Page 2 of 3

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Thu Oct 27, 2016 9:02 pm
by CapnDarwin
Tom, now that the game is stable Steve (MR) is looking at working the scenarios. Once we get an ETA we'll let folks know.

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Thu Oct 27, 2016 9:46 pm
by Lowlaner2012
Hi Cdcool

There was a bug that meant you couldn't turn AI control of the arty off, I believe it should be fixed in 2.0.11...

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Thu Oct 27, 2016 9:56 pm
by cdcool
ORIGINAL: highlandcharge

Hi Cdcool

There was a bug that meant you couldn't turn AI control of the arty off, I believe it should be fixed in 2.0.11...

Thanks, I didnt see it in the Bug fixes

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Thu Oct 27, 2016 10:53 pm
by CapnDarwin
I missed adding in info about the radio intercept icon, so there are a few fixes and tweaks that may have missed the list. We did a lot of work on this update. In some areas several times.[:D]

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Thu Oct 27, 2016 11:00 pm
by cdcool
ORIGINAL: Capn Darwin

I missed adding in info about the radio intercept icon, so there are a few fixes and tweaks that may have missed the list. We did a lot of work on this update. In some areas several times.[:D]

How does AI Artillery work now?

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Thu Oct 27, 2016 11:07 pm
by CapnDarwin
Pretty much as it always did. Not sure what error you were referring to earlier. The AI's FSCC gets a set of sighted targets, HQ intercepts and Radar intercepts like you do and it then selects what assets to apply where. The was an issue with player side FSCC toggle not working right, but that should be fixed.

Let me know what other issues you have or heard. [8D]

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Thu Oct 27, 2016 11:12 pm
by cdcool
ORIGINAL: Capn Darwin

Pretty much as it always did. Not sure what error you were referring to earlier. The AI's FSCC gets a set of sighted targets, HQ intercepts and Radar intercepts like you do and it then selects what assets to apply where. The was an issue with player side FSCC toggle not working right, but that should be fixed.

Let me know what other issues you have or heard. [8D]

Thanks!, yep the toggle wasn't working properly. If I come across any issues I will let you know.

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Thu Oct 27, 2016 11:26 pm
by cdcool
I do have one question, FSCC control is in two places, under the GAME MENU (Allow staff support FSCC control), and in the GAME PLAY OPTIONS (Allow staff support FSCC control).
If you deselect or select it in the GAME MENU it does NOT deselect or select it in the GAME PLAY SETUP OPTIONS. How does this work? Does it have to be selected in both places for it to work?

Thanks

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Fri Oct 28, 2016 9:26 am
by MarW
Is fail !
Can't load maps

Image

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Fri Oct 28, 2016 9:47 am
by Tazak
good updated, plenty of things to be playing around with now :)

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Fri Oct 28, 2016 9:48 am
by CapnDarwin
MarW, see the maps thread for a link to download the files.

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Fri Oct 28, 2016 3:04 pm
by MarW
ORIGINAL: Capn Darwin

MarW, see the maps thread for a link to download the files.

Hi
Thanks, but where I find the link ?

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Fri Oct 28, 2016 3:08 pm
by CapnDarwin
Right here: tm.asp?m=4172172

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Fri Oct 28, 2016 3:19 pm
by MarW
Thanks :)

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Fri Oct 28, 2016 3:50 pm
by Dorb
Thank you very much for the update. This will keep us busy so you can take your time on Southern Storm. [;)]

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Sat Oct 29, 2016 4:16 am
by Stimpak
Hey, coming back to this after a LONG absence. Good work, I hope that lag issue I had has been fixed by now...

Well, only one way to find out.

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Sat Oct 29, 2016 9:04 am
by CapnDarwin
Stimpak, let us know what you think.

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Sat Oct 29, 2016 10:51 pm
by Stimpak
No lag encountered so far at all. I may have just been lucky though, I'll keep playing.

Also digging through the datafiles... the Soviets got some pretty big buffs at origins [:D]

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Sun Oct 30, 2016 2:17 am
by Tejszd
Thank you!

RE: Flashpoint Campaigns: Red Storm 2.0.11 Update

Posted: Sun Nov 06, 2016 8:28 pm
by unsgnd
Artillery seems much more brutal now, has anyone else noticed this? I'm assuming it's part of the bugfix, maybe has to do with the long range (1500+ meter) tank combat fix?