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RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Thu Jul 07, 2016 8:27 pm
by AndrewJ
Aha! There's that Cuban sub. TG Radford gets jumped off the Yucatan, fires one down the bearing, the target turns and flees, and the speculative shot actually hits before the helo can get there! My Nixie decoy gets one, and the other misses. Very lucky for my frigate...

And now a Foxtrot off the Florida Keys - old but quiet on battery. Fortunately quite deaf too.

And now another Kilo fairly close (40 miles) to my carrier.

RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Fri Jul 08, 2016 12:23 am
by AndrewJ
A few more bits after looking things over:

The Event 'Kilo Class SSK Sunk' is not repeatable, so you only get scored for one of them, despite there being two.

The SA-16s for the rebels to the east and west of the locks are on speed 0, so they soon get left behind by their advancing comrades. This explains why it got easier to deal with the rebels as the scenario went on. Are the MANPADS supposed to be guarding a base camp area, or should they be advancing too?

Man, it sure would be easy to accidentally start something with that lone Venezuelan patrol boat, wouldn't it? [:D]

No units are assigned to the Gt'Mo North and West Arty missions, which explains why I got off so lightly. Two thirds of their artillery didn't attack, particularly the critical western battery.

Seeing the Guantanamo ground attack laid out, that's sure no battalion! I guess not seeing it all at once I (greatly) underestimated its size. (It also points out the power of those attack helicopters, with a company's worth of stowed kills each. Four Cobras ruins a battalion in the sim, where there is no ground cover for the troops to take advantage of. Maybe an old ZSU or something similar would be helpful to keep the Cobras honest?)

Havana Ship Strike is set to not use its weapons on units under 500 tons, which means planes will continually orbit small coast guard cutters without engaging until shot down. Perhaps change WRA to allow single shots at these targets?

Should the two AA armed Mig-29s on the Havana Ship Strike mission be set as escorts?

The planes chasing the UAV into the SAM zone were probably the Gt'Mo Strike escorts, and the strike itself, although none of them seemed to bomb. Probably too busy dodging HAWKs to get close enough to strike.

RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Fri Jul 08, 2016 12:57 am
by AndrewJ
I tried adding the artillery battery to Gt'Mo West mission, and it begins to engage. After destroying a couple of buildings it starts shooting at a Tarmac Space, which it quickly damages to 99.7%. The problem is that targets like this (runways, taxiways, tarmac spaces, etc.) are indestructible - they stop at 99.7% damage so they can eventually be repaired in long scenarios. However, the AI doesn't realize this and will keep pounding the same target in an attempt to destroy it, instead of moving on to the next one. I'm not sure if there's any way around this at this time.

EDIT: Oddly, the other ground units seem to do just fine at shooting other things instead. However, they will only engage units in their target list (even if the tickbox is unchecked) so they won't engage the NATO tanks or infantry. They also stop just short of the vital helicopter pads, which escape undamaged as a result.

EDIT 2: Ran it again, and this time one did make it to the helicopters. It seems the ground units can all get hung up on one undamaged item on their list, and won't go past it until it's destroyed or they run out of ammo. Once it's gone, on to the next item.

EDIT 3: It turns out the problem with the arty is that it has no spotters, so it thinks the Tarmac Space is undamaged and keeps shooting at it. If you add a spotter it recognizes when the target reaches its damage limit, and then switches to a new target.

RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Fri Jul 08, 2016 4:26 pm
by Mgellis
Here's your soundtrack, by the way...

https://www.youtube.com/watch?v=D6b4TFMcxdc


RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Fri Jul 08, 2016 9:51 pm
by Gunner98
Thanks for that Not nearly as classy as Havana Day-dreaming though [:D]

RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Mon Jul 11, 2016 10:31 pm
by Gunner98
OK
Sorry for the delay on this one. Here is version 1.1, thank you for the help.

