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RE: Rebuild destroyed Dutch units - or not?

Posted: Sun May 08, 2016 3:28 pm
by jmalter
Hi Moose,
I disagree w/ your criticism. But I am playing DBB-b scenario 30, it's likely that the HQ transfer-cost is different for your game-play. I was able to change many undeveloped bases in North Oz for 50 PP each, & neither Port Hedland nor Darwin cost more than 250 PP.
Now in Oct 43, I've got multiple Dutch BFs in North Oz for air-support, I've got 31 Dutch air-groups w/ ample reserves of PBY-5 (38)& B-25C (24) Mitchell conversion/replacement airframes, staffed w/ high-exp cross-trained pilots. The Dutch Dorniers are still bringing the hurt in the LowN role, and they're still receiving 1 new pilot each month.
ORIGINAL: Bullwinkle58
ORIGINAL: jmalter
Most of the North Oz bases can be converted to ABDA for low PP cost, then Dutch airgroups can transfer to them.
To each his own, but your PP numbers are off. Darwin alone is 600 PP. The other north coast bases are 200-400 each.
My comments are for PBEM. In my non-Ironman AI games the AI never tried to land in Oz, anywhere.
Just lately, my Oz forces boiled out north & captured Saumlaki, an undeveloped base. It was a mere 40 PP to convert it to ABDA command, now my saved Dutch airgroups can transfer there & participate in the continuing offensive.

RE: Rebuild destroyed Dutch units - or not?

Posted: Mon May 09, 2016 9:28 am
by geofflambert
ORIGINAL: Bullwinkle58

ORIGINAL: General Patton

Also, Dutch air gets new fighters and bombers. Not a lot of them so you have to be careful about how you use them though....GP

Not a lot is an understatement.

Right. The Dutch? When I was playing the Allied side I was always wondering when the British/Commonwealth equipment and pilots were going to start showing up. [&:]
That is why you would be wise to send plenty of US engineers and air squadrons and infrastructure to the Indian Ocean part of the theatre. Just do it.