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Posted: Fri Mar 07, 2003 11:56 pm
by mdiehl
Have you tried resetting the home base and destinations for the lost TF? IIRC I once solved this problem by putting up with a little retrograde movement.
Posted: Sat Mar 08, 2003 9:42 am
by allor
yes, I have tried to send them home with no effect...replenished them as well.....
glenn
Posted: Mon Mar 10, 2003 8:30 pm
by mdiehl
I have one final suggestion, then. This *used* to work in older versions of PW. I call it the teleportation error.
Click on the immobilized TF and select create TF. Select something ineligible given the ship classes in the stray TF, like replenish or something. Trabnsfer ships from the old TF. The goal is to create a logical error while you are creating the new TF so that you end out hitting the escape key to exit the TF window.
If you are lucky, the new TF will be empty and your ships will have disappeared from the stray TF. If that happens, disband the newly created, empty TF.
Now, immediately go to the port where you want these ships to appear. Select create TF, manual select, ESCAPE. If the bit gods are in your corner, the disappeared ships are in your new TF in port.
Posted: Tue Mar 11, 2003 6:43 pm
by Weathersfield
I had the 73rd Chin Army surrender somewhere in China and reappear next turn at Nassau.
Nothing seems to make a TF stuck in Akyab move. The Japanesse will just have to bomb it out of its misery.
Posted: Sun Mar 16, 2003 5:42 pm
by Christoph
Stucked TF - solved
First I tried to create a logical error, like mdiehl proposed, I put BB´s into replenish and evacuation TF´s with no effect.

Then I used the editor (attached) to change x+y values to those of a TF in a port. Next move the stucked TF´s appeared near to this port ,all at sea and reacting to new orders.

Posted: Wed Mar 19, 2003 3:34 am
by Bernard
got 3 TF's stuck in a line between Rangoon (first one in Rangoon) and columbo.
stayed there 3 turns, while i reassigned home ports and destinations.
all of a sudden, they all went home.
got 2 other TF's stuck but when they went 'home ' they got slaughtered...
i have some oddities in older versions :
in 2.3 had 2 AP (japs) listed as in port in ... Melbourne. could never access them anymore.
in older version, playing against IA, had a fill TF of japs fighting on US side, complete with BB and a CVE. fun.
Posted: Wed Mar 19, 2003 4:40 am
by Bernard
i just captured 15*10.000 t maru with a UK bombardment TF at Ragoon. the Maru appeared as ships 'p' at the bottom and i transferrred them to other TF, sent to dacca.
other oddities
Posted: Thu Mar 20, 2003 1:35 am
by Doug Olenick
In playing two PBEM games I've had two UK divisions pop up in Saigon about half way through 1942. They were subsequently destroyed. Have also seen the Philipinos pop up in NY City and have had a hard time creating airfields on some islands, namely Eniwetok and Rossel. Each has a ton of supplies and an engineering unit assigned, but after months nothing has happened.
RE: Stuck TF
Posted: Fri Dec 07, 2012 1:25 am
by Skipjack_
The only way I could deal with the stuck TF at the bottom of the screen (this is PBEM so I cannot use the editor) was to create a replenishment TF and transfer all ships but the flagship to the new TF. Then I used the replenish function on a TF in Auckland to get the new TF to move there. At first it would return to the stuck TF, but after using up its movement points it stayed in Auckland, where I was able to disband it and rescue the ships. That way I was able to reduce the effect to just 1 ship.
RE: Stuck TF
Posted: Mon Jul 01, 2013 10:45 pm
by Ranger-75
I checked the OBC41 file (with Rich Dionne's editor) and it looks like there is a Japanese army unit in Eastern US at the bottom of the LCU list!?! I'll check again and post the exact line # and unit info when i get back to the computer with the OB files.