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RE: A couple of Naval questions
Posted: Thu Sep 24, 2015 2:00 pm
by paulderynck
Gotcha.
RE: A couple of Naval questions
Posted: Sat Sep 26, 2015 9:37 am
by nilssone85
Hi
Here is another example.
I have a few American battleships on Malta. When I move them into the Italian coast they can only enter the 2nd box. Should be the third?
See attached save-game
RE: A couple of Naval questions
Posted: Sat Sep 26, 2015 11:25 am
by Orm
ORIGINAL: nilssone85
Hi
Here is another example.
I have a few American battleships on Malta. When I move them into the Italian coast they can only enter the 2nd box. Should be the third?
See attached save-game
No, they can only reach the 2nd box.
Malta contains ships from CW as well as the ships from US and that cause a 1 MP penalty for all the ships in the port.
Cut from RAC: 11.4.2 Moving naval units
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How far units can move
A unit must stop moving when you have spent its entire movement allowance or it has reached the limit of its
range, whichever happens first.
You spend 1 point of a unit’s range:
• for each sea area and port it moves into.
You spend 1 point of a unit’s movement allowance:
• for each sea area and port it moves into;
• if it starts the movement out of supply;
• if it starts the impulse in a port with naval units controlled by another major power; and
• for each point of the (unmodified) search number of the section you put the unit into.
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RE: A couple of Naval questions
Posted: Sun Sep 27, 2015 5:39 am
by nilssone85
ah, missed that one! Tnx!