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RE: The Fight...Take II
Posted: Sat Feb 13, 2016 1:57 pm
by Mundy
Didn't realize I started this thread on the second go.
I'll try to keep this one going better. AARs seem to take more time than the game itself.
RE: The Fight...Take II
Posted: Sat Feb 13, 2016 2:14 pm
by Crackaces
This is actually our second go at this scenario. We're doing Scen 1.
I'm sorta a purist of using what the Japanese really had, and don't want the extra goodies that Scen 2 or the Ironman variant would give me.
Sorta funny how Bill mentioned that IronBabes wasn't meant for a human player (you hear that Cannonfodder!!!)
A late reply .. but now that the flak has been upgraded (an advantage of Babes scenarios) and other Babes improvements
It is my opinion the stock scenarios offer a much better game overall due to the Supply from refining. Yes, you can shoot or eat petroleum,
but that 10% of available supplies from remote locations with refineries in my opinion changes the game. I believe it is factor
why In the Babes scenarios the IJ reach a critical supply level in the DEI.
I understand the risk of a Fortress Palembang .. but insidiously the reduction of supply at refinery locations introduces a different problem.
For the Allies Supplies from off map refineries to Karachi ..as an example ..
For those that are Myers Briggs "Sensors" -- abstract self supply producing factories at this refinery locations [8D]
Good Luck Mundy!
RE: The Fight...Take II
Posted: Sat Feb 13, 2016 2:30 pm
by Mundy
I've never been able to pull off a Fortress Palembang. KenchiSulla pretty much ran me over before it could gel.
This particular game is stock Scenario 1. I didn't want 2, as I'm a history purist nut and wanted to use what the Japanese really had.
RE: The Fight...Take II
Posted: Sat Feb 13, 2016 8:11 pm
by Mundy
Some of my setup.
Airplane Production:
I'm trying to phase out all the sh***y little single engine bombers as soon as possible. I've been making probably only a few factory builds per month right now.
Here's the supply situation:
Japan's low-ish, but nowhere near as bad as the first time around. I'm probably overstocked at Rabaul, but it can support future conquests. Fuel from Palembang and resources from Port Arthur and Hokkaido are going to the Home Islands as fast as I can ship them. Nothing seems to load quickly for them.
RE: The Fight...Take II
Posted: Sat Feb 13, 2016 8:22 pm
by Lowpe
Tokyo supply at only 60K would be scary for me...did you move the command HQ?
Watch out for spoilage....your JFB now, can't let supplies spoil.[:-]
RE: The Fight...Take II
Posted: Mon Feb 15, 2016 11:41 am
by Mundy
There's an army level HQ sitting there now. I'm pulling another from further west to put in Yokohama to see if that helps. I'm using Yokohama as my prime shipping port, as it's usually decently stocked with supply and a large shipyard is already there to fix ships. The lack of shipyard is why I'm not using Tokyo for this.
I shipped about 50k of supply out of there recently and it came back to this current level fairly quickly, so it may not be as bad as it looks. Moving in resources seems to have made a difference, too. I'm not messing with the airplane factories much right now, having done a bunch before. About once a month, I may make a small adjustment, but I'm fairly happy with my setup now. Some of the single engine bombers in China will need to get shipped somewhere with 20k+ supply so I can flip them to the better twin engine bombers. I know, that I think Mike Solli's guide recommends R&D factories to be set to 20, but I'm favoring 10 at this point. Factories need to be fully repaired to start any research, and I feel 10 is easier and quicker to get this going. I know it's less R&D point when fully operational, but the extra time for the smaller setup may make that up. I should ask KenchiSulla how he goes about this as advanced aircraft seemed to come out very quickly in that game.
I've been getting plenty of Naval Guard units, which I've sent most of to China. I'm dealing with LOTS of guerilla activity in the cities there. Garrison requirements are rather burdensome. A few more went to the Philippines to calm the natives there in places like Cebu.
RE: The Fight...Take II
Posted: Sun Feb 21, 2016 1:03 am
by Mundy
1 June 1942
Inching along.
I grabbed Luganville and am now getting base troops over.
Further west, I'm unloading base forces at Taberfane, so I can better isolate Timor.
I keep getting audio about carriers being sighted, but don't see anything on the map.
RE: The Fight...Take II
Posted: Mon Feb 22, 2016 9:15 pm
by Mundy
03 June 1942
I parked the four carriers of KB about two hexes from Suva and got a reception.
Morning Air attack on TF, near Nadi at 129,160
Weather in hex: Light cloud
Raid detected at 24 NM, estimated altitude 6,000 feet.
Estimated time to target is 7 minutes
Japanese aircraft
A6M2 Zero x 36
Allied aircraft
B-26 Marauder x 2
P-38E Lightning x 16
No Japanese losses
Allied aircraft losses
B-26 Marauder: 2 damaged
P-38E Lightning: 4 destroyed
Japanese Ships
CV Akagi
Aircraft Attacking:
2 x B-26 Marauder bombing from 1000 feet *
Naval Attack: 1 x 500 lb SAP Bomb
CAP engaged:
Akagi-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 32810.
