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RE: Early Tuesday Morning

Posted: Mon Dec 21, 2015 7:21 pm
by WildCatNL
Thanks Peter! I hope you'll enjoy the scenario many times. This graphics variant is also my favourite, blending in topographic hints while still showing me the hexes and elevation steps where it matters.

This map (and all of the graphics variants for it) has been a great pleasure to create. As a map designer for a Cold War European theater game, I just needed to do 'Fulda Corridor' map. And do it big...
I also had the pleasure to spend a day in this area this Summer (including a visit to Point Alpha and its two museums).

William

RE: Early Tuesday Morning

Posted: Mon Dec 21, 2015 9:10 pm
by Dorb
is absolutely superb. Just look at it:

Sorry but reminds me of this classic from Ed Bassmaster.
https://www.youtube.com/watch?v=EF8GhC-T_Mo





RE: Early Tuesday Morning

Posted: Tue Dec 22, 2015 5:28 am
by bssybeep
I'm receiving the following error when I try to run this scenario:
"Soft error loading unit object from save file"

RE: Early Tuesday Morning

Posted: Tue Dec 22, 2015 10:22 am
by CapnDarwin
Bssybeep, do you have the DLC loaded? The new scenario requires the Reforged DLC to run it.

RE: Early Tuesday Morning

Posted: Tue Dec 22, 2015 12:50 pm
by Philippeatbay
Is this scenario available on Steam, or do you have to install it manually ?

[Just saw the post that mentions this. I'll wait for it to show up].

RE: Early Tuesday Morning

Posted: Tue Dec 22, 2015 1:00 pm
by CapnDarwin
If you want it now, download and manually copy to your scenario folder. You must have the DLC for it to work.

RE: Early Tuesday Morning

Posted: Tue Dec 22, 2015 2:02 pm
by Phoenix100
Well the map I most prefer, William, is still the white 'paper' map (see below, a small detail from the full map), because it is the most naturalistic and, well, 'map-like'. Playing on that is like playing on a real map and hexes are banished! It's really beautiful. Great for immersion. It also more accurately gives an impression of the rolling nature of the actual landscape, where there are few sharp edges (as you'll know if you were there recently, of course). But you're right that the map with the ordinary hex edge 'contours' in as well is much easier to read in game terms - you can see the actual 'game elevations' really easily.



Image

Plus, as I've said before, the 'paper' map does look a tiny bit like a winter map, if you're used to coloured game maps. Nevertheless, mostly I use the beautiful paper map. They're both great, and thanks again for your work on them. For me, at least, maps like this certainly take the game to a completely different level. I mean that image I've posted above says it all - playing on that map is like playing in reality. If you see what I mean.

I wish you had the time to do white paper maps for all the FCRS maps, or at least some of them!

RE: Early Tuesday Morning

Posted: Tue Dec 22, 2015 2:44 pm
by Mad Russian
Well, it's once again, Early Tuesday Morning!

Surprised nobody seems to have played this one yet.


There should be some comments about how it plays soon I would think.

Good Hunting.

MR

RE: Early Tuesday Morning

Posted: Tue Dec 22, 2015 2:53 pm
by JohnOsb
I will be, but have to finish my Christmas shopping first [:)]

RE: Early Tuesday Morning

Posted: Tue Dec 22, 2015 3:38 pm
by Phoenix100
I've just started it, but there isn't a whole lot of time right now, so I'll be slow. I can confirm that the huge map is, as you say, very 'jumpy'. It's better at 50%, as you recommend, but you need to get in closer to do stuff.

Peter

RE: Early Tuesday Morning

Posted: Tue Dec 22, 2015 7:26 pm
by battlerbritain
I played it last night [:)]

I really like it as your forces are pretty spread out and you've no real idea what the enemy has or where they're going. Bit like 'for real'.

I finished with a rating of Tactical Success, missing Decisive by 1% .

I needed to be more aggressive I think.

Just setting up for a replay now....

RE: Early Tuesday Morning

Posted: Wed Dec 23, 2015 9:54 am
by Mad Russian
ORIGINAL: phoenix

I've just started it, but there isn't a whole lot of time right now, so I'll be slow. I can confirm that the huge map is, as you say, very 'jumpy'. It's better at 50%, as you recommend, but you need to get in closer to do stuff.

Peter

The map is zoomable. You can go up and down as you need to. I just make sure I watch the action segments at 50% zoom.

Good Hunt

MR

RE: Early Tuesday Morning

Posted: Wed Dec 23, 2015 4:43 pm
by Phoenix100
Your eyes must be better than mine......

RE: Early Tuesday Morning

Posted: Wed Dec 23, 2015 8:01 pm
by Dorb
Not enough time, with finishing up work and the holiday running. - 4 days off and still doubt much gaming time. [:D]

RE: Early Tuesday Morning

Posted: Thu Dec 24, 2015 9:38 am
by HeinzBaby
Just finished with a 58% decisive.
Truly a great scenario, this gives (I presume) what is so typical for a NATO Div. commander to contemplate, you can't be every where just hope your deployment is on the money.
Spoiler alert

This is no small Btn. action,
You start with 2nd line units -reduced Leo 1A1's, PzGrens and scattered Grenadire Mot. Inf plus a good force of Recons.
With such a large frontage to hold, you just cannot do it. Make the hard decisions what to leave alone and just observe and defend with Force, where you thing the main Soviet line of advance will be, and from where a good backhanded counter-attack will spring from. Reinforcements come in drips (Leo 2A4's) which is just sooo tempting to feed straight into battle, I didn't do it. Better to consolidate for a Btn. attack (using Guderian's maxim - 'Kick em' don't kiss em')
PAH BO-105's will arrive, I used IN MASS as flying 'Fire brigades' away from Soviet Flak zones, these will decimate Tank Co's/Btn's.

Thank you MR for the time and effort for such a large undertaking, it worked!!

RE: Early Tuesday Morning

Posted: Thu Dec 24, 2015 11:54 am
by Mad Russian
There are 12 holes in the dike and you have 10 fingers.

You also have a shovel to add some mud in places.

The question becomes when and where?

The situation is extremely fluid.

Good Hunting.

MR