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RE: Feature request

Posted: Wed Feb 03, 2016 5:07 pm
by ernieschwitz
Three things that have annoyed me:

1). You cannot remove a location from a hex in the map editor, unless you wish to replace it with another location. I'd like for there being a way to do this. (EDIT: After looking some more in the map editor i found it... I guess everyone can go blind!)

2). You cannot set fighters intercept % on the map.

3). You are not able to see the landscape/location types of a hex that already has units in it when placing units. Which has caused me to place aircraft on non airfield hexes.

RE: Feature request

Posted: Thu Feb 04, 2016 5:23 am
by Vic
2+3 seem reasonable requests!

RE: Feature request

Posted: Thu Feb 04, 2016 3:28 pm
by ernieschwitz
I found myself in the position that I wanted to change a HQ type, to another HQ type. I figured out how to do it in the advanced editor, but I'd love for there to be a way to change the model of especially HQs to another model, since they often have alot of units attached to them and thus need to have those changed too if you go the route of deleting the old one, and making a new one.

RE: Feature request

Posted: Fri Feb 26, 2016 6:03 am
by ernieschwitz
I would love if there was a way to add a third and neutral regime, that was sleeping, and only covered the black hexes...

The way it is now the neutral hexes get autoconquered...

RE: Feature request

Posted: Fri Mar 04, 2016 4:11 pm
by lion_of_judah
I would like to request new images for use in modern conflicts please.

RE: Feature request

Posted: Sun Apr 10, 2016 6:06 pm
by Alikchi2
Here's some feature requests! They're in descending order of difficulty-to-implement (I think).

- Button to turn on visible hex-sides in the intermediate Map editor
- Warsaw to Paris-style 3+ player PBEM scenarios
- Linked campaigns like Case Blue (is this already possible?)
- Ability to play with DC:B's unique systems & libraries, logistics, character interactions, etc (I would love to make a Soviets Pre-empt Barbarossa scenario, for example)


As always, thanks! [&o]

RE: Feature request

Posted: Mon Apr 18, 2016 8:50 pm
by Alikchi2
Here's a more simple feature request:

- Intermediate map editor: hotkey to toggle transparent overlay aid on/off while in map drawing mode

RE: Feature request

Posted: Tue Apr 19, 2016 2:51 pm
by ernieschwitz
I believe that you can toggle on/off with the 1, 2 or 3 keys... i forget exactly how it functions.

RE: Feature request

Posted: Sun Apr 24, 2016 2:59 am
by Alikchi2
Would love the ability to add scripted map terrain changes (like the flooding of the Dutch "Waterline" in DC: Warsaw to Paris).

RE: Feature request

Posted: Sun Apr 24, 2016 3:47 pm
by Vic
Thanks for the feedback.

My current priority scripting wise is two fold.

One create an easy way to 'patch' for newbees.

Two, and rather bigger, to add a more versatile system for scripting using 'flags' where for example a 'decision library' (like in barbarossa) or a custom (regime) action card library could tap into.

Its a shame I am basically on half-time the coming weeks due to moving to a new house and having a lot of non coding work (like painting) filling my days. But this is definitely on the agenda for me.

Best wishes,
Vic

RE: Feature request

Posted: Sat Apr 30, 2016 1:18 am
by Alikchi2
ORIGINAL: Vic

Thanks for the feedback.

My current priority scripting wise is two fold.

One create an easy way to 'patch' for newbees.

Two, and rather bigger, to add a more versatile system for scripting using 'flags' where for example a 'decision library' (like in barbarossa) or a custom (regime) action card library could tap into.

Its a shame I am basically on half-time the coming weeks due to moving to a new house and having a lot of non coding work (like painting) filling my days. But this is definitely on the agenda for me.

Best wishes,
Vic


Thanks a bunch Vic for all your work, that sounds great!

RE: Feature request

Posted: Sun May 29, 2016 3:39 pm
by ernieschwitz
When parts of the map is neutral, and covered in "Black hexes", the autoconquer function conquers these areas, and AI controlled troops, or non-AI controlled for that matter, can enter.

This is a problem when you want to make some parts of the map inaccessible. I would love a fix for this. So would Lion of Judah, who reminded me about the problem.

RE: Feature request

Posted: Sat Jul 23, 2016 7:17 am
by Khanti
My feature request is to be able to set percentage chance for "kill/retreat accidents" to take place. I can't find it in editor, so I think it's hard coded right now.

Hint:
http://i34.photobucket.com/albums/d134/ ... 1469178591

Sometimes 50%+ my losses are "accidents" [&:]

RE: Feature request

Posted: Thu May 04, 2017 2:14 pm
by Khanti
Request: to be able IN GAME to model / set model of units, example: to add "infantry regiment" with MY values of how many and what kind of units. It's not needed in short (15-30 turns) scenario, but could be useful with longer ones (100? turns).

I know it is possible in editor, but not in game.

And I know it is in ATG ;)

RE: Feature request

Posted: Wed Sep 13, 2017 8:44 am
by Strategiusz
I would like to have fog of war that doesn't totally dissapear in combat, bombardment and logs. Combat should just add some recon points to the enemy hex. I know it is not good for combat testing and it should be optional. I remember it was pointed by Vic as a future feature.

RE: Feature request

Posted: Wed Oct 11, 2017 2:06 pm
by Khanti
Request: auto updating LOGOS of units in editor

Currently if we create, add, change anything in SFT values (statistics 1 or 2 / combat statistics) we need to manually update logos section of SFT, or otherwise
units will show improper / wrong values when in game.
I would like to have it done automatically by game after changing those values or by button "Update Logos".

Feature request

Posted: Sat Feb 24, 2018 4:24 am
by kazutoyo
Is it impossible to make DCCP can import map data made by Advanced Tactics?


RE: Feature request

Posted: Fri Mar 02, 2018 8:20 am
by Vic
ORIGINAL: Khanti

Request: auto updating LOGOS of units in editor

Currently if we create, add, change anything in SFT values (statistics 1 or 2 / combat statistics) we need to manually update logos section of SFT, or otherwise
units will show improper / wrong values when in game.
I would like to have it done automatically by game after changing those values or by button "Update Logos".

You'd need to reload the adjusted Troop Library into your scenario and it should be automatic.

RE: Feature request

Posted: Sat Feb 29, 2020 5:45 pm
by nsaglian
An easier way to adjust Fuel Allocation. The DCX Wiki mentions the "Capitol system", but how is that accessed?

RE: Feature request

Posted: Sun Mar 01, 2020 4:04 pm
by nikdav
Hi !
You can allocate fuel/supply giving some x,y coordinates in the fuel or supply table.
Optional you can define some particular hex in the capitol table, a city or an entry road hex, and so you can use the capitol number 1,2,3.... in many different tables to indicate that hex.

Hope is more clear now !

Nikdav