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RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Fri Dec 18, 2015 2:46 pm
by Stimpak
BTW, your name...Fallout, perhaps?

In a way. But quite before 4 was a thing.

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Fri Dec 18, 2015 3:16 pm
by ultradave
So far I like it. Started on scenario 1 (this is before this discussion about campaign structure). Ran into a costly unpleasant surprise pretty quickly. Not the scenario design, but me blundering about. I'll leave it at that to avoid any spoilers.

Not complaining though. One of the great things about this game is the view that it gives you. Higher level command with incomplete information and incomplete ability to rapidly influence or change things once set in motion. Having at one time been a brigade fire support officer, it's almost like being in the brigade TOC.

I obviously need to work on my recon skills.

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Fri Dec 18, 2015 3:24 pm
by Stimpak
What happened exactly?
Did you send your forces down the training range [;)]

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Fri Dec 18, 2015 5:14 pm
by TheWombat_matrixforum
ORIGINAL: Stimpak
BTW, your name...Fallout, perhaps?

In a way. But quite before 4 was a thing.

Heh, I vividly remember firing up Fallout (the original, isometric one) for the first time, circa, what, 1997? Loved it from the first.

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Sun Dec 20, 2015 6:54 am
by Tazak
Stimpak just had a thought, try using only the divisional HQ as the core force, that way you can add/remove/reinforcement the rest of the division as you want over the campaign, the game wont track kills per unit over the campaign but will track total kills/losses

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Sun Dec 20, 2015 2:14 pm
by Stimpak
I figured I would end up going with my original model: The only core force is Panzerregiment 21, and you simply fight with units from the 5. Armee's other divisions.

The existing model is:

-Panzerregiments 21 and 22 are the core force
-Pak regiment 9 shows up in the second scenario
-MSR-9 shows up in the third
-Panzerregiment 23 appears in the fourth, thus having you fight with all 3 of the division's Panzerregiment
-??? Happens in the potential scenario 5...

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Sun Dec 20, 2015 2:57 pm
by ultradave
ORIGINAL: Stimpak

What happened exactly?
Did you send your forces down the training range [;)]

Well, close. Down the road next to it. All looked fine until running smack into a company(+?) of Leopards. Lots of smoking wrecks in the town now. I did send recon first but they apparently were blind men.

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Sun Dec 20, 2015 5:47 pm
by battlerbritain
I'm having problems even getting this Campaign started.

I've downloaded http://puu.sh/lZZnO/efc3cb2ee5.zip, extracted the files with:
Campaign files into the Campaign folder,
Maps files into the Maps folder and
EGerman folder (not under a Data folder in the zip) I've tried under the Data folder and under the FPRS folder and the game crashes in each location.

Error report is
A fatal error occured while loading the game: Sync error loading UNIT data object from file in Exception. This game version is 2.0.10. Do you need an update it to load this file?


Error log contains:
callstack crc : $1c3c563a, $5350ffa4, $5350ffa4
exception number : 1
exception class : EAccessViolation
exception message : Access violation at address 004537D5 in module 'FPRS.exe'. Read of address 00000004.

main thread ($1474):
004537d5 FPRS.exe System.Classes TList.IndexOf
00bab9f5 FPRS.exe uUnits 11048 +4 TMilUnit.SetSteps
00b8c6bf FPRS.exe uUnits 1906 +8 TMilUnit.ClearLstSubunits
00b8ff51 FPRS.exe uUnits 3057 +1 TMilUnit.Destroy
00670382 FPRS.exe GR32_Image 725 +4 TCustomPaintBox32.Destroy
006713e9 FPRS.exe GR32_Image 1329 +6 TCustomImage32.Destroy
0064e456 FPRS.exe LMDCustomControl 1419 +6 TLMDCustomControl.Destroy
0064ecde FPRS.exe LMDCustomPanel 192 +1 TLMDCustomPanel.Destroy
0064f91f FPRS.exe LMDCustomBevelPanel 319 +2 TLMDCustomBevelPanel.Destroy
00651bb0 FPRS.exe LMDFormDisplay 561 +2 TLMDFormDisplay.Destroy
00d3fedc FPRS.exe FPRS 67 +5 initialization

