RE: Relationship effects of decisions?
Posted: Tue Dec 01, 2015 7:21 pm
Hi,
The approach I've taken to the decisions is that they are presented from the point of view of the Operational Commander picking up the next one from the big pile on his desk, flipping through the reports, asking for more information from his staff if needed, and then making the call.
There are no surprises in the decisions.
All the information you need to make them is provided in the report bundles. With every decision there are at least two points of views. You'll see reports from the characters involved and how they view the situation. If General Wagner has a report there expressing his displeasure about whatever then you can expect that your relationship with him will deteriorate if you go against his recommendation.
If there is a random roll involved in a decision option then this is flagged and you're given '40% chance of a good outcome', for example to allow you to make an informed judgement of the pros and cons.
Franz Halder didn't sit at his desk reading reports that told him that option A will give him ++ relations with Himmler, - relations with Von Bock and a +23% boost to SS Div morale.
The decisions are designed to accommodate different leadership styles. A player who is a big picture guy can skim the barest details and make the call. Another player will take the time to read through the report bundle and weigh up the the various factors and personalities in play. Somebody else might decided to handball most of the decisions to his Chief of Staff and focus on the big picture.
They are all valid ways of playing the game, none of them necessarily any better than the other, but you'll get a different outcome from all three as you would in any aspect of life where weighty decisions are involved.
The 'Option Cost' report at the bottom of every report bundle gives a breakdown on why each decision option costs what it does.
Cheers,
Cameron
The approach I've taken to the decisions is that they are presented from the point of view of the Operational Commander picking up the next one from the big pile on his desk, flipping through the reports, asking for more information from his staff if needed, and then making the call.
There are no surprises in the decisions.
All the information you need to make them is provided in the report bundles. With every decision there are at least two points of views. You'll see reports from the characters involved and how they view the situation. If General Wagner has a report there expressing his displeasure about whatever then you can expect that your relationship with him will deteriorate if you go against his recommendation.
If there is a random roll involved in a decision option then this is flagged and you're given '40% chance of a good outcome', for example to allow you to make an informed judgement of the pros and cons.
Franz Halder didn't sit at his desk reading reports that told him that option A will give him ++ relations with Himmler, - relations with Von Bock and a +23% boost to SS Div morale.
The decisions are designed to accommodate different leadership styles. A player who is a big picture guy can skim the barest details and make the call. Another player will take the time to read through the report bundle and weigh up the the various factors and personalities in play. Somebody else might decided to handball most of the decisions to his Chief of Staff and focus on the big picture.
They are all valid ways of playing the game, none of them necessarily any better than the other, but you'll get a different outcome from all three as you would in any aspect of life where weighty decisions are involved.
The 'Option Cost' report at the bottom of every report bundle gives a breakdown on why each decision option costs what it does.
Cheers,
Cameron