Changelog:
• Fixed Dock at New Orleans
• Added some larger piers at Miami
• Added the French troops but not the task I have in mind for them (Another scenario)
• Adjusted the scoring thresholds
• Reduced the time by 18 hours
• Made some Cuban Ftrs keep their powder dry until day 2-3
• Removed the Aphids, increased the AIM-9N. Tempted to remove the PL.7’s but figure that they might have some available and its good fun.
• Fixed the teleports
• Added a 2nd runway to Patrick, Eglin, Tyndal & Jacksonville. I’m actually not sure if the game will use a grouped runway with a single unit airfield. It should.
• Some notes & Typo’s fixed
• Kilo event is now repeatable
• Rebel speed fixed
• Added some surprises to the Mech attack
• Fixed Arty Btys
• Tinkered with Havana Ship Strike
• Added the musical link[:D]


RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Mon Jul 11, 2016 11:03 pm
by cajunnavy
Thank you Gunner!

I'll start working on it tonight! [:)]

RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Tue Jul 12, 2016 8:19 pm
by cajunnavy
Hi Gunner,

It seems to be playing harder this time. [:D]

Only thing so far that I have noticed is the TOW platoon at Gitmo doesn't seem to have the sensor or guidance needed to fire the TOW's.

Great job man![&o]

RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Sat Oct 01, 2016 12:04 pm
by Trueknight
Great scenario, having a lot of fun!

But...am I supposed to be steamrolled by Cubans fighters in the first hour or two, or I'm such a poor CMANO player? Any advice on the air warfare?
On a side note, is it realistic that there's no air defence in Florida? Not even some MANPADS?

Thanks and keep up the good work

RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Sat Oct 01, 2016 12:41 pm
by Gunner98
Trueknight

The first few hours are brutal. You will recover however. Recommend you go completely defensive in the Florida area and gather your forces. Revenge will be yours. I thought that the hodg-podge of units down there would be interesting, some players manage to combine the strengths of the various types (F-4 to F-18s and everything in between) and do well - I didn't. [:D]

To the best of my knowledge, the US did/does not deploy SAM units on CONUS except for special events. There may be some MANPADs but the Army is not deployed to defend the boarders at scenario start so they will be locked up I think. Can't recall if there are MANPADs in Gitmo or Panama. There is a Hawk Bty in Gitmo - and I need to add 2x HAWK Btys to Panama - just found reference to them.

Glad your enjoying it.

B

RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Sat Oct 15, 2016 2:42 pm
by Trueknight
Thanks Gunner!

I've followed your advice and I'm enjoying the scenario even more, getting better results (even if I had to give up on defending Key West)
A few random observation after a few hours of gameplay:

*SPOILER ALERT*

- I'd like to join the suggestion made before that Cubans fighters should be instructed to stay clear of GTMO air defences, unless they're part of a ground strike. I've scored a dozen of easy kills in the first hour, but I'm not sure if they were actually trying to bomb me.

- I'm not sure if that was intended, but the first wave of bombers going for Panama didn't have any air cover. They draw fire from my CAP and got slaughtered but the following waves had cover and managed to hit me hard on the ground and to shot down a few planes too. [:(] That was nicely done!

-The Colombians launched some air strikes against Nicaragua, but the A-37 didn't have enough fuel and crashed just before reaching target...I'm quite sure that wasn't WAD. The second flight of A-27 reached the target without problems and accomplished the mission.

-Something's wrong with the land assault on GTMO. The Cubans land units ignored my air and ground forces and raced toward the airfield. It was a boring turkey shot for me, even if they had enough firepower to be a serious challenge. On a side note, it seems that my Mech TOW Pl is unable to fire...maybe it's missing some sensors?


Thanks again, more will come in the next days/weeks!

RE: new Scenario for Testing: Caribbean Fury 1: Hot Tamale

Posted: Sat Oct 15, 2016 6:31 pm
by Gunner98
Thanks Trueknight

I look forward to the follow on reports. I'll add your points to the fix list.

B