stack dump:
0012fd7c 70 7a 19 03 fa b9 ba 00 - b8 fd 12 00 d4 88 40 00 pz............@.
0012fd8c a0 fd 12 00 00 00 00 00 - 00 00 00 00 00 00 00 00 ................
0012fd9c 00 00 00 00 e4 fd 12 00 - c4 c6 b8 00 70 7a 19 03 ............pz..
0012fdac b0 c1 9f 01 02 00 00 00 - 56 ff b8 00 c8 fe 12 00 ........V.......
0012fdbc d4 88 40 00 e4 fd 12 00 - 70 7a 19 03 b0 c1 9f 01 ..@.....pz......
0012fdcc 02 00 00 00 00 00 00 00 - 00 00 00 00 70 7a 19 03 ............pz..
0012fddc 01 82 4b 01 70 7a 19 03 - dc fe 12 00 55 6f 4b 00 ..K.pz......UoK.
0012fdec 00 a9 aa 01 b0 c1 9f 01 - b0 c1 9f 01 00 3a 0f 03 .............:..
0012fdfc 19 f8 4b 00 b0 c1 9f 01 - 00 3a 0f 03 87 03 67 00 ..K......:....g.
0012fe0c b0 c1 9f 01 01 63 13 03 - ee 13 67 00 60 a1 a9 01 .....c....g.`...
0012fe1c 01 00 00 00 55 6f 4b 00 - 00 bc b1 01 60 a1 a9 01 ....UoK.....`...
0012fe2c 60 a1 a9 01 00 67 aa 01 - ec ba 58 00 60 a1 a9 01 `....g....X.`...
0012fe3c 01 63 13 03 d2 61 72 00 - c0 93 a3 01 01 00 00 00 .c...ar.........
0012fe4c 55 6f 4b 00 00 a7 aa 01 - c0 93 a3 01 c0 93 a3 01 UoK.............
0012fe5c 00 42 a7 01 19 f8 4b 00 - c0 93 a3 01 01 40 44 00 .B....K......@D.
0012fe6c 46 47 75 00 00 77 a3 01 - 03 00 00 00 55 6f 4b 00 FGu..w......UoK.
0012fe7c 00 99 aa 01 00 77 a3 01 - 00 77 a3 01 00 42 a7 01 .....w...w...B..
0012fe8c 19 f8 4b 00 00 77 a3 01 - 01 40 44 00 46 47 75 00 ..K..w...@D.FGu.
0012fe9c d0 60 0c 03 02 00 00 00 - 55 6f 4b 00 00 b7 b1 01 .`......UoK.....
0012feac d0 60 0c 03 d0 60 0c 03 - 00 00 00 00 ec ba 58 00 .`...`........X.

Are there some other files missing from the zip?

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Sun Dec 20, 2015 6:13 pm
by Stimpak
I've been unable to replicate the problem when I downloaded from that pack.

It may be because I had done some tinkering with the NATO files as well.

Try replacing your existing Wgerman data files with this: (Remember to back up those files first!)

http://puu.sh/m2M4U/e88fe74ea9.xls

If the problem persists, you'll probably need a dev to look at it.

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Mon Dec 21, 2015 3:46 pm
by battlerbritain
Nope, that didn't fix it.

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Mon Dec 21, 2015 3:57 pm
by Stimpak
I don't know what I can do, then. I haven't seen anyone else report this error so it might be a problem on your end... we'll wait for the Devs to notice that error log.
The log did mention subunits, so it could be due to a mess-up in the subunit models.

Try my Common folder. As always, back up your own:

http://puu.sh/m3PC6/352c93d731.zip

A lot of the subunits are custom models, I downloaded them from somewhere, but I don't remember where or who made them.

