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RE: Why do devs use tiles?

Posted: Wed Mar 09, 2016 6:00 pm
by Mobius
The problem with tiles is diagonal movement. If you have staggered tiles the movement is like hexes.

RE: Why do devs use tiles?

Posted: Wed Mar 09, 2016 6:15 pm
by shaddock
For those of you interested the following link shows some of the difficulties in coding hex grids.

http://www.redblobgames.com/grids/hexagons/

RE: Why do devs use tiles?

Posted: Wed Mar 09, 2016 6:41 pm
by Mobius
ORIGINAL: shaddock

For those of you interested the following link shows some of the difficulties in coding hex grids.

http://www.redblobgames.com/grids/hexagons/
The math for LOS was spelled out in an old AH General Vol 12, No.3.

RE: Why do devs use tiles?

Posted: Wed Mar 09, 2016 7:41 pm
by shaddock
And here is a link to the aforementioned article, it's on page 14

http://www.vftt.co.uk/Games/Avalon%20Hi ... No%203.pdf

RE: Why do devs use tiles?

Posted: Wed Mar 09, 2016 9:05 pm
by Freyr Oakenshield
ORIGINAL: shaddock

For those of you interested the following link shows some of the difficulties in coding hex grids.

http://www.redblobgames.com/grids/hexagons/


This is really interesting, and well-done.