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RE: Crazy experience gains - ships

Posted: Fri Mar 18, 2016 1:35 pm
by Yaab
And since this high exp gain is due to anti-aircraft action, it may also mean crew experience can influence the outcome of future air attacks on ships.

RE: Crazy experience gains - ships

Posted: Fri Mar 18, 2016 4:49 pm
by Lokasenna
ORIGINAL: BBfanboy

ORIGINAL: Lokasenna

Remember that there is probably a random element to whether a ship in port fires at attacking aircraft at all.

Also keep in mind that really, by and large, experience gains for merchantmen mean almost nothing.
I am sure that crew experience figures into damage control calculations. It might mean the difference between going down or limping away.

It does figure into ship repairs, but in most cases for most merchantmen... I mean we're talking about rounding errors here on the VPs at the end of the game. Dozens of points, perhaps a hundred or even 200 at most. It's really just not going to matter.

It does sound like Michael found a bug, though - a ship shouldn't be gaining XP for firing if it's not firing.

RE: Crazy experience gains - ships

Posted: Fri Mar 18, 2016 9:48 pm
by Grfin Zeppelin
So we are seeing soon the great merchant marine nerf of 2016 ? Damit I loved it when my Kasu-Ds duked it out with the Fletchers :(

RE: Crazy experience gains - ships

Posted: Sat Mar 19, 2016 12:41 am
by PaxMondo
ORIGINAL: Gräfin Zeppelin

So we are seeing soon the great merchant marine nerf of 2016 ? Damit I loved it when my Kasu-Ds duked it out with the Fletchers :(
[:D][:D][:D]

RE: Crazy experience gains - ships

Posted: Sun Mar 20, 2016 7:02 am
by Yaab
Found another strange case.

This is xAK Ethel Edwards being converted to AKE class at start in Manila. Seems she got her experience raises during her time in the Manila's shipyard. Either she fired her AA or her crew got retrained on a double for their new duties on an AKE.

Image

RE: Crazy experience gains - ships

Posted: Sun Mar 20, 2016 8:25 am
by michaelm75au
Yes, I hazard a guess it probably participated in some air attack defense and/or was in a TF that was.
I am planning a post-Easter update to catch-up on these few irregularities found since December.[:D]

RE: Crazy experience gains - ships

Posted: Fri Nov 26, 2021 12:36 pm
by Yaab
Thread resurrection
ORIGINAL: michaelm75au

Basically the ships gain '1' exp each time it has AAA to fire at planes, up to the magical 50 exp level. Then it starts to get hard to gain the extra points as with other experience calculations.
My planned simple tuning will cover the pre-50 experience:
1. Firing of flak - combat ships have a better chance to gain experience than non-combat ships, and
2. The exp gained will be randomized to include 0. (which is 50/50 chance of getting the '1' point gain.)

Whatever michaelm did, now the merchant ships gain ZERO exp when firing AA guns.

After the patch, shooting AA guns 10 times should on average give you 5 exp points, or maybe 2-3 exp points if you factor in the fact that the merchants were supposed now to gain exp more slowly . However, I was unable to gain even 1 exp point among several selected TFs with DP guns sitting in Singapore and shooting at several waves of Sallys.

Finally, this unlucky behemoth from TF422 arrived in Batavia and instead of harvesting exp, she found her doom. She kept firing, and firing, and firing, and finally sunk at her class max exp of 15/15 points.

Image

RE: Crazy experience gains - ships

Posted: Wed Dec 22, 2021 6:15 pm
by Tanaka
ORIGINAL: Yaab

Thread resurrection
ORIGINAL: michaelm75au

Basically the ships gain '1' exp each time it has AAA to fire at planes, up to the magical 50 exp level. Then it starts to get hard to gain the extra points as with other experience calculations.
My planned simple tuning will cover the pre-50 experience:
1. Firing of flak - combat ships have a better chance to gain experience than non-combat ships, and
2. The exp gained will be randomized to include 0. (which is 50/50 chance of getting the '1' point gain.)

Whatever michaelm did, now the merchant ships gain ZERO exp when firing AA guns.

After the patch, shooting AA guns 10 times should on average give you 5 exp points, or maybe 2-3 exp points if you factor in the fact that the merchants were supposed now to gain exp more slowly . However, I was unable to gain even 1 exp point among several selected TFs with DP guns sitting in Singapore and shooting at several waves of Sallys.

Finally, this unlucky behemoth from TF422 arrived in Batavia and instead of harvesting exp, she found her doom. She kept firing, and firing, and firing, and finally sunk at her class max exp of 15/15 points.

Image

Maybe post in the new beta fix thread?

RE: Crazy experience gains - ships

Posted: Thu Dec 23, 2021 4:01 am
by BBfanboy
ORIGINAL: Yaab

Found another strange case.

This is xAK Ethel Edwards being converted to AKE class at start in Manila. Seems she got her experience raises during her time in the Manila's shipyard. Either she fired her AA or her crew got retrained on a double for their new duties on an AKE.

Image
Naval ships have a higher experience threshold without battle than Merchant ships. Making an AKE gives it a naval crew.