EDIT:
Your error log mentioned that the current version is 2.0.10. The actual current version is 2.0.10b, I think you might need to install the new update: http://www.matrixgames.com/forums/tm.asp?m=3978945

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Tue Dec 22, 2015 7:21 pm
by battlerbritain
Thanks but I have installed the 2.0.10b update and running it again it says that I'm up to date.

I'm running a completely vanilla install. I think you must have some other files for the Campaign that aren't in the zip file?

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Tue Dec 22, 2015 10:06 pm
by Stimpak
Re-packaged it with some updates. Hopefully this one will work:
http://puu.sh/m5qMi/0fc9620d5b.zip

RE: "Brüder Gegen Brüder" Campaign (NEW!)

Posted: Wed Dec 23, 2015 10:43 am
by battlerbritain
Nope, same error but I see you've added the DefaultSubunit.bmp to the EGerman folder.

So I've done some digging.

I noticed only the EGerman-USER.xls was in your zip file so I copied it and renamed it EGerman.xls.

I tried loading up the Scenario Editor and loading each of your 4 EG Scenarios: they all crash the same.
The error they report is a bit more detailed:
Could not find supporting data for "". The xls file containing it may be missing or modified without authorization. The Forces page for this side is disabled.

So I created a Scenario from scratch using the EGerman User you've supplied and they appear on the map.

So that's a bit of progress.

So I'm thinking you've either got some map markers you've used, eg mines, bridges etc, or unit flags for units that aren't in the zip, or the scenario needs a locked EGerman.xls file, which isn't in the zip file?

Hope this helps,

B

RE: "Brüder Gegen Brüder" Campaign (New Campaign)

Posted: Sat Feb 20, 2016 7:39 pm
by Deathtreader

Hi,

Just wondering before I start.....is version 1.3 still the latest?

Thanks,

Rob.

RE: "Brüder Gegen Brüder" Campaign (New Campaign)

Posted: Sat Feb 20, 2016 9:40 pm
by Stimpak
Yeah, nothing's new with this while I've received no feedback. I'm also testing the 2.0.11.1 beta which features rather different gameplay from 2.0.10.

RE: "Brüder Gegen Brüder" Campaign (New Campaign)

Posted: Sun Feb 21, 2016 8:06 am
by battlerbritain
By the way I fixed the problem I had by using the 2.11 Beta version.

RE: "Brüder Gegen Brüder" Campaign

Posted: Sun Jul 03, 2016 12:17 am
by Stimpak
Coming back to this after quite some time, but I've decided that I will revamp this entire campaign sometime in the future. Once more advanced editing tools become available towards the release of Southern Storm, I will probably re-do the maps as well as the campaign proper.

Until then, I feel it fruitless to keep half this campaign locked away from the players just because I cannot keep it in the campaign format without sacrificing. My holidays are coming up, so one should expect that I will, within a week or two, break up the campaign into it's original 5 component scenarios and balanced accordingly.

The scenarios will be re-written for 2.0.11 and heavily re-balanced: looking back at the campaign I am noting that I put too much emphasis on story telling, and the gameplay suffered as a result; mostly in the form of the scenarios simply being too easy. They will be adjusted to give the player a much harder challenge, both by design and the gameplay improvements brought upon by 2.0.11.

Until then...


RE: "Brüder Gegen Brüder" Campaign

Posted: Sun Jul 03, 2016 8:47 pm
by Deathtreader

Hey Stimpak,

Just wanted to let you know that I enjoyed playing your campaign! As for the storytelling..... it gave the whole endeavour context, which in a hypothetical situation is a GOOD thing. Thanks for your efforts and I look forward to your next "batch".

Rob.


RE: "Brüder Gegen Brüder" Campaign

Posted: Fri Jul 15, 2016 1:04 pm
by Stimpak
The first scenario, Shoot Back, has been converted to a standalone scenario:

WL_AEG Shoot Back