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RE: Carrier battle problems

Posted: Wed Jul 06, 2016 4:56 pm
by HansBolter
ORIGINAL: Anachro

I think those are correct, paradigmblue, but I want to ask/confirm something with you all. Are these the same altitudes for training as well, because I think I recall that on some of my bombers when training for naval attack, I've had them gain in low-level nav bombing skill at any altitudes below 5k, but I could be remembering wrong.

While the penalty for level bombers (reduced bomb load) kicks in below 6k you have to set 1k to train in Low (Anything).

Training at anything above 1k results in gains to the normal bombing skill, Nav or Grnd.

Training for Low skill at 1k also spurs gains in Defense.

RE: Carrier battle problems

Posted: Mon Jul 11, 2016 1:01 pm
by Macclan5
ORIGINAL: paradigmblue
ORIGINAL: AcePylut

IIRC Dive bombers need to be at an alt of 11k to dive bomb, if they are set below that the glide-bomb and don't hit squat...

but someone, please clarify!

Dive Bomber altitudes:

<1k - Low-level attack
1k-9k - Normal Level Bombing Attack
10k-14k - Diving Attack, Exit Altitude 1k-4k
16k-19k - Glide Attack, Exit Altitude 2k-5k
20k+ - Normal Level Bombing Attack

Indeed this is a direct quote from information readily available.

I would encourage ALL new players to read the top two threads in the WAR ROOM forum as they answer all these questions in full.

1) Air Coordination Guide
2) FAQ's for Newbies which is quotes above

Just scrolling through those threads has made my game 100% better.

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Additionally as linked in those same threads - Sadaukar's Newbie AAR provides tremendous insight for your first ever Grand Campaign.

tm.asp?m=4111324

Ser Sadaukar opines in pages 1 and 2 about his Carrier Task Force Air OOB.

QUOTE: By the way, if someone wonders why I set all of my Dive Bombers and Torpedo Bombers, both land and on CVs to 13 000ft, explanation is this:

Escort fighters fly 2k above strike planes, so putting strike to 13k puts escort fighters to 15k. This is inside the optimum altitude band of Allied early war fighters. 15k is actually the highest altitude for max maneuverability of about all early war Allied fighters. Putting strike at for example 15k would put fighters to 17k and already above "best altitude". And putting attack planes to 10k would put them at 12k..which is sub-optimal too, while in best altitude band, they'd be lacking that extra 3k of altitude..and altitude advantage can be crucial.


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Generally his initial settings as I recall are:

1) Set Carrier Fighters at Escort ~ 50% CAP ~ Altitude = 15000

2) Set all Dive Bombers / Torpedo Bombers at Naval Attack ~ Altitude = 13000 as per above.

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With minor refinements (personal choice) I set my early war carriers (till mid 1943) defaults as follows:

1) Fighters ~ Escort : 30% Training 10% Rest 10% Alt = 15000

2) Dive Bombers ~ Naval Attack : Search 10% Training (secondary) Airfield Attack 10% Rest 10% Alt = 13000

3) Torpedo Bombers ~ Naval Attack ASW 10% Training (secondary) Port Attack 10% Rest 10% Alt = 13000. Further in a carrier TF I will mix some with Torpedo's some with Bombs until USN Torpedo's become reliable in 1943.

But those settings are cruising settings... so that you never get caught flatfooted.

You still have to manage / optimize them if you intend to engage a target be it Naval or Land based.

RE: Carrier battle problems

Posted: Tue Jul 12, 2016 2:46 pm
by geofflambert
Where did this Macclan5 fellow come from? My experience is that smarter and smarter fellows become forumites over time, but my theory has been that they see that I'm here and realize that they will be forgotten by history if they don't come in as well. In the case of Macclan5, I must have truly outdone myself. Three cheers for me!