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RE: Wishlist

Posted: Sun Oct 04, 2015 2:46 pm
by Crossroads
ORIGINAL: z1812

Jump map a little larger
Jump map persistent until closed
Unit viewer and hand book accessible when working in edit organization.
Option for fast A.I.
Linked Campaigns can be constructed without text editing.
Hex Outlines and Contours visible at the same time.
Music needs to be changed th be appropriate for the ME not WW2.

There's now a Mod in place, packaging a set of background music readily to be activated with the use of JSGME. Get it from HERE.

Again, sorry about that.

RE: Wishlist

Posted: Sun Oct 04, 2015 2:46 pm
by Jason Petho
I believe you can turn those off from the menu.

Options --> Details --> Low Details

Jason Petho

RE: Wishlist

Posted: Sun Oct 04, 2015 4:47 pm
by conrad44
Left click on a unit and have unit orders in a drop down menu (top of stack, bottom of stack ...).

RE: Wishlist

Posted: Sun Oct 04, 2015 5:14 pm
by budd
Slitherine PBEM++ system. I'm actually surprised that it wasn't put in given how popular this game appears to be pbem. New victims to the game would probably find the slitherine PBEM++ system easier to jump into. Think of all the victims you could cultivate[:)]

RE: Wishlist

Posted: Sun Oct 04, 2015 5:34 pm
by budd
variable turn endings. Don't know if this is doable but scenario's are always more fun when you don't exactly when the end is coming. Some are still in doubt at the end and being able to battle a couple more turns would be good.

RE: Wishlist

Posted: Sun Oct 04, 2015 5:54 pm
by z1812
ORIGINAL: **budd**

Slitherine PBEM++ system. I'm actually surprised that it wasn't put in given how popular this game appears to be pbem. New victims to the game would probably find the slitherine PBEM++ system easier to jump into. Think of all the victims you could cultivate[:)]

I actually prefer the classic pbem approach. Perhaps pbem++ and regular pbem could be a choice as it is with Flashpoint Red Storm.

RE: Wishlist

Posted: Mon Oct 05, 2015 1:48 pm
by Bradley62
ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.



YES +1

RE: Wishlist

Posted: Mon Oct 05, 2015 3:11 pm
by jnpoint
ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.



This.

RE: Wishlist

Posted: Mon Oct 05, 2015 3:29 pm
by Jafele
ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.


I couldn“t agree more.

RE: Wishlist

Posted: Mon Oct 05, 2015 4:13 pm
by FroBodine
ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.

Fourthed!

RE: Wishlist

Posted: Mon Oct 05, 2015 10:48 pm
by CapnDarwin
ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.




Budd, this sounds... familiar, but I just can't put my finger on it...[:D]

Had to say it. [:D][:D]

RE: Wishlist

Posted: Mon Oct 05, 2015 10:58 pm
by budd
ORIGINAL: Capn Darwin

ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.




Budd, this sounds... familiar, but I just can't put my finger on it...[:D]

Had to say it. [:D][:D]

That made me laugh, so your saying i'm predictable[:'(] ....besides that don't you have an update to get out......back to the grindstone with ya[:D]

thanks for laugh Capn.

RE: Wishlist

Posted: Mon Oct 05, 2015 11:24 pm
by CapnDarwin
ORIGINAL: **budd**

ORIGINAL: Capn Darwin

ORIGINAL: **budd**

After playing 5 or 6 scenarios and i'm 6 battles into an LCG i think it would be really nice to have more feedback and options after a battle. JTCS suffers from this also the after battle stuff is pretty generic and could use some window dressing. Maybe add some tabs so you could look at the numbers, KIA's for you and your enemy, ability to look at the map after battle, more personality in the battle summary. Not really sure what i'm asking for but the after battle stuff seems kinda blah.




Budd, this sounds... familiar, but I just can't put my finger on it...[:D]

Had to say it. [:D][:D]

That made me laugh, so your saying i'm predictable[:'(] ....besides that don't you have an update to get out......back to the grindstone with ya[:D]

thanks for laugh Capn.

Just wait for tomorrow. [;)]

RE: Wishlist

Posted: Wed Oct 07, 2015 11:13 am
by z1812
Set-up zones. It would be great to have the ability to identify an area within the map that forces could set up in.

In addition, being able to choose your own units.

If you put those 2 together then you have an excellent way to generate quick battles for head to head or single play.

The above would result in much increased playability and, in my view, be a great selling feature.

RE: Wishlist

Posted: Wed Oct 07, 2015 11:52 am
by Jason Petho
You could use the editors included in the game to quickly generate battles?

I could quickly throw together a package of random scenarios if you let me know what you're looking for.

RE: Wishlist

Posted: Wed Oct 07, 2015 12:38 pm
by budd
For me I was just thinking about free setup variants of the LCG scenarios.

RE: Wishlist

Posted: Wed Oct 07, 2015 12:42 pm
by Jason Petho
Did you know...

It is possible to open up the LCG scenarios and save them as scenario files?

Open the scenario editor
Choose the SCL option from the drop down for file type, which will display the SCL files
Choose the one you want to convert
Save as scn file
You may have to reformat the date
Done!

RE: Wishlist

Posted: Wed Oct 07, 2015 1:12 pm
by z1812
ORIGINAL: Jason Petho

You could use the editors included in the game to quickly generate battles?

I could quickly throw together a package of random scenarios if you let me know what you're looking for.

I was thinking more of having the ability to place units your self. So if you were attacking you would choose your own locations to place units. The same for defending. This provides the game with another level of interest for players and adds to head to head play.

The scenario designer would specify an area of the map within which units may be set up by the player or players.

RE: Wishlist

Posted: Wed Oct 07, 2015 1:13 pm
by z1812
Air units should not suffer the results of artillery fire.

RE: Wishlist

Posted: Wed Oct 07, 2015 2:05 pm
by Jason Petho
ORIGINAL: z1812

ORIGINAL: Jason Petho

You could use the editors included in the game to quickly generate battles?

I could quickly throw together a package of random scenarios if you let me know what you're looking for.

I was thinking more of having the ability to place units your self. So if you were attacking you would choose your own locations to place units. The same for defending. This provides the game with another level of interest for players and adds to head to head play.

The scenario designer would specify an area of the map within which units may be set up by the player or players.

Ah, I see where you're going with that.