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Posted: Thu Feb 13, 2003 6:34 am
by Yamamoto
I know you've stuffed just about every suggestion we've made on this forum into the patch and I thank you, but I was wondering if there was room for one more thing. Currently the airplane losses on the (appropriately enough) Airplane losses screen are 100% correct and not subject to fog of war at all. I brought this up a few weeks ago and everyone agreed that at least your opponent's losses should be subject to fog of war. With the current system you can tell a LOT from looking at those numbers. When the "Destroyed on field" jumps up by 2 or 3 you know you've sunk that CA you bombed this turn. When it jumps up by 15, you know that the CV went down with its torpedo bombers on board. The same goes for the other catagories, Air-to-Air, opperational, flak -- they all give away more information that they should. Fog of war should really apply to this screen.
Yamamoto
Posted: Thu Feb 13, 2003 6:42 am
by CapAndGown
God darn it! What are we going to be able to complain about now?
What a fantastic list of changes. Thanks!!!

Posted: Thu Feb 13, 2003 7:28 am
by pasternakski
This is terrific. Anybody want to start a pool on how long it will take after release for the first "suggestion for the next patch" thread to appear?
Posted: Thu Feb 13, 2003 7:39 am
by SoulBlazer
Well, there better not BE another one.....I agree that it's time to move on to WITP after this patch is released.
Posted: Thu Feb 13, 2003 7:57 am
by Krec
as to #17....................thank you, nothing was worse then carriers parked in a harbor hex launching planes like mad and nothing would hit it. i never really thought this was accurate. thank you , i am ready to try and play again. you guys are what give me faith. keep tightning the noose, i love it.

Posted: Thu Feb 13, 2003 8:33 am
by iceboy105
Originally posted by SoulBlazer
Well, there better not BE another one.....I agree that it's time to move on to WITP after this patch is released.
I dont understand why a few people are constantly complaining and griping about the continuing support of Matrix and their patches. I have never understood the philosophy of people who dont like patches. If you dont like it dont download it. Just pretend the game is finished and go away. You dont have to download the patch!!! Most of us are grateful for the constant support and improvement of the game and continue to hope for future patches and the continued response to our suggestions. I have never been involved in or owned a computer game that had such great support from its company. Thanks Matrix and keep up the great work. I look forword to future patches that can only make this game better and better!!!
PS- Each patch they make is for WITP and UV!!!!! So if they stop testing UV and improving it then that hinders the testing and improving for WITP!!!!!!!!! Please understand this people please...
Posted: Thu Feb 13, 2003 10:23 am
by Grotius
This looks fabulous. It addresses virtually everything on my wishlist. In another thread, Yamomoto mentioned one small thing that has bugged me in PBEM: during combat replay, my opponent sees a message that "sub x has loaded supplies".
Heh, if that's all I've got left to complain about, I'd say we're in pretty great shape.

Posted: Thu Feb 13, 2003 11:35 am
by Veer
Originally posted by Mogami
Hi, It is because carriers need to follow the wind for flight ops (They turn into wind) When located in base hex they are in restricted waters and must conform to this rather then use wind.
Just raise CAP level. (Or sit 1 hex back and fly LRCAP)
I agree with the logic, but shouldn't this apply to all coastal hexes, not just base hexes?
Does it also apply to beach hexes?
Posted: Thu Feb 13, 2003 6:04 pm
by Welcome!
shouldn't this apply to all coastal hexes, not just base hexes?
I remember someone saying a long time ago that Carriers would have never enter the Slot because of the lack of room to maneuver.
Re: UV 2.30 patch is now in test
Posted: Thu Feb 13, 2003 6:52 pm
by Admiral DadMan
4, 6, 11, and 27 were high on my list.
The only thing that I would thing that's still on my list is the Hyper S-Boat issue.
Posted: Thu Feb 13, 2003 7:05 pm
by Admiral DadMan
Originally posted by Welcome!
I remember someone saying a long time ago that Carriers would have never enter the Slot because of the lack of room to maneuver.
That's becuase they felt it would be suicide, based on chance of detection, the need for a great deal of room for air ops, and the threat of enemy LBA.
The doctrine of the time was that Fast Carriers needed room to operate. Even nominal air ops required steaming into the wind for 30 minutes. There just isn't that much room in The Slot.
The US CV's based from Noumea or Espiritu Santo, and operated ESE of Guadalcanal (between San Cristobal and Santa Cruz), or in the Solomon Sea, keeping The Slot between them and Truk.
The IJN operated mostly NNW of Guadalcanal (near Santa Isabel), as they most often sortied from Truk.
PBEM games in progress...?
Posted: Thu Feb 13, 2003 9:20 pm
by Attack Condor
Not much to add to the accolades, but a humble thanks for the support. (I would have paid $75 for the game, but don't tell the marketing department at Matrix