Time for all group planes to reach interception is 16 minutes
4 planes vectored on to bombers
Kaga-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 10000.
Time for all group planes to reach interception is 7 minutes
Soryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 32810.
Time for all group planes to reach interception is 16 minutes
Hiryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 3000.
Time for all group planes to reach interception is 5 minutes
---------------------------------------------
Afternoon Air attack on TF, near Nadi at 129,160
Weather in hex: Thunderstorms
Raid detected at 7 NM, estimated altitude 5,000 feet.
Estimated time to target is 4 minutes
Japanese aircraft
A6M2 Zero x 36
Allied aircraft
Vincent I x 3
No Japanese losses
Allied aircraft losses
Vincent I: 2 destroyed
CAP engaged:
Akagi-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 32810.
Time for all group planes to reach interception is 15 minutes
Kaga-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000
Time for all group planes to reach interception is 6 minutes
Soryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 6000.
Time for all group planes to reach interception is 5 minutes
Hiryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 3000.
Time for all group planes to reach interception is 4 minutes
---------------------------------------------
Afternoon Air attack on TF, near Nadi at 129,160
Weather in hex: Thunderstorms
Raid detected at 40 NM, estimated altitude 6,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M2 Zero x 36
Allied aircraft
B-17E Fortress x 1
P-40E Warhawk x 3
No Japanese losses
Allied aircraft losses
B-17E Fortress: 1 damaged
P-40E Warhawk: 1 destroyed
Japanese Ships
CV Hiryu
Aircraft Attacking:
1 x B-17E Fortress bombing from 1000 feet *
Naval Attack: 2 x 500 lb SAP Bomb
CAP engaged:
Akagi-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 32810.
Time for all group planes to reach interception is 15 minutes
4 planes vectored on to bombers
Kaga-1 with A6M2 Zero (7 airborne, 2 on standby, 0 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 3000 and 10000.
Time for all group planes to reach interception is 4 minutes
5 planes vectored on to bombers
Soryu-1 with A6M2 Zero (3 airborne, 2 on standby, 0 scrambling)
3 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 2000.
Time for all group planes to reach interception is 14 minutes
6 planes vectored on to bombers
Hiryu-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 1000.
Time for all group planes to reach interception is 3 minutes
I'm pulling them back towards Noumea. I see the boys have been working feverishly to flip squadrons over to Lightnings.
Just so nobody thinks I'm being frivolous with my use of KB, last turn I've kicked off an invasion force bound for Noumea. I've been moving like molasses as it is, so I'm making a quickish push to the southeast. Rabaul, right now is my supply juggernaut of supply storage for the whole empire, so I'll be using her freely. Suva will be on the short list after this.
Yamato just arrived at Rabaul and will go with the invaders.
RE: The Fight...Take II
Posted: Thu Sep 01, 2016 6:20 pm
by Mundy
I suppose since Steve and Onime are gong to drag my name through the mud I'll have to describe my end.
We're at 02 January 1943 at this point.
I'll preface everything right now by saying that playing the Japanese does not come naturally to me. Once I took Luzon and Singapore, I've struggled to keep the expansion going. There seems to be a lot of inertia behind the Japanese armies, and I just couldn't keep things moving quickly enough. I did eventually grab all the DEI. Things started to fall apart after my abortive invasions of Port Moresby and Noumea. I had also landed troops at Luganville.
I managed to get my forces out of Moresby and evacuated back to Rabaul. No such luck at Noumea, where I took serious naval losses having to abandon my troops there. The troops at Luganville are under daily bombardment by medium bombers, though I can squeak an occasional fast transport group in. Rabaul is sitting good with lots of troops and over 200k in supply I have a decent force holding Lunga too, but everything's been a standoff in the area for a while.
China utterly fell apart on me. I hold a line running from Shaohing, two hexes SW of Shanghai running NW past Sinyang. He controls everything east of there, including the coast.
Akagi, Kaga, Soryu, and Shokaku are down. Most of the others are beat up, needing yard time. They ran into trouble north of Sumatra, where even the most primitive RAF aircraft got regular hits on all of them. It's so bad, that P-40s and Hurricanes are easily dealing with my Tojo squadrons.
Supply in Japan is good, unlike our first run through this game. I've been hauling resources fairly regularly from Hokkaido and Port Arthur, and that seems to have made a real difference from before. I've actually got a good grip on aircraft production and am producing plentiful amounts of A6M3as, Tojos, Nicks, Betties and naval bombers. Tonys will start rolling out next month, and I have 22 factories in place with more building.
My real problem seems to be not enough land units, particularly infantry. I mean big infantry divisions. I can't buy many out of Manchuria fast enough, and they're only trickling out of Japan.
Lately, I've been assuming the worst, and building up the Marianas as fast as I can. I want more troops in Luzon, too. The Philippines and Java are very lightly held. Steve and Onime have a buttload of troops in northern Sumatra, and I figure it's only a matter of time before they push them south. Not much is in Palembang. I do have 1800 AV in the hex NW of Langsa.
