use caslon reactors. Just my military ships are created manuel.
You'll have to manually create the civilian ship designs. You might be able to get away with letting the computer design it if Quantum Reactors are researched after the Fusion Reactors are, but I wouldn't want to count on it.
At the moment i have no resubly ships. This could be the problem.
Resupply ships are better used as a temporary solution than a permanent one. I'd suggest that you might want to start looking further afield for hydrogen.
Now, my military ships use energie collectors. I have a old description of the game where stands that energie collectors are just for bases.
Every ship and station can make use of energy collectors, but not while the object has a nonzero speed as listed in the selection details panel in the lower left corner or the screen. Energy collectors allow ships to idle without wasting fuel.
My ships have very large fuel tanks over 1400. At the moment i am reasearchinf drives.
I would suggest that the amount of fuel carried by the ships might be more of an issue than the lack of resupply ships or the drives used. 1400 per ship is a big drain on your stockpiles every time a ship has to refuel, and you could probably get away with using less. Up to you, however.

Also, new drives won't necessarily improve the fuel situation, as it depends greatly on how much the drive is used, which drives you're researching, and which drives you'll be replacing. Kaldos Hyperdrives, for example, consume enormous amounts of fuel over long trips by comparison with any hyperdrive other than Warp Bubble Generators. Sublight drives generally won't make much of a difference to overall fuel consumption either, as they're primarily used in combat or while docking; even relatively short hyperjumps can easily exceed the fuel required for docking and combat maneuvers on most small(ish) ships.