).
A question.... With a projected (?) release sometime before the next 570 turns of my PBEM are completed, will the patch be able to be used with games in progress? The question was probably asked somewhere for 2.2, but my first game was with v2.2.
Once again...thanks for the support.
Posted: Thu Feb 13, 2003 9:45 pm
by pasternakski
Originally posted by iceboy
I dont understand why a few people are constantly complaining and griping about the continuing support of Matrix and their patches. I have never understood the philosophy of people who dont like patches. If you dont like it dont download it. Just pretend the game is finished and go away. You dont have to download the patch!!! Most of us are grateful for the constant support and improvement of the game and continue to hope for future patches and the continued response to our suggestions. I have never been involved in or owned a computer game that had such great support from its company. Thanks Matrix and keep up the great work. I look forword to future patches that can only make this game better and better!!!
PS- Each patch they make is for WITP and UV!!!!! So if they stop testing UV and improving it then that hinders the testing and improving for WITP!!!!!!!!! Please understand this people please...
Well, so much for lighthearted humor...
Posted: Thu Feb 13, 2003 10:21 pm
by Full Moon
A UV 2.30 patch is now being tested by the Matrix UV beta testers. Our goal is to release the patch to the public by the end of the month.
I can hardly wait.

Posted: Thu Feb 13, 2003 10:24 pm
by Admiral DadMan
Originally posted by pasternakski
Well, so much for lighthearted humor...
pasternakski shhhhhh, this too will pass:D
Sweet
Posted: Thu Feb 13, 2003 10:58 pm
by Poindexter
Throwing in my praise as well.
Wow.
Just thought the next patch would be some smaller fixes. Once again, 2x3 and Matrix defy all logic and hammer out some really nice and significant fixes along with the small stuff.
Best $50 I ever spent.
Posted: Thu Feb 13, 2003 11:09 pm
by iceboy105
Originally posted by pasternakski
Well, so much for lighthearted humor...
hehe...sorry i had to get that off my chest :rolleyes:
Re: UV 2.30 patch is now in test
Posted: Thu Feb 13, 2003 11:29 pm
by Howard Mitchell
Originally posted by Joel Billings
12) Enemy ships at anchor in a port can now be detected by recon missions. The roll-over text on an enemy anchor symbol on the map will now give an estimate of the number of ships in port and estimated reports on up to 10 specific types. The accuracy of the estimate is effected by the detection level of the base.
Thank you! (personal peeve of mine to)
Re: PBEM games in progress...?
Posted: Fri Feb 14, 2003 12:14 am
by Joel Billings
Originally posted by Attack Condor
Not much to add to the accolades, but a humble thanks for the support. (I would have paid $75 for the game, but don't tell the marketing department at Matrix
).
A question.... With a projected (?) release sometime before the next 570 turns of my PBEM are completed, will the patch be able to be used with games in progress? The question was probably asked somewhere for 2.2, but my first game was with v2.2.
Once again...thanks for the support.
At this time the patch does not invalidate saves and we hope and will try hard to keep it that way. There are no guarantees however as we go through the testing process.
By the way, we appreciate the praise, but we'd appreciate it even more if you tell your friends that don't yet have UV. Thanks for all your support.
Joel
Posted: Fri Feb 14, 2003 12:18 am
by Bulldog61
Originally posted by Yamamoto
17) Carrier air unit operations are now halved when in a base hex. This simulates their inability to operate near land. The impact should be that for carriers in a base hex only half as many planes will fly as would otherwise have flown had the carrier been in a non base hex.
All looks great (Better than I'd dreamed), but can you give us a reason for #17? It will make covering invasions much harder. Normally we just had the CV follow the transports. Now that won't be such a good idea.
Yamamoto
Personally, I tend to keep my carriers separated by several hexes and use long range escort. I think this represents the limits placed on carrier manuevering near large bodies of land.