He had troops enter Hangchow, but they turned back, and I have an actual bombing campaign working on them. I can't find enough air to send to China, and having a bunch of perma-restricted units doesn't help. The RAF is rather strong in China, too.
What a mess. This one makes my Allied game look like a rousing success.
No real offensives yet on their side. They've been sitting the better part of a year, aside from slow encroachment in China.
I've been tempted to give up, but I've wound up enjoying playing these two guys too much. I figure, let them have their fun.
RE: The Fight...Take II
Posted: Fri Sep 02, 2016 5:05 pm
by Sangeli
ORIGINAL: Mundy
We're at 02 January 1945 at this point.
Do you mean January 1943?
RE: The Fight...Take II
Posted: Fri Sep 02, 2016 9:37 pm
by Bif1961
Why were your B5N2s on Kaga and Akagi set for bombs? Were they planned to support land forces and not counter and British naval intervention? In regards to your PH attack 17 of your B5N2s launched trops with 7 hits, which isn't bad but the majority of your B5N2s were carrying bombs. I was suprised by the lack of reported damaged US aircraft there at only 10. I know you were light two carriers but it seems the Americans didn't put their planes wingtip to wingtip this time.
RE: The Fight...Take II
Posted: Fri Sep 02, 2016 10:15 pm
by Mundy
ORIGINAL: Sangeli
ORIGINAL: Mundy
We're at 02 January 1945 at this point.
Do you mean January 1943?
Yeah... fixed it. The other game is weighing heavily right now.
RE: The Fight...Take II
Posted: Sun Sep 04, 2016 12:40 pm
by Mundy
06 January 1943
I do this time to time. I'll follow this up with Betty raids after this.
Night Naval bombardment of Sabang at 44,70 - Coastal Guns Fire Back!
Allied aircraft
no flights
Allied aircraft losses
Hurricane IIb Trop: 23 damaged
Hurricane IIb Trop: 1 destroyed on ground
Vengeance I: 25 damaged
Vengeance I: 1 destroyed on ground
Hurricane IIc Trop: 26 damaged
Hurricane IIc Trop: 1 destroyed on ground
Hudson I: 1 damaged
65 Coastal gun shots fired in defense.
Japanese Ships
BB Yamato
BB Nagato
CA Kumano
CA Suzuya
CA Mikuma
CA Mogami
CA Ashigara, Shell hits 1
CA Haguro
CA Myoko
CA Maya
CA Chikuma
CA Tone
DD Harusame
DD Murasame
DD Kasumi
DD Arare
DD Yamagumo
DD Arashio
DD Michishio
DD Oshio
DD Asashio
DD Amatsukaze
Allied ground losses:
100 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 4 destroyed, 29 disabled
Engineers: 0 destroyed, 0 disabled
Airbase hits 34
Airbase supply hits 4
Runway hits 139
Port hits 1
E13A1 Jake acting as spotter for BB Yamato
Medan Coastal Gun Battalion firing at BB Yamato
BB Yamato firing at Medan Coastal Gun Battalion
BB Nagato firing at Medan Coastal Gun Battalion
Medan Coastal Gun Battalion firing at BB Nagato
CA Kumano firing at Medan Coastal Gun Battalion
Medan Coastal Gun Battalion firing at CA Kumano
E13A1 Jake acting as spotter for CA Suzuya
CA Suzuya firing at Sabang
CA Mikuma firing at Medan Coastal Gun Battalion
Medan Coastal Gun Battalion firing at CA Mikuma
CA Mogami firing at Sabang
E13A1 Jake acting as spotter for CA Ashigara
1st Indian Coastal Artillery Regiment firing at CA Ashigara
CA Ashigara firing at 1st Indian Coastal Artillery Regiment
CA Haguro firing at 1st Indian Coastal Artillery Regiment
1st Indian Coastal Artillery Regiment firing at CA Haguro
E13A1 Jake acting as spotter for CA Myoko
CA Myoko firing at 11th Indian Division
CA Maya firing at 1st Indian Coastal Artillery Regiment
CA Chikuma firing at Medan Coastal Gun Battalion
Medan Coastal Gun Battalion firing at CA Chikuma
CA Tone firing at Sabang
DD Harusame firing at 9th Indian Division
DD Murasame firing at Sabang
DD Kasumi firing at Medan Coastal Gun Battalion
DD Arare firing at Medan Coastal Gun Battalion
DD Yamagumo firing at Sabang
DD Arashio firing at Sabang
DD Michishio firing at Sabang
2nd Indian Coastal Artillery Regiment firing at DD Oshio
DD Oshio firing at 2nd Indian Coastal Artillery Regiment
DD Asashio firing at 3rd Indian Coastal Artillery Regiment
3rd Indian Coastal Artillery Regiment firing at DD Asashio
DD Amatsukaze firing at Medan Coastal Gun Battalion