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RE: Southern Strategy
Posted: Wed Jan 04, 2017 9:26 am
by GabrielBora
Manpower is a non isuee, by 1942 any good soviet player has a 8 milion to 4 million advantage in manpower .
Actually even artificialy reducing the soviet rifle strenght by 10 % TOE each year ( 90% in 1942 ,80% IN 1943, 70% IN 1944 AND 60% IN 45 , you barely get historical frontline strenghts ).
You only need 40,000 recruits per turn to cover normal frontline atrition, because combat losses would hurt the germans far worse .
RE: Southern Strategy
Posted: Wed Jan 04, 2017 2:16 pm
by swkuh
@theOne: KUDOS your elegant presentation; 4 main attack lines speaks for 4 AGs. Building late turns defense lines w/FZs will take many AdmPts, though.
Can you refer an AAR that demonstrates your approach?
RE: Southern Strategy
Posted: Fri Jan 06, 2017 11:39 pm
by TheOne
ORIGINAL: GabrielBora
Manpower is a non isuee, by 1942 any good soviet player has a 8 milion to 4 million advantage in manpower .
Actually even artificialy reducing the soviet rifle strenght by 10 % TOE each year ( 90% in 1942 ,80% IN 1943, 70% IN 1944 AND 60% IN 45 , you barely get historical frontline strenghts ).
You only need 40,000 recruits per turn to cover normal frontline atrition, because combat losses would hurt the germans far worse .
You need to read this ARR
tm.asp?m=4148240&mpage=11
ORIGINAL: Stelteck
The cost of having units destroyed is huge as i have to find manpower to fill them, then retrain them from nearly zero which take a long time.My manpower production is only 70K men per turn. With people returning from hospital, 100K per turn. I'am lacking men everywhere.
(But i'am swimming in armement currently). Not enough men despite looses below historical at this point, too much weapons. i'am not sûre i'am leading the soviet union currently [:'(])
if you take the time to read some of the AAR's it is clear manpower is one of several issue that get the Russian Army far behind the curve.
Stelteck's manpower issue will be worse Jan 43.He will be stuck in the 7-8 million range and only able to do a few dozen attacks per turn because attrition and combat losses effect both sides not just one.
BrianG V Sillyflower AAR shows the same issue.
At some point morale flips the CV by -20 for Germany and The USSR +20 and things start moving West.
As Germany your slowing the building of The Red Steam Roller to the point it is way behind the curve.
There are dozens of other AAR's that show this and simply understanding the ruleset.
RE: Southern Strategy
Posted: Fri Jan 06, 2017 11:52 pm
by TheOne
ORIGINAL: rrbill
@theOne: KUDOS your elegant presentation; 4 main attack lines speaks for 4 AGs. Building late turns defense lines w/FZs will take many AdmPts, though.
Can you refer an AAR that demonstrates your approach?
There are allot of AAR's showing this appoarch.
Its really only 2 lines of attack.
1. Leningrad first then Moscow.
2. Southern drive for industry.
You have to have a solid turn 1 there are several posted.
Phase 1: Turns 2 -7 the Land Grab and Industry Destruction - You need to know how logistics work if you don't have a great turn 1-7 the game is over.
Everything going forward is all about turns 1-7. Russia can have a horrible turn 1-7 and recover, Germany can not.
Phase 2: Turns 8-17 Destruction of the Red Army + more land in the south.
Phase 3: Turns 18-24 Prepairing for the Blizzard
Phase 4: Turns 25-37 The Blizzard
Phase 5 Turns 38-53 Spring 1942
Phase 6 1942 Offensive.
Phase 7 Defending 43-45
RE: Southern Strategy
Posted: Sat Jan 07, 2017 6:55 am
by swkuh
Thank you.