RE: Why do devs use tiles?
Posted: Wed Mar 09, 2016 6:00 pm
The problem with tiles is diagonal movement. If you have staggered tiles the movement is like hexes.
The math for LOS was spelled out in an old AH General Vol 12, No.3.ORIGINAL: shaddock
For those of you interested the following link shows some of the difficulties in coding hex grids.
http://www.redblobgames.com/grids/hexagons/
ORIGINAL: shaddock
For those of you interested the following link shows some of the difficulties in coding hex grids.
http://www.redblobgames.com/grids/hexagons/