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RE: Panzer Battles

Posted: Thu Mar 03, 2016 2:50 pm
by Franciscus
ORIGINAL: kylania

As for movement and fire information for TotH, it's intentionally nil. The designer obscures that information because he doesn't want his game to become a spreadsheet game supposedly. Now, it's entirely possible to have that data available and even toggle display of it for those who want it and hide it from those who don't, but for now it's all a narrative based mystery.
If this is really intentional I simply cannot understand it.
I am NOT a spreadsheet gamer and playing using "common sense" makes perfect sense to me. But what does this has to do with a simple movement range filter for the map ??

This apparent lack of info is keeping me from buying the game and I would very much to know by the dev if this is really definitive or just features that are going to be added on future patches...

Regards

RE: Panzer Battles

Posted: Thu Mar 03, 2016 3:07 pm
by dox44
Red Victory. i haven't got that one. so you recommend?

RE: Panzer Battles

Posted: Thu Mar 03, 2016 3:20 pm
by kylania
ORIGINAL: Franciscus
If this is really intentional I simply cannot understand it.
I am NOT a spreadsheet gamer and playing using "common sense" makes perfect sense to me. But what does this has to do with a simple movement range filter for the map ??

The Combat Values thread has a lot of discussion about this. It includes posts from the developer saying he was going for a historical narrative rather than math heavy mechanics and considers himself a "gamer" more than a "combat accountant" when talking about caring about stats for units.

He did mention he might add a % estimate for attacks, but really many people just want the same level of detail any game like this would include. On a scale how far can my troops move, how hard to they hit, how much damage can they take before they break/run/die, how far can my vehicles travel, how hard is it to enter a grain field.. incredibly basic stuff.

RE: Panzer Battles

Posted: Thu Mar 03, 2016 3:57 pm
by proflui
In the mod section there is a terrain movement chart. This chart although is simple it is very useful. By using the ASL counters mod that shows the pp value I can kind of understand how far a unit can move. I absolutely agree that the information should be included in the game. It is really basic info and without this I cannot even play the game with any "common senses". And again I have no prior ASL knowledge (I only play ASLSK 10 year ago). If this info is hidden the game is only limited to ASL player. The market is too small and it will hurt sells a lot!

Right now that terrain movement chart is the best thing to have. I refer to that chart when I play and it definitely helps a lot when planning unit movement.


RE: Panzer Battles

Posted: Thu Mar 03, 2016 8:33 pm
by Rosseau
Very accurate comments here, imo. Personally, I'm finding it's hard to go back to Tiller with TotH available. TotH is more immersive for sure, but Tiller has some UI aids I find lacking so far in TotH.

RE: Panzer Battles

Posted: Fri Mar 04, 2016 6:22 am
by Gerry4321
One great advantage PB has it the historical maps. We will hopefully get there with TotH in time.

RE: Panzer Battles

Posted: Sat Mar 05, 2016 2:29 pm
by kylania
Wow. Tried both Panzer Battles and Squad Battles and I'm absolutely rubbish at both! :( Tutorials shouldn't be entirely demoralizing experiences. heh

RE: Panzer Battles

Posted: Sat Mar 05, 2016 4:31 pm
by Richie61
Yes! Best Squad Battles title.