Patch ETA

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JWW
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RE: Patch ETA

Post by JWW »

ORIGINAL: Delta91

I wish the dev get well soon.

Still, I'm surprised by the high number of glitches and occasional CTD, the game is playable though, but overall this give a negative impression (especially for a 40€) game despite the good gameplay. It feels like a late Beta IMHO.

I know it is all situational, but I have yet to have a CTD. I do have a freezeup nearly every time I play at some point, but I have found that hitting escape unfreezes the system and allows me to continue. You might try that if the game freezes.
Delta66
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RE: Patch ETA

Post by Delta66 »

As I have said, I had occasional CTD. That is 3 CTD reaching September 42 in the 39 campaign. The game also seems a bit picky about multitasking and I had several Windows "Software not responding" errors, sometime recoverable sometime not.

The UI freezes, or hang ups are indeed frequent, and as you mention pressing "ESC" often solves the issue.
None of the "professional" reviews I have read, mention any technical issue !!
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RussW
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RE: Patch ETA

Post by RussW »

Delta
Delta
How much memory is your machine packing?? Those sound like some of the problems i had with 4 gb..The specs say 2 gb but that's minimum..A friend recently gave me 16 GB and it now runs silky smooth and I can hop out do something else and no crashes.I find I'm not getting any of the Software not responding errors anymore.
Semper Fi
Delta66
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RE: Patch ETA

Post by Delta66 »

Hi RussW,

I have 16GB so I doubt it is a memory issue. Issues appear whether I have others apps running or just running SC III.

I have an older 4GB laptop, and I have similar issues on both machines, the game is playable on both computers.
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RussW
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RE: Patch ETA

Post by RussW »

Delta
Yep you surely got enough memory...I've never had it crash on me and mostly when the AI runs it's turn I minimize it and do something else...Always the hardest thing to figure out why one system locks up and one doesn't At least It's playable for you good
for learning until the patch comes out ,,Hopefully it will address the problem
Semper Fi
n0kn0k
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RE: Patch ETA

Post by n0kn0k »

ORIGINAL: Delta91

I wish the dev get well soon.

Still, I'm surprised by the high number of glitches and occasional CTD, the game is playable though, but overall this give a negative impression (especially for a 40€) game despite the good gameplay. It feels like a late Beta IMHO.

It's really odd that so many come up. As a tester i've finished about 6 full games and like 20 partial ones sofar(updates were coming pretty fast early on). The only times I've had a CTD were during the early days when the UI got rebuild. I have faith in Hubert to fix them though as he has always done. [:)]
Hartmann
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RE: Patch ETA

Post by Hartmann »

ORIGINAL: n0kn0k

ORIGINAL: Delta91

I wish the dev get well soon.

Still, I'm surprised by the high number of glitches and occasional CTD, the game is playable though, but overall this give a negative impression (especially for a 40€) game despite the good gameplay. It feels like a late Beta IMHO.

It's really odd that so many come up. As a tester i've finished about 6 full games and like 20 partial ones sofar(updates were coming pretty fast early on). The only times I've had a CTD were during the early days when the UI got rebuild. I have faith in Hubert to fix them though as he has always done. [:)]

It's not odd IMO. Games are tested with certain hardware and OS configurations and as a result are mostly bug-free for people whose systems fall into the scope of these configurations. On the other hand, it is much more likely that bugs which only manifest themselves on systems with legit, but slightly different hard- and software configs go through testing unnoticed.

When I buy a new game on Steam, I usually either fall into one or the other of these categories, i.e. either the game runs fine for me with no performance issues at all (while I see others massively complaining), or I have severe problems myself while others tell me that "the game runs fine".

I only had 3 CTD with SC3 all in all, but I really do believe that there are indeed customers for whom the game is unplayable because of bugs which only show for certain configs.
Yogol
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RE: Patch ETA

Post by Yogol »

ORIGINAL: Hubert Cater

I also wanted to wish everyone, on behalf of Bill and myself, a Merry Christmas and a Happy New Year as well and to thank everyone for their overall support. It really has meant a lot to us and we really appreciate it [:)]

Same to you and your family!
Delta66
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RE: Patch ETA

Post by Delta66 »

- Here are the errors logs from a single 39-44 campaign, I'm not sure they are all hardware configs related:
[12/21/2016 5:21:35; 6.2.9200; 1920x1080x32(1); v1.00] FAILED(draw_background_to_buffer_dc):
[12/21/2016 5:27:39; 6.2.9200; 1920x1080x32(1); v1.00] FAILED(draw_unit_controlled_movement_path_to_buffer):
[12/22/2016 10:08:15; 6.2.9200; 1920x1080x32(1); v1.00] FAILED(draw_background_to_buffer_dc):
[12/22/2016 11:34:04; 6.2.9200; 1920x1080x32(1); v1.00] FAILED(draw_working_text_to_screen):
[12/23/2016 4:54:44; 6.2.9200; 1920x1080x32(1); v1.00] FAILED(initialize_weather_border_surface): Segmentation violation

