Page 2 of 14

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Tue Sep 01, 2015 8:05 pm
by thewood1
Never even looked for it before...

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Tue Sep 01, 2015 9:15 pm
by airwinger63
Thank you.

Airwinger63

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Tue Sep 01, 2015 11:16 pm
by tjhkkr
Not to be rude, but at first I thought... a LUA script to detonate a warhead?
And then I thought about half a dozen ways to have fun with that.
That is cook! [8D][:)]

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 12:13 am
by cf_dallas
ORIGINAL: tjhkkr

Not to be rude, but at first I thought... a LUA script to detonate a warhead?
And then I thought about half a dozen ways to have fun with that.
That is cook! [8D][:)]

Can you say "Random Catastrophic Missile Launch Failure"?

:-)

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 2:36 am
by ComDev
ORIGINAL: tonnyrat

I've been running a large scale scenario with this update. A few hours in and now all the missile impact calculations for the human side roll a 1. Here is a save of the moment it was happening. No idea if you guy will be able to reproduce it but shoot some Sidewinders and AMRAAMs at a Su-34/Su-25 over Poland and it'll Chaff/Flare away 100% of the time with a PK roll of 1 out 100. Happened to 8 missiles in a row.

edit: attached ZIP

Please see here:
tm.asp?m=3662091

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 3:45 am
by Chris21wen
ORIGINAL: thewood1

If you are not using this for Steam, it won't matter. They are only there to allow the game to run with the Steam shell if you bought the game through Steam.

Boy, when you said you were a PC noob, you weren't kidding.

Not a PC Noob been using computers since 1969 of various types and the PC from it's earliest form. What I don't understand or want is Steam. Having said that my question was badly phrased (inane) but your answer 'They are only there to allow the game to run with the Steam shell if you bought the game through Steam.' answered the question I meant to ask.

Thanks

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 3:53 am
by OnFire
Thank you!

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 5:39 am
by DavidRob0
Not to be too difficult, but the download went just fine, and installed just fine.

But...when I run the game it starts normally, and allows me to select a scenario. When the the scenario intro. loads the game is telling me that my copy is not licensed and invites me to update now.

There have been no changes to my system since buying the game - no new OS etc.

I haven't tried to re-install the game yet, just thought you might like to know about this little glitch's difference to what was described in the install listing.

-----------------------------------------------------------------------------------------------

Re-ran the V1.08 Final installation, and re-entered my serial number. No problems, and the game ran just fine.

Re-installed from the V1.09 RC1 download, and it still tells me that my installation is "Not Licensed" at the Load Scenario dialog box.

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 6:26 am
by VPaulus
ORIGINAL: DavidRob

Re-ran the V1.08 Final installation, and re-entered my serial number. No problems, and the game ran just fine.

Re-installed from the V1.09 RC1 download, and it still tells me that my installation is "Not Licensed" at the Load Scenario dialog box.
You need to reinstall using the original game file installer and then update with the last patch 1.09.

If you haven't a backup of your game file installer please open a helpdesk ticket or contact us at support[at]slitherine.co.uk with your order details (order reference number or/and email address used for placing the order) and we will provide you with a new download link for the installer.

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 11:55 am
by stilesw
Tremendous update! I've tried it with several scenarios and love the improvements/changes.

One question - new Lua features such as "Explode a warhead" (which I assume is ScenEdit_AddExplosion) - is there updated Lua documentation on how to use them? I checked the Baloogan Lua reference on-line and did not find the new options listed there. Thanks for your help and overall great support!

W. Stiles

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 3:21 pm
by lowchi
ORIGINAL: stilesw

Tremendous update! I've tried it with several scenarios and love the improvements/changes.

One question - new Lua features such as "Explode a warhead" (which I assume is ScenEdit_AddExplosion) - is there updated Lua documentation on how to use them? I checked the Baloogan Lua reference on-line and did not find the new options listed there. Thanks for your help and overall great support!

W. Stiles

ScenEdit_AddExplosion({warheadid=460, lat=XX.X, lon=-XX.X, altitude=140000})


Place your mouse over the spot in which you want the warhead to explode. Press CTRL+X. Now go to the LUA console and insert (CTRL+V). For example you get this latitude='36,9820299387315', longitude='-116,570782859215'

now you have to convert this in the add explosion line. Should look like this:

ScenEdit_AddExplosion({warheadid=460, lat=36.9820299387315, lon=-116.570782859215, altitude=140000})



be aware that the warhead ID and the weapon ID are not the same.

The warhead ID can be found at the baloogon wiki. For example: http://wiki.baloogancampaign.com/index. ... apon?ID=92 ("Warheads")

This is not official. Just the way i use it. Anybody feel free to share if there is another way [:)]

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 5:33 pm
by mikmykWS
Yeah that's it.

mike

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 7:14 pm
by Rhygin00
How can you set nuclear weapons to detonate at higher altitudes for better EMP effect?

[I suppose the other transparent expanding circle is the EMP wave. But should it not expand at light speed?] Edit: After some more megaton yield nuclear testing [;)], it seems I misunderstood something - the EMP wave does propagate at light speed and is not visible. The other circle was there because the nuke detonated over water, although that's speculation.

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Wed Sep 02, 2015 9:10 pm
by mikmykWS
ORIGINAL: Rhygin00

How can you set nuclear weapons to detonate at higher altitudes for better EMP effect?

[I suppose the other transparent expanding circle is the EMP wave. But should it not expand at light speed?] Edit: After some more megaton yield nuclear testing [;)], it seems I misunderstood something - the EMP wave does propagate at light speed and is not visible. The other circle was there because the nuke detonated over water, although that's speculation.

Can only do it through LUA at the moment. We'll try and build a few EMP specific nukes in the future.

MIke

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Thu Sep 03, 2015 10:04 am
by B52H
This is a great update! When do you expect us to see the updated DB?

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Thu Sep 03, 2015 10:27 am
by Noldofinwe
The biggest new feature of v1.09 is the one we cannot talk about just yet…. but give it a few days.

Could this mean WEGO-MP is coming our way? ;) I hope so!

Anyway, great patch! Thank you for all the continual support [&o]

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Thu Sep 03, 2015 11:17 am
by Galahad78
Wow! I noticed a huge performance boost from 1.08 to this 1.09. Same scenario (NF5.5 by Gunner98) runs much smoother at 15s than before.

Thanks a lot for the continuous improvement guys! [&o][&o]

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Thu Sep 03, 2015 11:25 am
by ashandresash


Adding Multiplayer like a WEGO should be properly "marketed", as it would boost greatly the game, IMHO. And I concur, it's amazing the continuous not only support but development of the game.

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Thu Sep 03, 2015 11:42 am
by thewood1
This is how rumors start...

I am skeptical that beyond military contracts, a game like this will draw many more customers just because it has MP. Even solid WEGO games like Combat Mission claim that less than 10% of customers play MP. It always seems like MP is a huge deal, but that is because people who tend to do MP tend to frequent boards more. SP customers are typically playing in snatches of time between family and work. I know I play Command a lot, but in no more than 30 minute increments and I go days without playing during heavy workloads.

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Thu Sep 03, 2015 12:19 pm
by stilesw
Thanks for the information - works great.

W. Stiles