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RE: Radars vs ground targets (b818)
Posted: Thu Apr 21, 2016 9:16 pm
by mikmykWS
ORIGINAL: highlandcharge
Ok here are the files...both the J-stars and F22s are loitering just off the coast...
In the 1st file both the J-Stars the F22s are at high altitude and can pick up no mobiles at all...
I think you where correct about the altitude bands Mike, I tried lowering the the J-star and F22s separately, at 12,000ft there where still no contacts for either of them, but when I lowered them to 2000ft, lowering one, reloading and lowering the other the mobile and armored column contacts started to roll in for both...
Ok thanks for the file I'll add it to the report so the guys have a couple to look at. Appreciate your time on this!
Mike
RE: Radars vs ground targets (b818)
Posted: Thu Apr 21, 2016 9:17 pm
by Lowlaner2012
No problem

RE: Radars vs ground targets (b818)
Posted: Fri Apr 22, 2016 1:58 pm
by ComDev
Oooookay have debugged the radar model for about an hr or so...
The radar equation, grazing angle and ground clutter model works just fine. At higher grazing angles the radar is pretty much blanked out by the massive ground clutter returns. It is equal to 235 sq m RCS when looking from 36k ft against a nearby ground target with the given land surface (Wetland).
I've updated the effects of GMTI just a tad bit, so that moving targets are picked up slightly easier than earlier. Static targets (like a parked tanks) is still difficult to spot.
Please give B820 a spin when it is released, and let us know what you think.
Thanks!
RE: Radars vs ground targets (b818)
Posted: Fri Apr 22, 2016 4:06 pm
by Lowlaner2012
Thanks, will do some testing when B820 is out...
RE: Radars vs ground targets (b818)
Posted: Fri Apr 22, 2016 4:24 pm
by mikmykWS
Thanks Rag!
Mike
RE: Radars vs ground targets (b818)
Posted: Sat Apr 23, 2016 7:52 pm
by Lowlaner2012
Hi Guys
I have run the Tempest Marlin scenario with the new B820, now the J-Star picks up the moving armored column from 40,000ft but still has to drop to 2,000ft to pick up the mobiles around Douala...
So its still hard to detect static targets when at a high to medium but its a lot easier to detect ground units that are moving, so the tweak seems to be working as intended...
Cheers
RE: Radars vs ground targets (b818)
Posted: Sat Apr 23, 2016 9:07 pm
by thewood1
I think even the J-star has a hard time picking up smaller(person, regular car). Especially if they aren't moving.
RE: Radars vs ground targets (b818)
Posted: Sat Apr 23, 2016 10:40 pm
by Kitchens Sink
I just got finished making some tweaks to the scenario "Korean Campaign -2018" which has a ton of ground units of all types. It used to be too easy to spot them with radar, then in later Builds it was too hard....with Build 820 I think Emsoy has nailed it perfectly. Just right. [8D]
RE: Radars vs ground targets (b818)
Posted: Sun Apr 24, 2016 3:32 am
by Dimitris
ORIGINAL: thewood1
I think even the J-star has a hard time picking up smaller(person, regular car). Especially if they aren't moving.
Yes. Hence LSRS.
RE: Radars vs ground targets (b818)
Posted: Sun Apr 24, 2016 6:48 am
by Lowlaner2012
IRL if the J-Star was some all seing eye there would no use for UAVs or all weather targeting pods...
So I agree kitchensink, after playing the game for an hour or so the ground radar model feels just right
Thanks to the devs for all your hard work...