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RE: Der Kuenstler's Realistic Terrain Mod
Posted: Sun Feb 07, 2016 10:20 am
by nikdav
Fantastic !
a very good job !
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Tue Feb 09, 2016 5:03 pm
by Killjoy12
Looks really nice - thanks!
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Tue Feb 09, 2016 5:15 pm
by zakblood
yes seems the community action is hotting up with some great mods out there now, might even need to try some myself if i get time to ever play it again[8|][;)]
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Tue Mar 08, 2016 7:19 am
by Grestok
Hello !
First of all, thank you for this amazing modding work that makes the game even better ![&o]
It's really a great mod, but there are problems with the grid. When you uncheck the option, we always see some contours. (See the screenshot of budd ** ** posted above for example). Too bad. You think there's a way to fix this? [&:]
Thank you.
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Tue Mar 08, 2016 10:34 am
by wodin
Love your mod..superb. Can't remember how big a hex is but I think stalingrad needs to cover more than one hex.
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Mon Mar 21, 2016 1:19 pm
by Der Kuenstler
ORIGINAL: Grestok
It's really a great mod, but there are problems with the grid. When you uncheck the option, we always see some contours. (See the screenshot of budd ** ** posted above for example). Too bad. You think there's a way to fix this? [&:]
Thank you.
Yes unfortunately I play with the grid on so I never noticed that. There's a setting in Photoshop I discovered recently that would correct the problem, but it would require repainting all the hexes over again.
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Thu Mar 24, 2016 6:55 pm
by Templer_12
Looks nice, but it won't work with me.
1. I didn't replaced the water files. But the rivers are brown.
2. On my map are still the vanilla trees.
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Sat Apr 02, 2016 8:49 am
by Skeleton
I also cannot get the mod to work with the latest (1.03m) patch. Any suggestions as to how one can get the patch to not overwrite to the vanilla trees?
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Sat Apr 02, 2016 6:34 pm
by Philippeatbay
Did you install the mod after the patch?
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Sat Apr 02, 2016 11:17 pm
by Skeleton
Yes sir; both by importing the zip and then attempting manually.
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Sun Apr 03, 2016 1:01 am
by Philippeatbay
I'm guessing that what is happening is that there are some general textures (four?) that get invoked by the barbarossa.exe file that are overlaying whatever is in the mod. The solution for this might have to wait until the kinks in the new terrain style get ironed out.
But in the interim you might want to try the patch without the mod, because the new terrain in the patch is a major terrain mod in its own right.
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Sun Apr 03, 2016 4:42 pm
by Skeleton
10-4, thank you for the response Philippe. I will wait until the patch goes gold. The terrain mod is so good, it makes it tough going back to the vanilla textures. Gives me time to complete my current game as well.
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Fri Apr 29, 2016 10:24 pm
by kosmoface
I looked into the files, to maybe fix this great mod..but to no avail

RE: Der Kuenstler's Realistic Terrain Mod
Posted: Sat Jun 18, 2016 10:14 am
by Skeleton
Has anyone been able to find the fix for this so we can add the wonderful tree modifications from this mod?
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Sat Apr 01, 2017 10:15 am
by Skeleton
*Bump* Was there ever a fix to enable the tree/forest graphics to the mod?
RE: Der Kuenstler's Realistic Terrain Mod
Posted: Wed Jun 06, 2018 2:04 pm
by Sotomonte
Hello:
If someone still want to know the solution: the problem is that now, the game don't use some of the textures from the classic folders, for example: the "big" forest texture is not more the archive from graphics/BarbBIG/forest, it is now in graphics/BarbBIG/improvements. And the same appens with "fields" and "woods" archives.
Un saludo.
Re: Der Kuenstler's Realistic Terrain Mod
Posted: Tue Nov 29, 2022 2:54 pm
by JohnRa
Being somewhat late to the party, I can't get this working. It replaces the water, but not the rest. So I end up with the more sepia water hexes and the very colorful land hexes.
Has there been any other solution so far?
Re: Der Kuenstler's Realistic Terrain Mod
Posted: Sat Jul 01, 2023 7:56 pm
by thekorben
JohnRa wrote: Tue Nov 29, 2022 2:54 pm
Being somewhat late to the party, I can't get this working. It replaces the water, but not the rest. So I end up with the more sepia water hexes and the very colorful land hexes.
Has there been any other solution so far?
Hi, I just bought this game and tried to install the mod (even using the solution proposed by Sotomonte) but I noticed the same thing. It seems there is a completely new texturing system used here that prevents some of the changes from the mod to have any effect on plains and marshes.
I tried changing this by adapting the hue, saturation and lightness of the files in the Barb/Textures, BarbBIG/Textures and BarbSMALL/Textures folder so they fit much better with the other changes from this mod. I have attached screenshots of two different variants that look nice in my opinion. One is a bit more greenish so the fields fit in better, the other reproduces Der Kuenstler's original color mapping a bit better. If it's of any help to anybody, I can upload my changes so you can patch your game as well.
On important thing however is that I have not managed to find a way to get the actual marsh or plain bitmaps from Der Kuenstler back into the game. Those are completely replaced by the "Textures" data so you're stuck with whatever those images look like. But I think changing the hue already takes it 90 percent of the way.