RE: NATO Counters
Posted: Sun Oct 02, 2016 10:23 pm
This would be a good game to finally get these nato counters right. First, let's do away with the base, all we need is the nato symbol, no need to clutter the hex with useless color.
Next, no numbers, how about various colorations to present the readiness for combat units' ability to cause enemy casualties. With a potential loss parameter presentation we don't need no specifics, we have to trust our units' abilities, know our terrain effects and the logistical conditions. Any good commander knows at least these.
Add some experience symbols, some asset attachment designations, and why not the actual unit designation( I/2/23 = I company, 2nd battalion, 23 regiment).
Nuff Said, KISS!
Next, no numbers, how about various colorations to present the readiness for combat units' ability to cause enemy casualties. With a potential loss parameter presentation we don't need no specifics, we have to trust our units' abilities, know our terrain effects and the logistical conditions. Any good commander knows at least these.
Add some experience symbols, some asset attachment designations, and why not the actual unit designation( I/2/23 = I company, 2nd battalion, 23 regiment).
Nuff Said, KISS!