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RE: A Time to Dance
Posted: Sat Dec 31, 2016 12:31 pm
by MikeJ19
Intel says 50-60 tanks approaching B3 and B4.
As an aside, I can not seem to take a screen shot when a dialogue box is open (says Intel report or the waypoint editor) is there a way to do this? Thanks,
Mike

RE: A Time to Dance
Posted: Sat Dec 31, 2016 8:18 pm
by MikeJ19
Soviets have succeeded in getting 4 tanks over the River - with many more pushing into the same area. The next few minutes will likely determine the game. My reserve elements are arriving in Bad Neustadt.

RE: A Time to Dance
Posted: Sun Jan 01, 2017 5:51 am
by kipanderson
MikeJ19,
great sequence of screenshots and reports.
Thanks.
All the best,
Kip.
RE: A Time to Dance
Posted: Sun Jan 01, 2017 4:56 pm
by MikeJ19
Kip,
Thanks, it has been a fun battle so far....

RE: A Time to Dance
Posted: Sun Jan 01, 2017 4:57 pm
by MikeJ19
The battle continues...

RE: A Time to Dance
Posted: Sun Jan 01, 2017 5:15 pm
by MikeJ19
I win! Yeah. I enjoyed this battle. I will continue to play for a bit. Then I will do a recap.

RE: A Time to Dance
Posted: Sun Jan 01, 2017 5:15 pm
by MikeJ19
The battle for Bad Neustadt continues...

RE: A Time to Dance
Posted: Sun Jan 01, 2017 10:49 pm
by MikeJ19
AAR
What went well
The plan was a good one – blowing the bridges right away was essential
Smoke is really powerful, but I do not have much smoke, so need to keep it for when I need it most.
Plotting the movement of the reserves went really well. In real life, reserves are given be prepared to tasks – this is what I did when giving the reserves movement orders and then putting in a delay
I did not use limited orders, but I did not use too many orders each turn.
What could I have done better
Plan my reserve actions earlier. Knowing when to launch the reserve is one of the hardest things – I got lucky in my planning that they were ready to move…
Look for better locations for my tanks – where they would receive less long range fire from the soviets
It takes units a long time to start moving – I need to remember this!
Overall, this was a lot of fun. I enjoyed the challenge and the battle was very interesting with lots of important decisions having to be made. I'm happy with my planning for this scenario and my reactions. I think I will move onto a new scenario.
RE: A Time to Dance
Posted: Sun Jan 01, 2017 10:53 pm
by CapnDarwin
Great AAR. Thanks for posting it and good luck int he next fight!
RE: A Time to Dance
Posted: Sun Jan 01, 2017 11:35 pm
by MikeJ19
I hope you enjoy my AAR. I'm moving on to the Pied Piper.
Happy New Year,
Mike
RE: A Time to Dance
Posted: Sat Jan 07, 2017 12:13 pm
by Enigma6584
That was fun to read.
RE: A Time to Dance
Posted: Thu Feb 02, 2017 1:57 pm
by Mad Russian
Great job!! [&o]
This isn't an easy battle to win.
Good Hunting.
MR
RE: A Time to Dance
Posted: Thu Feb 02, 2017 6:50 pm
by MikeJ19
Thanks, I was lucky to take out the bridges early on!
RE: A Time to Dance
Posted: Wed Feb 15, 2017 1:22 pm
by Galahad78
Very nice reading Mike! Thanks for taking the time to do the AAR [:)]
RE: A Time to Dance
Posted: Thu Feb 16, 2017 8:02 am
by MikeJ19
Galahad 78,
I'm glad you enjoyed it. I had a lot of fun putting it together.
Have a good day,
Mike