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RE: Leaders OOC

Posted: Thu Mar 03, 2016 12:13 pm
by blackcloud6
I would be curious to know why C&C does not work when playing a human?

I suspect the intent to not have CC is for the reasons I stated in post #18. When playing against another human, he is the C2 for that side and you are competing against his skill and abilities to lead his troops.

RE: Leaders OOC

Posted: Thu Mar 03, 2016 12:42 pm
by Peter Fisla
ORIGINAL: z1812

ORIGINAL: Peter Fisla

ORIGINAL: Monkie

I was working with a scenario using the hot seat mode and the C&C didn't seem to be working at all. Is it only used in games vs the AI?

Yes, C&C rules are only used in games vs AI only.

I would be curious to know why C&C does not work when playing a human?

I did not include C&C rules when playing in Hot Seat game mode

RE: Leaders OOC

Posted: Thu Mar 03, 2016 3:06 pm
by blazej
I have one question about OOC. What if I have a leader/unit on the front line (under enemy fire), and they fall OOC. I understand that it's possible. In such a case, the affected leader or unit would not be able to retreat (OOC units can't move). That seems harsh and unrealistic.

Thanks,
Michał

RE: Leaders OOC

Posted: Thu Mar 03, 2016 4:55 pm
by Paullus
Yes that is correct. He is in a hesitating state. If he breaks he can rout and he can fire at adjacent units.

RE: Leaders OOC

Posted: Thu Mar 03, 2016 5:08 pm
by DoubleDeuce
The OoC feature in TotH appears to replicate Panic in SASL which simulates, for whatever reason, a unit failing to 'step up' and act that turn. That could be confusion, fear, etc.