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RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sat Aug 06, 2016 1:03 am
by schattensand2
You can and must guard your cities to a high degree - still partizan units will popp up. Every shattered unit has a good chance to turn into zombies eh partizans. As long as you are advancing in Russia you do not need your Army HQs at the front. And as Adita said bevor you can and should use RHGs and army HQ to build rails where you want them to be. I give every ArmyHQ and RHG 6 building units and place them on every railroad junction the 4 FDBs pass. If a partizan unit does dammage to a rail spot I move the next HQ or RHG on that spot and recall one of their building units to be sure that the repair happens. So you dont have to move back your FDB - Yet the RR conversion for that turn at that RR is lost.
I strongly recomment to not build the FDB North over Riga but over Daugapils. It is 2 hexes longer, but your whole rail system is build up in the east, where you need it and not in the west where you do not profit from any RR. Riga and Tallin are both suppliable by sea. Who needs a RR that far west. Think about it.

RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sat Aug 06, 2016 1:22 am
by schattensand2
One thing more. Dont forget to set one unit in every fighter base on night duties after the first turn. The partizans have to be supportet by night dumps from long range bombers bevor they can become active.
Place some night figters in central places and dangerous infested spots. Use what you have - Romanian and Hungarian night fighters in the south will help a lot too.
If you want to guard dangerous places build forts on swamp spots, its there where partizan units build up. Hope that helps and is still valid.

RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sat Aug 06, 2016 10:48 am
by charlie0311
OK, read the above, well, feelin kinda pissed off, this guy is saying stuff as if it is a fact with out testing, is pretty good on the "maybe this will work".

1. Army hq will use 2 or three construction bns on average, more or less is possible, 6 per hq is a waste of ap. To test this, get your xxx hq set up and locked, other hq at zero support, computer will send the constr bn as it see fit, never beyond the fbd.

Or be stubborn and send 6 to every hq, then lock, and see for you own stupid self.

Stupid number two, the army hq will not auto-repair a damaged rail hex if moved to the area with such said hex if the bn has been recalled to hq, he made this up.

LW will not stop Red air partisan mission, not.

RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sat Aug 06, 2016 8:36 pm
by charlie0311
Ian finally let me out of his new "treatment" facility. And so, ok, you're not stupid and I apologize. Ok, Ian, no more treatments. Sob, sob.

Maybe coming soon to friendly asylum near you, Pelton logistics and with a plus, sure thing to call down the nerfbat. hehe, In testing, hehehe

RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sat Aug 06, 2016 8:57 pm
by schattensand2
First I play this game since almost release. Lost the password for my schattensand account and that is the reason why I lack the post of my schattensand account.
1)Arma HQ will use 2 building units per RRline it has access to from a starting point within 5 hexes range of the HQ. That may be easy 6 in places like Riga to Name one.
17 Army will build multiple RR if you leave it right on the border and the RR is Axis posession. Only
Point is how many accessable RRlines are there.

2)May be we play different games. In the one I play a army HQs with free attached or sent back building units do repair damaged RRspots in the same turn. Any HQ will do.

3)LW night fighters will not stopp air support for partizans but will reduce air support for them.

All 3 issues have been long and broad talked about in this forum long time ago and 1) and 2) you can easily prove by just playing.

So sorry Sir, your statement is in all 3 parts just wrong.

RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sat Aug 06, 2016 9:18 pm
by charlie0311
BS

RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sat Aug 06, 2016 10:22 pm
by schattensand2
If you aint got nothing but BS to write it only shows where you come from and where you belong to be.
And therefor you do not deserve to be titeled as Sir. Will not happen again.

RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sun Aug 07, 2016 4:36 am
by Aditia

RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sun Aug 07, 2016 7:30 pm
by Icier
One thing I did read in some of the old post, but dont know if it still works, is to place Rumanian airbases along the rail lines. Morveal will
know, if it still works & how you need to place them.

RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sun Aug 07, 2016 7:42 pm
by morvael
1.08.02 NF#34:
Partisan units will attack rail in hexes occupied by enemy units, though the chance will be smaller as the number of undepleted combat units in the target hex increases.

RE: Advice Needed! Partisans Defense and Rail Cuts/Repairs

Posted: Sun Aug 07, 2016 10:25 pm
by Icier
Thanks..once again.