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RE: New version of Bombur mod is out
Posted: Mon Dec 26, 2016 12:46 pm
by Bombur
Now I fixed it. I will replace the file soon.
RE: New version of Bombur mod is out
Posted: Thu Dec 29, 2016 1:45 am
by Twotribes
Small problem I have noticed. The AI builds tons of Militia and Mortars. I am seeing units with hundreds of mortars and nothing else. Or hundreds of militia and mortars.
RE: New version of Bombur mod is out
Posted: Thu Dec 29, 2016 7:11 pm
by Bombur
I´m noticing that, maybe I must replace the Militia with another kind of generic infantry. On the other side, it seems German regimes are building lots of Rifles.
RE: New version of Bombur mod is out
Posted: Thu Dec 29, 2016 7:27 pm
by Twotribes
Perhaps change the weight of militia? Up a bit in this thread is a post saying they changed AI role for militia?
RE: New version of Bombur mod is out
Posted: Thu Dec 29, 2016 10:17 pm
by bobarossa
That was me, I used 40 and they stopped being built. I have a sneaky feeling that not having the Land, Air, and Sea AIroles set may prevent the AI from using the infantry/armor/artillery settings to build a balanced army (mortar divisions?). Haven't tried adding it to see what happened. Has anyone else seen AI build Staff for its HQ's?
Bought a bunch of games when I got my anniversary coupon this week (combined with holiday sale) and may not get back to ATG for a while.
RE: New version of Bombur mod is out
Posted: Thu Dec 29, 2016 10:43 pm
by ernieschwitz
I think Twotribes is right, the AI scores need to be set, to have it build somewhat properly.
RE: New version of Bombur mod is out
Posted: Sun Jan 01, 2017 8:04 pm
by Bombur
You´re all correct. I was able to fix the Militia bug by following bobarossa´s suggestion.
I hope we will have an improved version by next weekend.
RE: New version of Bombur mod is out
Posted: Fri Jan 06, 2017 9:30 pm
by Bombur
v1.24 in the scenario bank
Militia bug fixed
Oil and Ore are much less plentiful
Added infantry guns for Japan and Italy, now, every country that developed infantry guns larger than 37mm has the as custom units. Notice that USA, Britain and France lacks these weapons.
Next step: Anti tank guns and AT-Infantry
RE: New version of Bombur mod is out
Posted: Sat Jan 07, 2017 1:40 am
by Twotribes
German level II cavalry negates itself thus preventing it fron showing up in the production system but you can still manually make level 1 level 2.
MarderII is set to be Marder I German 120MM Mortar is set to be 81 mm mortar.
All cavalry are set to be available to all nations not sure why they do not appear in production ques for Germany.
RE: New version of Bombur mod is out
Posted: Sat Jan 07, 2017 9:11 pm
by Bombur
Thank you for your help
I noticed that some of errors you mentioned are açlready fixed in v124
GE Cavalry no more negates itself, however, it was set for no peoplegroup, so it was imposible to produce it. It is now fixed in the upcoming v125
Similarly the Marder I/II issued is already fixed, and also the GE Mortar 120mm.
RE: New version of Bombur mod is out
Posted: Sun Jan 08, 2017 1:19 am
by Twotribes
PZIII N is set to PZIII L
RE: New version of Bombur mod is out
Posted: Sun Jan 08, 2017 3:57 pm
by cdcool
ORIGINAL: Bombur
v1.24 in the scenario bank
Militia bug fixed
Oil and Ore are much less plentiful
Added infantry guns for Japan and Italy, now, every country that developed infantry guns larger than 37mm has the as custom units. Notice that USA, Britain and France lacks these weapons.
Next step: Anti tank guns and AT-Infantry
How does one uninstall this mod if they choose too, not that I will, just would like to know.
Thanks!
RE: New version of Bombur mod is out
Posted: Sun Jan 08, 2017 3:59 pm
by bobarossa
Did a test run with 1.24 with 8 countries and Fog of War turned off. Ran three turns and everyone seems to be building Staff now (couldn't say that after 2 turns). Poked around the master file and some of the comments I've seen recently must be using the old file. I.e., PzIIIN is pointing to correct SFT in 1.24. Didn't see oddities any regimes building wrong-regime units (at least in 3 turns).
RE: New version of Bombur mod is out
Posted: Sun Jan 08, 2017 4:00 pm
by bobarossa
I think you just delete Bombur's masterfile (has his name in it) from your scenario folder. Not a true mod like the 4 Seasons one.
RE: New version of Bombur mod is out
Posted: Sun Jan 08, 2017 6:00 pm
by Twotribes
ORIGINAL: cdcool
ORIGINAL: Bombur
v1.24 in the scenario bank
Militia bug fixed
Oil and Ore are much less plentiful
Added infantry guns for Japan and Italy, now, every country that developed infantry guns larger than 37mm has the as custom units. Notice that USA, Britain and France lacks these weapons.
Next step: Anti tank guns and AT-Infantry
How does one uninstall this mod if they choose too, not that I will, just would like to know.
Thanks!
No need to delete it it has no changes to the base game.
RE: New version of Bombur mod is out
Posted: Sun Jan 08, 2017 6:10 pm
by cdcool
ORIGINAL: Twotribes
ORIGINAL: cdcool
ORIGINAL: Bombur
v1.24 in the scenario bank
Militia bug fixed
Oil and Ore are much less plentiful
Added infantry guns for Japan and Italy, now, every country that developed infantry guns larger than 37mm has the as custom units. Notice that USA, Britain and France lacks these weapons.
Next step: Anti tank guns and AT-Infantry
How does one uninstall this mod if they choose too, not that I will, just would like to know.
Thanks!
No need to delete it it has no changes to the base game.
Not true, It changes graphics, so you might want too.
RE: New version of Bombur mod is out
Posted: Sun Jan 08, 2017 7:21 pm
by bobarossa
You're right I forgot about the new graphics. However, unless you need the space, they are in their own folders so shouldn't alter the base game graphics or other mods. I count 3 Bomburxxx folders (about 8 meg) in the graphics folder plus 3 other WaW Bombur folders (about 4 meg) that may be related to this or another mod I installed near the same time.
RE: New version of Bombur mod is out
Posted: Sun Jan 08, 2017 9:57 pm
by cdcool
ORIGINAL: bobarossa
You're right I forgot about the new graphics. However, unless you need the space, they are in their own folders so shouldn't alter the base game graphics or other mods. I count 3 Bomburxxx folders (about 8 meg) in the graphics folder plus 3 other WaW Bombur folders (about 4 meg) that may be related to this or another mod I installed near the same time.
Okay thanks, I thought maybe there was an uninstall. Deleting those folders will cause the game to revert to the regular graphics and the regular version of the game?
RE: New version of Bombur mod is out
Posted: Sun Jan 08, 2017 11:08 pm
by bobarossa
The only way I got Bombur's mod to work was to change the master file to his while creating a new dawn random game. Don't think it affects anything unless you do that. I could be wrong though.
RE: New version of Bombur mod is out
Posted: Mon Jan 09, 2017 1:00 am
by Twotribes
ORIGINAL: bobarossa
The only way I got Bombur's mod to work was to change the master file to his while creating a new dawn random game. Don't think it affects anything unless you do that. I could be wrong though.
Yup his mod only applies in random games when you change to his masterfile.