RE: What are some particularly interesting units in CMANO?
Posted: Sat Nov 14, 2015 1:00 pm
Yes I did mean most efficient, not necessarily most effective. How to put an SQS-26 sonar (later also SQR-18) and a helicopter where it needs to be in a sufficiently well balanced ship, with low cost, low man power, sufficient speed and endurance, sufficient command and control facilities, and get it built at the right time for the task it needed to do. When the Knox is not enough, send a Spruance - and that is precisely why the Knox could be so efficient, it did not have to be the best ship around.
Obviously just my opinion. [:)]
Obviously just my opinion. [:)]