- When you start the game try to load a single player saved game, if you mistakenly select the wrong game (the file requester doesn't list the most recent at the top of the list), then if yo press "ESC" on the second page "options" to attempt to go back,I have a CTD every time. a bit brutal IMHO.
BTW the files requester looks neat, but is not so convenient. No scrollbar!!! double clicking or pressing "Return" doesn't validate!.

- You can recover from UI freeze by pressing the "ESC" key. Still I'm puzzled how this error made it to the commercial release!
Some time I want to upgrade a tech or purchase a new unit and I have to repeat opening the corresponding tab and pressing "ESC" to unfreeze 3 or more times in a row before it works (maximum 5 attempts to get it to works properly).

- When you select a unit and click Upgrade, the pop-up window for upgrade works fine displaying "+1, +2, ..." as you click on the small yellow arrows.
But if you select Reinforce, the yellow arrows do not update the "+n" value in real time, the cost is properly updated for each step but the "+n" is either "0" or "Max".

- I also had some graphical glitches like part of the screen displayed in Zoom out mode while a smaller part of the display was still in medium zoom.i.e. two different levels of zoom at once. This one could be hardware related.


- Those are all technical issues, but after a single playthrough I also suspect some gameplay glitches or bugs.
In my game as the Axis, after swaying Finland and Spain to the axis side, I invested 5 chits in Turkey, which gives a 25%/turn chance of pro-axis status improvement. Yet from late 41 to January 44 Turkey stayed at 57%??? That makes a whole lot of turns and at 25%/turn I was very much surprised, to say the least, to have zero diplomacy status improvement. I wonder if an in game event Turkey becomes favorable to the Axis as Axis control Iraq somehow wrecked the regular process.

Similarly by the end of the game, the Axis were also dominant on seas, and I was surprised to still loose supply every turns to Allied raiders, as I was pretty sure the convoy route from Norway to Germany was cleared by my DDs. So I reloaded a saved game, set options to no FoW, and confirmed that there were no allied raiders on the route, still the penalty for raiders happened every turns. Here again, the game seems to keep in memory an allied raider on the route while the ships was actually destroyed or moved away ???


All in all, that's why I call it a late Beta, rather than a clean release. Disappointing, we'll see how things evolve.
Not talking about the promised MP feature (a significant omission) and just about what is in the first release.

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sPzAbt653
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RE: Patch ETA

Post by sPzAbt653 »

On Turkey, the enemy may be throwing Diplomacy points at Turkey also, and this isn't reflected in the 25% that you see.

On the Convoys, I have noticed that late in the game the Allies will be able to raid the Norway convoy with air units in England. If this is the case, this can be thwarted by having friendly air units in range. See 5.9 bullet 4.

Sorry you are disappointed. [:(]
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sPzAbt653
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RE: Patch ETA

Post by sPzAbt653 »

1920 x 1080 - I don't know anything about this stuff, but I think I can say that this resolution was the most popular reported in use during Beta, so I guess it is more common to not have issues with it.
Delta66
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RE: Patch ETA

Post by Delta66 »

@sPzAbt653

You raise good points. I play with FoW on for a more satisfying experience so I have limited visibility on AI moves. I wouldn't claim those were proper bugs, as it would need a more thorough investigations, but seeing a number of technical issues I may have been more suspicious about possible gameplay issues.

With 10-12 countries still undecided I thought the AI my target different countries or at least invest less than me on the same as I did. At one point I removed some chits from Turkey as it appeared useless, so the AI might have been an advantage on that specific country, still no change in either direction. Well I don't know how the diplomacy AI works. I wonder how it react to events.

Well I expected something more polished after the unanimous praises. Still I play the game and hope it will be improved in the future.

About the convoys if the cause was an air raid, I think a different wording would be clearer anyway. I guess the convoys survivors had a hint on whether they were attacked by ships/subs or by an air bombing. So writing convoys damaged by bombers instead of by raiders would be good enough. Then you can adapt your counter measures accordingly. It could be the best medium complexity WW2 grand strategy game on the market.
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BillRunacre
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RE: Patch ETA

Post by BillRunacre »

Thanks for the report Delta91, hopefully it will help us get these issues resolved. [:)]
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