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RE: Brand new 1914 - 18 Grand campaign Mod!
Posted: Tue May 10, 2016 7:20 am
by Hellfirejet
As it looks very likely, that I will find it extremely difficult, to solve the problem as to why the AI does not repair its ships.
I will make available to all gamers within the next week, the Bulgarian failure to enter the war fix, along with the Manual control of convoys, these two things above all else matter most to the game players at the moment.
RE: Brand new 1914 - 18 Grand campaign Mod!
Posted: Tue May 10, 2016 4:55 pm
by Dennistoun
ORIGINAL: kirk23
As it looks very likely, that I will find it extremely difficult, to solve the problem as to why the AI does not repair its ships.
I will make available to all gamers within the next week, the Bulgarian failure to enter the war fix, along with the Manual control of convoys, these two things above all else matter most to the game players at the moment.
Thanks Kirk! Thanks for trying! Shame no-one is around anymore to help you.

RE: Brand new 1914 - 18 Grand campaign Mod!
Posted: Tue May 10, 2016 7:46 pm
by operating
Quite honestly, I can live without the AI ship repair, after-all, the AI does spam units. What units will it likely to spam? Naval I'm not sure (?), however, the AI has a propensity to spam land units. In MP this is not a problem, it's a matter of choice for repairs. I'm seeing a situation: Where does the AI allocate PP during a turn? What percent of PP to where, or rather % of PP to what use?
RE: Brand new 1914 - 18 Grand campaign Mod!
Posted: Mon May 16, 2016 9:46 am
by Hellfirejet
I'm back working on the mod, as I have been given info on how to trick the AI into repairing its navy.( A great many thanks too Robotron over at the Slitherine forum) [:)]
Here is a screen shot I took of some new art for late war German bombers, the 3D art still needs resized slightly, so I'm showing it as a demo at this stage, because its a work in progress. What do you think of Aircraft art displayed at this new angle?[8D]

RE: Brand new 1914 - 18 Grand campaign Mod!
Posted: Mon May 16, 2016 5:38 pm
by Dennistoun
ORIGINAL: kirk23
I'm back working on the mod, as I have been given info on how to trick the AI into repairing its navy.( A great many thanks too Robotron over at the Slitherine forum) [:)]
Here is a screen shot I took of some new art for late war German bombers, the 3D art still needs resized slightly, so I'm showing it as a demo at this stage, because its a work in progress. What do you think of Aircraft art displayed at this new angle?[8D]
Very nice Kirk!
RE: Brand new 1914 - 18 Grand campaign Mod!
Posted: Tue May 24, 2016 5:41 pm
by Hellfirejet
I have been play testing a work around for a long time problem for upgrading Artillery,in relation to gas use. I have made it so that gas is used by Railgun upgrade and not by standard artillery units, this change makes it easy,for players to make the decision wether to use gas when attacking.
RE: Brand new 1914 - 18 Grand campaign Mod!
Posted: Wed May 25, 2016 8:53 pm
by operating
Kirk, What if there is no rail-lines close to where you would like to attack with gas?