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RE: editor question
Posted: Mon Feb 01, 2016 8:36 pm
by Peter Fisla
ORIGINAL: DaveyJJ
I see roads in the video ... is there anything smaller such as paths (or was there no real need)?
No, just dirt and paved roads
RE: editor question
Posted: Wed Feb 17, 2016 1:04 pm
by Daniele
You can have a taste of the editor in this video
www.youtube.com/watch?v=YEnzVKvgH40
RE: editor question
Posted: Wed Feb 17, 2016 1:16 pm
by blazej
Out of curiosity, how many "levels" of hills are there in the game?
Michał
RE: editor question
Posted: Wed Feb 17, 2016 1:21 pm
by Gerry4321
4 I believe.
RE: editor question
Posted: Wed Feb 17, 2016 2:29 pm
by idjester
There are 4 level of hills.. I actually build a few hills in the editor replay video if you want to see them.
RE: editor question
Posted: Wed Feb 17, 2016 2:31 pm
by Monkie
Really looking forward to this release, finally a simple back to the basics squad level game. The editor looks very clean and easy to access, I imagine a lot of custom boards will be offered by the mod community very quickly after release.
Question: Is smoke simulated in the game?
RE: editor question
Posted: Wed Feb 17, 2016 2:38 pm
by Paullus
ORIGINAL: Monkie
Really looking forward to this release, finally a simple back to the basics squad level game. The editor looks very clean and easy to access, I imagine a lot of custom boards will be offered by the mod community very quickly after release.
Question: Is smoke simulated in the game?
Yes, some ordnance and vehicles may fire Smoke.
RE: editor question
Posted: Wed Feb 17, 2016 2:42 pm
by Gerry4321
I find it very hard to see the difference in color between the hill levels, especially when brush etc. is placed on the hills. Can the color of hill hexes be modded? I believe so.
RE: editor question
Posted: Wed Feb 17, 2016 2:50 pm
by Monkie
There is a thread titled "screenshots" where a few of the modders have shown custom maps and yes they changed the default colors for hills.
ORIGINAL: Gerry
I find it very hard to see the difference in color between the hill levels, especially when brush etc. is placed on the hills. Can the color of hill hexes be modded? I believe so.
RE: editor question
Posted: Wed Feb 17, 2016 3:36 pm
by Gerry4321
The editor looks amazing. Is there a map preview as you go to import maps? (Sorry if I missed it.)
RE: editor question
Posted: Wed Feb 17, 2016 4:06 pm
by Paullus
No there isn't. Maybe something to look into for a future release?
RE: editor question
Posted: Wed Feb 17, 2016 10:29 pm
by DaveyJJ
I'll have to go back and review that posted video ... I noticed a spelling error in the editor early (before the 20 minute mark) but for the life of me I can't remember right now where it is.
I'm trying to get through it again to find that spelling mistake, btw.
Also, as someone with 40 years of tactical wargaming and infantry service, I hope to provide some decent historic (smaller) scenarios for folks to try, but I'll be strongly focusing on proper frontages and unit OOBs, especially with British/Commonwealth versus German attack/defence type scenarios.
For example, if I have a two sector map (approximately 800 yards wide by 640 yards high, with the axis of attack coming from the top of the map downwards) with an infantry battle raging, you can expect a German defending force consisting of about a company, being attacked by something like a battalion and a half worth of British forces. Maybe they'll be veteran Germans facing a weaker full two battalions with little support, or seasoned Germans facing veteran and well-supported Canadians. But those will be the rough frontages of forces, based on post-war research.
BTW, can't wait for desert and/or Med terrain to come into the game to get the Polish II Corps (i.e., British basic unit types) into some fights with the Germans. Hopefully this runs well in WINE (I'd be happy to test that pre-release if you like).
I'll get back to trying to pin that spelling mistake down now.
Found it!
Not a spelling mistake but I think the first menu item under Maps should read "Export Map
from a Sector" (instead of
form)?
