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RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 2:51 am
by kylania
ORIGINAL: baldbrother
Thanks for the mod. Never played ASL but prefer your graphics. What the various numbers etc designate? Thanks.
Here's the description from the ASLSK Tutorial PDF.
A German 1st Line rifle squad has the following values printed on the front of the counter: 4-6-7. These are, from left to right, Firepower (FP), Range, and Morale Level. A squad typically represents ten soldiers, although this will vary somewhat depending upon nationality and date.
A squad’s FP is primarily based upon its weaponry. In the case of the German 1st Line squad, this would be a light machine gun with a two-man crew, six riflemen with bolt-action rifles, and a sergeant and a corporal who could be armed with either rifles or submachine guns.
To better understand FP, compare a German Elite rifle squad: 4-6-8, to a German Conscript rifle squad: 4-3-6. The elite squad is a highly trained, highly motivated unit, while the conscript squad is either a poorly trained unit, or a unit that has suffered casualties to its key personnel. But both squads have the same exact FP... because they have the same equipment.
A squad’s range, however, is based on both equipment and training. A German 1st Line squad has the same range as a German Elite squad, 6 hexes, so both squads are capable of effective fire at long range. But the German Conscript squad only has a range of 3 hexes; it has the same basic weapons as the other two squads, but it does not have the coordination (again due to lack of training or casualties to key personnel) to fire effectively at the same range as the better squads.
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 3:20 am
by surfcandy
ORIGINAL: kylania
ORIGINAL: baldbrother
Thanks for the mod. Never played ASL but prefer your graphics. What the various numbers etc designate? Thanks.
Here's the description from the ASLSK Tutorial PDF.
A German 1st Line rifle squad has the following values printed on the front of the counter: 4-6-7. These are, from left to right, Firepower (FP), Range, and Morale Level. A squad typically represents ten soldiers, although this will vary somewhat depending upon nationality and date.
A squad’s FP is primarily based upon its weaponry. In the case of the German 1st Line squad, this would be a light machine gun with a two-man crew, six riflemen with bolt-action rifles, and a sergeant and a corporal who could be armed with either rifles or submachine guns.
To better understand FP, compare a German Elite rifle squad: 4-6-8, to a German Conscript rifle squad: 4-3-6. The elite squad is a highly trained, highly motivated unit, while the conscript squad is either a poorly trained unit, or a unit that has suffered casualties to its key personnel. But both squads have the same exact FP... because they have the same equipment.
A squad’s range, however, is based on both equipment and training. A German 1st Line squad has the same range as a German Elite squad, 6 hexes, so both squads are capable of effective fire at long range. But the German Conscript squad only has a range of 3 hexes; it has the same basic weapons as the other two squads, but it does not have the coordination (again due to lack of training or casualties to key personnel) to fire effectively at the same range as the better squads.
So does that mean that the ASL counters used in the mod correspond to the unit values in Tigers On The Hunt?
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 3:35 am
by Richie61
Big Ivan,
Chad did a thread about it and has a link to it in his first post at the Blitz.
http://www.theblitz.org/message_boards/ ... ?tid=65299
Ed
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 3:41 am
by Richie61
ORIGINAL: Vin53
So does that mean that the ASL counters used in the mod correspond to the unit values in Tigers On The Hunt?
Nope. The numbers on these counters are for the ASL board game and don't correspond to TotH. They are for looks
only.
Now my Squad Leader mod matches TotH. [;)]
Here is a quick chart of the two counters. ASL vs TotH
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 7:19 am
by Paullus
Well I can see a pattern that will work for the ASL numbers to the TotH values.
TotH Fire Power Letters A -G ASL first digit 8 - 2 , Moral TotH number of stars ASL last digit
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 11:52 am
by dwinston
What is the "JoneSoft Generic Mod Enabler"?
Thanks
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 12:46 pm
by Big Ivan
Thanks Ed!
Got it installed but, when I enable graphics through JSGME the old graphics still remain.
Any ideas as to what I'm doing wrong?
John
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 1:19 pm
by DerGrenadier
ORIGINAL: Big Ivan
Thanks Ed!
Got it installed but, when I enable graphics through JSGME the old graphics still remain.
Any ideas as to what I'm doing wrong?
John
Iam having the same. Seems not to work.
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 1:35 pm
by idjester
Yeah, I have one... Don't use JSGME. I got it installed and working in 15 seconds. Then uninstalled it in 15 more seconds.
If your having problems I created a video on how to install map, scenarios, and mods. Make a backup copy of your terrain file first please.
idjester
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 2:18 pm
by kylania
ORIGINAL: Big Ivan
Got it installed but, when I enable graphics through JSGME the old graphics still remain.
Any ideas as to what I'm doing wrong?
It's the way it's packaged. For some reason Richie or Dropbox has separated the folders incorrectly so you get an empty ASL folder and a Graphics folder which means you're ending up with the terrain.png file being in the root folder instead of Graphics.
For JSGME you'll want to place the "ASL Mod" folder inside the MODS folder and under that you want the graphics folder with your replacement content.
The path should be this:
TotH Root Folder -> MODS -> ASL Mod -> Graphics -> terrain.png
That way when you enable ASL Mod via JSGME you're replacing the terrain.png in the Root -> Graphics folder.
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 2:31 pm
by Big Ivan
Hey Thanks David!
That did the trick. I see the ASL mod counters now, very nice.
Thanks again!
John
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 3:15 pm
by john688
The counters do correspond with the game
Fire Power
8 - A
7 - B
6 - C
5 - D
4 - E
3 - F
2 - G
1 - H
Morale
8 - ***
7 - **
6 - *
5 -
The Ranges are correct as well.
The only things that are not in there are the Airborne and Fallschirmjaer units
Great Mod!
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 11:15 pm
by Bradley62
Thanks for doing this great mod.
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 11:31 pm
by Perelandra67
this is excellent! great job.
The only down side is that while I'm playing with this mod, I keep expecting "ASL-like" gameplay and I keep thinking "why is there no resid in that hex..." or "when do I roll for weather??"
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 11:36 pm
by Gerry4321
There is RFP in the game.
RE: Advanced Squad Leader Mod
Posted: Fri Feb 26, 2016 11:51 pm
by Peter Fisla
ORIGINAL: john688
The counters do correspond with the game
Fire Power
8 - A
7 - B
6 - C
5 - D
4 - E
3 - F
2 - G
1 - H
Morale
8 - ***
7 - **
6 - *
5 -
The Ranges are correct as well.
The only things that are not in there are the Airborne and Fallschirmjaer units
Great Mod!
There are Airbone units as well as Fallschirmjaer
RE: Advanced Squad Leader Mod
Posted: Mon Feb 29, 2016 12:30 pm
by qwright38
Great Mod!! [&o]
RE: Advanced Squad Leader Mod
Posted: Thu Mar 03, 2016 8:55 pm
by gogol
404 ???
RE: Advanced Squad Leader Mod
Posted: Thu Mar 03, 2016 9:00 pm
by 36142CP
I have installed this counter mod and it works fine. Thanks very much.
RE: Advanced Squad Leader Mod
Posted: Thu Mar 03, 2016 11:06 pm
by ArmyEsq
I'm getting a 404 error message. Anyone able to help, please?