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RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Thu Dec 15, 2016 11:09 am
by Alfred
ORIGINAL: aaatoysandmore
... For "ONCE" I'm with you on this one. How does he know what we've mastered or played and found unfulfilling? [:'(]
In your case, that is very easy.
Limiting myself to only two pointers (there are others too) which demonstrate you have no mastery of WITP:AE.
1. You have not bought the game.
2. Your war game inclination gravitates towards the beer and pretzels part of the wargaming spectrum. As a consequence you avoid the monster games which are found in the grognard part of the wargaming spectrum.
No matter how much one reads the relevant forums, it is impossible to master a "monster" game like WITP:AE without playing it and studying the manual plus player created game guides.
Alfred
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Thu Dec 15, 2016 12:18 pm
by IslandInland
I would recommend WITW and Torch. It's a great game. The air system is very complex but also very rewarding once understood. The land combat system is such that you can start playing without reading a word of the manual and then ease yourself into the complexity at your own pace.
I also have WITP:AE and that's also great. I just prefer ground combat and the European theatre.
I bought Schwerpunkt WW2 last year but failed to get into it due to the esoteric/annoying control system.
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Thu Dec 15, 2016 1:51 pm
by wodin
XXXCorps..yes the UI has little going for it...even a simple thing like scrolling the map can be a pain..
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Thu Dec 15, 2016 3:57 pm
by aaatoysandmore
ORIGINAL: Alfred
ORIGINAL: aaatoysandmore
... For "ONCE" I'm with you on this one. How does he know what we've mastered or played and found unfulfilling? [:'(]
In your case, that is very easy.
Limiting myself to only two pointers (there are others too) which demonstrate you have no mastery of WITP:AE.
1. You have not bought the game.
2. Your war game inclination gravitates towards the beer and pretzels part of the wargaming spectrum. As a consequence you avoid the monster games which are found in the grognard part of the wargaming spectrum.
No matter how much one reads the relevant forums, it is impossible to master a "monster" game like WITP:AE without playing it and studying the manual plus player created game guides.
Alfred
You have no idea....mr. speculator. [:D]
At any rate ChipSolo YOU picked the RIGHT game in WitW. You'll like it a LOT better than WitP-ae. [:D]
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Thu Dec 15, 2016 4:20 pm
by ClipSolo
Wodin! Thanks for the short insight on Schwerpunkt. I thought as much. It seems there are games made for playing and games made for designing scenarios, and in that sense it seems Schwerpunkt is made more as a basis for small scenarios made by enthusiasts. Leader features and such gamey stuff is a thing I enjoy in a historical setting wargame. One thing I immediately fell for in WitE was the details which really brought the war to life. If I'm looking at reports, I don't mind the extra detail even though in some cases it could be detrimental to the whole picture. When done properly, the devil is in the details.
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Thu Dec 15, 2016 6:05 pm
by Blond_Knight
Ive got all the Schwerpunkt except Middle east and they're fun but more of an evolutionary throw-back to Avalon Hill's 'The Longest Day'. Not that that's a bad thing. Their boardgame roots are very apparent. Gameplay is fast and fun. Map scrolling is slow and irritating though.
They're not really comparable to WITE/W, they're so different. Id say try one of the older titles first (RGW or AGW) since theyre half the price of WW2europe to see if you like the style.
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Thu Dec 15, 2016 10:00 pm
by Rosseau
Unfortunately ClipSolo, the new Schwerpunkt WW2 game will not get an editor until it is finished. We've already waited well over a year. And if you can figure out the old RGW or AGW UI, you are one smart dude.
Anyway, WitE/WitW are good. The editors are deep but very intuitive. WitP-AE editor isn't bad either!
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Fri Dec 16, 2016 1:31 am
by aaatoysandmore
The thing I never could get around in Schwerpunkt games was the stacking. Reminded me of Kampfgruppe back in the C64 days where you could just run around the board with all your pieces in "one" stack and beat anything in your path that didn't do the same. Fortunately they fixed that in Battlegroup the next game in the line.
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Fri Dec 16, 2016 1:19 pm
by ClipSolo
Actually, for now I bought WitPAE. And based on my short tutorial play, it's a very good game. It is also very, very different from WitE.
The hex sizes, which I was concerned about, doesn't really compare in the two, as in WitPAE the player plans operations to and from points on the map (a simplification). It's not pushing chits around at all.
The WeGo system seems super solid and the game gives me the possibility to delve deeeeep into the different details about everything, plan my moves/operations and launch them. I love the fact one can do plans which run over many many turns.
Only thing that is a bit of a challenge is the map/resolution. On a 15" laptop with 1920x1080 it's a bit tough on the eyes, even with clearer map mods. I could lower the resolution, but then the map itself would not look as beautiful. (I'm a graphics man, what can I say

RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Fri Dec 16, 2016 1:44 pm
by IslandInland
ORIGINAL: ClipSolo
Actually, for now I bought WitPAE. And based on my short tutorial play, it's a very good game. It is also very, very different from WitE.
