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RE: Squad Leader Mod

Posted: Tue Mar 08, 2016 5:16 pm
by kylania
Much better smaller indeed. I'm still a fan of leaving the edges highlighted though, how it would look with the full size markers, so you can see if stacks had fired or not.

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RE: Squad Leader Mod

Posted: Tue Mar 08, 2016 9:27 pm
by Richie61
ORIGINAL: kylania

Much better smaller indeed. I'm still a fan of leaving the edges highlighted though, how it would look with the full size markers, so you can see if stacks had fired or not.

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Yeah, good idea!

RE: Squad Leader Mod

Posted: Wed Mar 09, 2016 12:43 am
by Ratzki
I like the highlighted edges. You might be able to go a little bit smaller on the makers. As long as the colours are distinct, us guys with poor/old eyes will get by. Now as long as my memory and attention span does not... Squirrel!

RE: Squad Leader Mod

Posted: Wed Mar 09, 2016 3:46 am
by Richie61
Ok. Only issue I see this that the "edge" doesn't fit well on the bigger vehicle counters.

RE: Squad Leader Mod

Posted: Wed Mar 09, 2016 7:45 am
by gdrover
Rode my bike 5 miles to Lisle's Hobby & Craft in Westmont, IL in 1977.

Great memories.

RE: Squad Leader Mod

Posted: Fri Mar 11, 2016 12:25 pm
by 36142CP
is it possible to get the squad leader mod with small markers with the vassal terrain? I like the simpleness of this SL mod and the fact the letters and stars match the default counters in the game. |I prefer the sharper terrain in vassal to the default option so having the two together would be good.

RE: Squad Leader Mod

Posted: Fri Mar 11, 2016 4:46 pm
by Richie61
Somebody could do it if they wanted. I have wonder what Squad Leader version 2 would look like with it.

I will ask JMass if I can use it in my mod. I don't just want to take my mod and use his work without asking first. [;)]

RE: Squad Leader Mod

Posted: Fri Mar 11, 2016 5:07 pm
by Richie61
Just a test.

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RE: Squad Leader Mod

Posted: Fri Mar 11, 2016 6:11 pm
by 36142CP
That looks nice![8D] An SL v2 would be most exciting! But I love this version. Hopefully can get the all clear for combining the two. Yummy!

RE: Squad Leader Mod

Posted: Sat Mar 12, 2016 6:32 pm
by 36142CP
Richie, when do you think the above combination will be available to download? Many thanks.

RE: Squad Leader Mod

Posted: Sat Mar 12, 2016 6:56 pm
by Richie61
ORIGINAL: 36142CP

Richie, when do you think the above combination will be available to download? Many thanks.

I haven't ask him yet. I will.

RE: Squad Leader Mod

Posted: Sat Mar 12, 2016 7:32 pm
by 36142CP
ok, cheers Richie.

RE: Squad Leader Mod

Posted: Sat Mar 12, 2016 8:08 pm
by Richie61
ORIGINAL: 36142CP

ok, cheers Richie.

Vito (JMass) said ok. Look in the submitted mod section [;)]

RE: Squad Leader Mod

Posted: Sat Mar 12, 2016 8:18 pm
by 36142CP
ORIGINAL: Richie61

ORIGINAL: 36142CP

ok, cheers Richie.

Vito (JMass) said ok. Look in the submitted mod section [;)]

Checking it now, the excitement builds!

Downloaded and now installed. Wow, that looks clean many thanks indeed. I will post a screen shot to celebrate I think. Your the man [8D] and JMass of course. The vassal mod is sharp. Another mod successfully copied and pasted in a matter of seconds without the JSGME thing [:D]

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RE: Squad Leader Mod

Posted: Sat Mar 12, 2016 9:01 pm
by Richie61
Nice!

IMO, the buildings look more SL/ ASL without shadows [:)]

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RE: Squad Leader Mod

Posted: Sun Mar 13, 2016 3:21 pm
by 36142CP
Indeed, I like the clean look of these. The default is ok but prefer this. I will switch occasionally but this will be primary overlay for me. Thanks again for sorting it [;)]

RE: Squad Leader Mod

Posted: Sun Mar 13, 2016 4:10 pm
by dox44
really nice.

Thanks!

RE: Squad Leader Mod

Posted: Sat Mar 19, 2016 4:51 pm
by Richie61
tm.asp?m=4036287&mpage=2&key=&#4046622

Squad Leader V2 with Peter's terrain and even added vehicle MP data [:)]

Sample image.

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RE: Squad Leader Mod

Posted: Sun Mar 20, 2016 10:03 pm
by parusski
Fantastic, thanks Richie.