RE: Repairing USS West Virginia and USS California
Posted: Thu Sep 29, 2016 8:55 pm
I look at it as good management of resources.ORIGINAL: rustysi
ORIGINAL: Lokasenna
ORIGINAL: rustysi
Its where you take a vessel in/out of the shipyard to get it to repair a bit faster. There was a thread on it a while back, I haven't bothered with it as there's just too little gain for a lot more micro-management. I feel I have enough of that already. I believe it was Lokasenna who uses the method, personally I don't have a problem with its use. Maybe he'll add or point you to the thread when he's back on the site.
My BB New Jersey that repaired in 60 days instead of 212 says it's not "too little gain" [:'(].
OK, I didn't remember it being that much of an advantage, and in that case new house rule. You are taking advantage of a weakness in the code. BB's did take a long time to repair no matter which country was doing it. Although I state again, you play your way and I will play mine. It just means we'll never be PBEM opponents. If your opponent hasn't any problem with this way of playing I bow to that. A thousand players, a thousand ways to play.
The large port + Command HQ + naval support squads add up to lots of repair points, but they cannot touch float and engineering damage over 5.
The shipyard can handle the major damage but has a limited amount of repair points and lots of demand for its services.
It only makes sense to allocate repair of Sys damage to the port and then the major float/engineering damage to the SY. And if the ship is in danger of sinking when it arrives you need to put it in the SY tout-suite and get the major damage down, then cycle it out to the port when the SY starts working on system damage, then back to the SY to finish the major repairs. I think that is what the game designers had in mind or they would have imposed the three-day penalty for removal of the ship from SY to port repair.