The hex sizes, which I was concerned about, doesn't really compare in the two, as in WitPAE the player plans operations to and from points on the map (a simplification). It's not pushing chits around at all.
The WeGo system seems super solid and the game gives me the possibility to delve deeeeep into the different details about everything, plan my moves/operations and launch them. I love the fact one can do plans which run over many many turns.
Only thing that is a bit of a challenge is the map/resolution. On a 15" laptop with 1920x1080 it's a bit tough on the eyes, even with clearer map mods. I could lower the resolution, but then the map itself would not look as beautiful. (I'm a graphics man, what can I say
You might want to try a different map other than stock if you are a graphics man. [:)]
tm.asp?m=3599038&mpage=1&key=
tm.asp?m=3696410&mpage=1&key=
I mostly use the first one but sometimes I use the Cloudy Day variation of the second one.
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Fri Dec 16, 2016 2:35 pm
by Gilmer
ORIGINAL: ClipSolo
Actually, for now I bought WitPAE. And based on my short tutorial play, it's a very good game. It is also very, very different from WitE.
The hex sizes, which I was concerned about, doesn't really compare in the two, as in WitPAE the player plans operations to and from points on the map (a simplification). It's not pushing chits around at all.
The WeGo system seems super solid and the game gives me the possibility to delve deeeeep into the different details about everything, plan my moves/operations and launch them. I love the fact one can do plans which run over many many turns.
Only thing that is a bit of a challenge is the map/resolution. On a 15" laptop with 1920x1080 it's a bit tough on the eyes, even with clearer map mods. I could lower the resolution, but then the map itself would not look as beautiful. (I'm a graphics man, what can I say
As XXXCorps says, get into mods. They add so much more to these games. I am playing a game of WitE (and doing miserably, it's my first campaign game!!) but the mods I am using increase the enjoyment immensely!!
Edit: Oh, and I know I am in the minority on this, but I have a 42 inch Tv as my monitor. Yeah, the resolution isn't as great, but I have no trouble reading anything.
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Fri Dec 16, 2016 3:36 pm
by IslandInland
ORIGINAL: H Gilmer
ORIGINAL: ClipSolo
Actually, for now I bought WitPAE. And based on my short tutorial play, it's a very good game. It is also very, very different from WitE.
The hex sizes, which I was concerned about, doesn't really compare in the two, as in WitPAE the player plans operations to and from points on the map (a simplification). It's not pushing chits around at all.
The WeGo system seems super solid and the game gives me the possibility to delve deeeeep into the different details about everything, plan my moves/operations and launch them. I love the fact one can do plans which run over many many turns.
Only thing that is a bit of a challenge is the map/resolution. On a 15" laptop with 1920x1080 it's a bit tough on the eyes, even with clearer map mods. I could lower the resolution, but then the map itself would not look as beautiful. (I'm a graphics man, what can I say
As XXXCorps says, get into mods. They add so much more to these games. I am playing a game of WitE (and doing miserably, it's my first campaign game!!) but the mods I am using increase the enjoyment immensely!!
Edit: Oh, and I know I am in the minority on this, but I have a 42 inch Tv as my monitor. Yeah, the resolution isn't as great, but I have no trouble reading anything.
Jison's Map Mod for WITE is a must have.
tm.asp?m=4031160
The link is in the second post. It's a fantastic map and adds so much to the game over the stock map.
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Fri Dec 16, 2016 4:55 pm
by Jagdtiger14
That is an incredible map! One of the reasons I have not bought WitPAE is that I am way under-whelmed with its graphics, esp the map...even the map mods are not very good (but better than the stock). When/if WitPAE goes on sale for $19.99, I'll buy it.
Matrix should hire Jison for ALL their maps!
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Sat Dec 17, 2016 5:11 am
by chemkid
.
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Sat Dec 17, 2016 11:24 am
by TulliusDetritus
ORIGINAL: chemkid
god bless jison! [&o]
And many thanks to you, Chemkid [&o][:)]
For those who don't know him, Chemkid made a stunning map for WitP AE: the one I and others use.
On principle, everyone -and I mean everyone- deserves respect, but given that this is a games forum, those who improved a game and shared this improvement with other players, deserve utter respect and gratitude.
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Sat Dec 17, 2016 11:32 am
by IslandInland
Yes, thanks, chemkid for all your contributions to the hobby.
I use your maps in WITPAE and also in Campaigns on the Danube. [:)]
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Sun Dec 18, 2016 6:36 pm
by Eambar
Another [&o] to Chemkid and jison...I use their maps for WiTp:AE and WiTE and couldn't go back to playing stock maps...(and Chemkid has a dozen? or so options, all beautiful maps, I use the Sunny Day No hex version...)
Cheers,
RE: WitW, WitPAE or Schwerpunkt WW2
Posted: Mon Dec 19, 2016 9:22 am
by ClipSolo
Chemkid's map mods for WitP:AE is one of the reasons I picked it up in this case. Just amazing work. Installed the rainy day -one for WitE too.
In WitP:AE I use the Topo map mod as it's a bit more "realistic" looking than the others. But it really makes a difference on clarity and playability, even.
Thanks!!!