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RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Tue Oct 06, 2015 4:15 pm
by Jeffrey H.
Wasn't this tossed around for free a few years back ? I seem to recall getting a sort of pre beta copy of it years ago and I doubt I paid for it.
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Tue Oct 06, 2015 8:24 pm
by sage
Same -- I've played through 5 complete campaigns, and started a 6th one last week. Great game, huge time sink -- and I usually don't even like naval games.
As a note -- there are two separate manuals -- one for the operational game, and one for the tactical game. You should read both. The game is well designed and intuitive once you grasp the basic concepts.
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Wed Oct 07, 2015 7:25 am
by JagdFlanker
ORIGINAL: sage
Same -- I've played through 5 complete campaigns, and started a 6th one last week. Great game, huge time sink -- and I usually don't even like naval games.
As a note -- there are two separate manuals -- one for the operational game, and one for the tactical game. You should read both. The game is well designed and intuitive once you grasp the basic concepts.
funny thing for me is i never cared much for pre-missile age naval ships my whole life, but the way this game is designed it definitely got me interested
also as a testament to how easy this game is to play i'v likely got 20+ hours on this game but i still havn't read the manual. might get to that one day, but i'd rather just spend that time just playing the game lol
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Wed Oct 07, 2015 1:57 pm
by Rising-Sun
This video is interesting, showing ships in simulation Japan vs. Germany. Noticed the player/user was getting too close with his destroyers and already in Cross the "T". Anyway it is interesting simulation I like it, but I didn't care for WWI era. Very much like to see this setup as WWII era though and hopefully better graphics as well.
https://www.youtube.com/watch?v=UdxldXopDSU
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Wed Oct 07, 2015 4:18 pm
by Orm
This game is now on my Christmas Wish List. [:D]
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Wed Oct 07, 2015 6:53 pm
by GaryChildress
Just received my copy today and have started into it. It really is a lot of fun. Starting out small as IJN. My next game will probably be as US, once I get the hang of things.
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Wed Oct 07, 2015 8:04 pm
by wodin
Steam and Iron with the expansion pack is superb aswell. Though it really, really needs the exp pack.
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Fri Oct 09, 2015 12:30 pm
by Rasputitsa
If you are interested in naval warfare of this era, 1900 through WW1, this is a great game. The value in the game is in how it works and not so much in how it looks.
If you need eye-candy this is not it, but it does get you deeply into designing and fighting ships, in the political tensions and rapidly developing technology of the time.
The game gives you varied opportunities to manage and fight the great navies of the world with large budgets, or maybe more interesting, is to choose a smaller nation and manage with a lot less technology and budget.
It is not often that you can create designs strategically, then get the chance to prove them in action.[:)]
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Fri Oct 09, 2015 3:17 pm
by Aurelian
ORIGINAL: Rasputitsa
If you are interested in naval warfare of this era, 1900 through WW1, this is a great game. The value in the game is in how it works and not so much in how it looks.
This^^^
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Sun Oct 11, 2015 11:50 am
by MatJack
I've bought this earlier in the week and have about 4-5 hours of play time into it so far, it's a good value in my opinion as I'm sure I will be spending more time with it.
Watching videos of it being played showed (to me at least) its play value. If have an interest, watch the videos people have linked, it's all there.
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Sat Oct 17, 2015 11:45 pm
by GaryChildress
Been playing it for a couple weeks now and have to say it brings me back to the excitement of my first days playing Uncommon Valor (when the concept of the WitP engine was still new to me). It really has all the right stuff IMO. The graphics are nothing to write home about but the game concept is so new and exciting to me that it doesn't really seem to matter all that much. A good deal of your time is spent in spreadsheet mode anyway, managing your fleet assets and the design and construction of new ships. I don't know how many people here are familiar with the application Springsharp for designing hypothetical ships based on tonnage limitations, but RtW has something very similar build into it (albeit more simplified than Springsharp). Of course my ultimate dream now is to someday have RtW and WitP coopt each other into one super "what if" game.
All in all RtW is pretty amazing I think. 4 and 1/2 stars out of 5 for me (I would give it 5 stars but then if the graphics are ever improved I would have to rate it 6 stars and break the scale). [8D]
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Thu Nov 26, 2015 11:33 am
by Templer_12
Old story here: "Fun beats graphic". [:)]
RE: Fredrik Wallin's Rule the Waves - A Game of Naval Ship Design and Naval Combat
Posted: Thu Dec 01, 2016 11:10 am
by Templer_12
Just refresh this thread.
There is the RTW 1.33 update to download for this great game.
Rule the Waves information and downloads