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RE: World War Three 1946
Posted: Tue Jan 17, 2017 6:06 pm
by BillRunacre
Hi Harry
Is there a RESOURCE script that is firing which gets them to start producing?
That's the only rational explanation for what you're describing with the Oil Resources.
RE: World War Three 1946
Posted: Wed Jan 18, 2017 10:17 am
by Hairog
thanks Bill,
I found the scripts and deleted them. Still with the crashes. Looked at the tiles for the oil resource. 57-60. Most of them are used about the same except for 57. There is only one tile 57 and that is near Baku. This is the area where the game caused the crash.
I replaced that tile and all others with 60. So far no crashes.
It would appear that the culprit is resource tile 57. I'll keep testing.
RE: World War Three 1946
Posted: Wed Jan 18, 2017 1:04 pm
by BillRunacre
Thanks, glad you've found the cause and I'll run a test my side with 57 to see if there's anything up with it.
I assume that the image file itself hasn't been amended and it is as released?
Bill
RE: World War Three 1946
Posted: Wed Jan 18, 2017 3:11 pm
by Hairog
It was happening before I used the "Boardgame Mod" and after. The mod does change the on map bitmap, But as I said for weeks before I was using everything stock and it was happening then.
Thanks Bill and I'm glad to hear Hubert is getting well.
RE: World War Three 1946
Posted: Sat Jan 21, 2017 2:14 pm
by Hairog
Still no crashes with resource tile 57 gone. Keep fingers crossed.
RE: World War Three 1946
Posted: Sun Jan 22, 2017 1:55 pm
by BillRunacre
I filled a map with resource 57 and didn't get any crashes, so it's odd that it's caused an issue in yours but not in mine.
I am just glad that we have more resources of that type so you can work round it for the moment.
RE: World War Three 1946
Posted: Sun Jan 22, 2017 9:06 pm
by Hairog
Did you put one near Baku? I believe it was the one farthest east.
That was the only change I made and no crashed for a good 20 turns or so testing various scripts etc.
Maybe it's just the placebo effect but as long as it works. [;)]
RE: World War Three 1946
Posted: Mon Jan 23, 2017 4:56 pm
by BillRunacre
I actually just covered a test map with that resource type, hoping it would trigger something but it didn't.
RE: World War Three 1946
Posted: Tue Jan 31, 2017 9:02 pm
by Hairog
Fun with plane counters USSR. Spending much too much time on this. [X(]

RE: World War Three 1946
Posted: Tue Jan 31, 2017 9:11 pm
by Hairog
Start of the US version.
Almost forgot. These are all based on SIPRES excellent counter mod.

RE: World War Three 1946
Posted: Tue Jan 31, 2017 9:59 pm
by HimAgain
Great work Hairog.
I know what you mean about spending too much time on the counters.
Looking good so far.
Cheers,
Angus.
RE: World War Three 1946
Posted: Thu Feb 02, 2017 12:35 pm
by Hairog
Thank you to everyone, Hubert, Bill, Angus, Welk, SPIRES and anyone else's work I've used. Here are a few sceenshots with the Best of Graphics mod.

RE: World War Three 1946
Posted: Thu Feb 02, 2017 12:36 pm
by Hairog
And Zoomed out.

RE: World War Three 1946
Posted: Thu Feb 02, 2017 1:07 pm
by sad ham
Why the map has those soft colours
RE: World War Three 1946
Posted: Thu Feb 02, 2017 8:15 pm
by Hairog
I used the beautiful map created by SPIRES but you can use the unmodded one or some other that I'm sure are on the way. This map just struck a cord with me. Back to the days of old school paper and cardboard games.
Just on a side note. I used to have a small computer business and some of my best customers were printing companies that just made restaurant menus. When the Mac and its laser printer showed up they all went out of business almost overnight. I assume Avalon Hill, SPI etc. experienced the same once computers got to a certain point.
Anyway this map reminds me of the old days. [;)]
RE: World War Three 1946
Posted: Thu Feb 02, 2017 11:12 pm
by sad ham
When your mod will be ready?
RE: World War Three 1946
Posted: Fri Feb 03, 2017 2:39 am
by Hairog
Soon. I'm testing it now and will be looking for volunteers to help. Let me know if you are interested.
RE: World War Three 1946
Posted: Fri Feb 03, 2017 7:46 am
by sad ham
I'm interested. Anyway I prefer the original colour map, so that you have to teach me how to get that look. [:)]
RE: World War Three 1946
Posted: Tue Feb 14, 2017 1:29 am
by Hairog
Cleaning up the mod for distribution. I copy all the folders etc. and I keep getting his error in all the attempts.
I copy the scripts that work and same thing. What's up?
It only is happening in the editor. The game plays fine.
RE: World War Three 1946
Posted: Tue Feb 14, 2017 12:45 pm
by BillRunacre
Are the scripts and cgn files all in the same place?
They should both be in your equivalent of this:
C:\Users\Bill\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns