When is the next release due?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: When is the next release due?

Post by mikmykWS »

ORIGINAL: zaytsev

ORIGINAL: Rosmarus
I hope you realize that there is a shitload of things going on before and after that one brief moment when that one refueling aircraft comes and goes.

I know dude, and indeed I'm not telling it is easy, but come on, trained dudes do it in a routine as a job, so
why make a fuss out of it? ha?
Also it was supposed to be funny , well at least for some who are not jumpy old farts [:D]
ORIGINAL: thewood1
Say thewood1, how hard are you on your "stick" ? , Got "any" experience lately ? [:D]
Sex Chick, dude.

Do you realize how difficult you're making it to communicate with you on what your issues with refueling are?

Do me a favor and clean up your goofy posts so we can spend time on the game.

Please add your issues to a thread in tech support with a save or two showing the issue

Thanks

Mike


zaytsev
Posts: 99
Joined: Mon Jun 16, 2014 6:03 am

RE: When is the next release due?

Post by zaytsev »

Sorry for derailing the thread.
Point taken mikmyk. I'll stop right here.
You know, in all my life, dudes who mix up real life procedure operations with virtual simulation
of something so complex as tactical/strategic battlefield simulator where so much aspects and variables
just dont count or are random dice taken as simplified constants are nothing like then
pain in the ass sorryasses philosophers and are not warriors.
Let him ask Arma BI devs how much for a 7.62x51 bullet drop in %air_moisture and %sidewind and %terrain_height_difference....
Ok its a game, lets play then.

...or just feel it ;)

Thanks
Zaytsev
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: When is the next release due?

Post by mikmykWS »

ORIGINAL: zaytsev

Sorry for derailing the thread.
Point taken mikmyk. I'll stop right here.
You know, in all my life, dudes who mix up real life procedure operations with virtual simulation
of something so complex as tactical/strategic battlefield simulator where so much aspects and variables
just dont count or are random dice taken as simplified constants are nothing like then
pain in the ass sorryasses philosophers and are not warriors.
Let him ask Arma BI devs how much for a 7.62x51 bullet drop in %air_moisture and %sidewind and %terrain_height_difference....
Ok its a game, lets play then.

...or just feel it ;)

Thanks
Zaytsev

Thank you
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