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RE: The Rise and Fall Of An Empire!

Posted: Sun Jan 08, 2017 5:58 pm
by Hellfirejet
ORIGINAL: oxford_guy

ORIGINAL: kirk23

ORIGINAL: oxford_guy




Great work that you're doing here Kirk23, I'd be happy to be a play tester for this when you get further along. I'm guessing this is going to be multiplayer only initially (support for multiplayer should be added to SC3 soon), as the AI and scripting would likely take quite a lot of work? Do you still intend to make it playable against the AI eventually?


I intend to have it play against the AI, I will be altering the all the AI scripts,in fact I will be altering all the scripts.

I'm busy altering the map at the moment to include new Nations,today so far I have added Free State Of Saxony which has Dresden as its Capital city.[:)]

Great stuff! What different naval units will be present? Perhaps 3 decker and 2 decker ships-of-the-line and frigates, maybe bomb ketches too for shore bombardment (as at the battle of Copenhagen: https://en.wikipedia.org/wiki/Battle_of ... gen_(1807)): https://en.wikipedia.org/wiki/Bomb_vessel

Naval units in the game are as follows:

1ST RATES
2ND RATES
3RD RATES
4TH RATES
5TH RATES
6TH RATES
SLOOPS
BRIGS
BOMBARD BRIGS
FIRESHIPS

RE: The Rise and Fall Of An Empire!

Posted: Sun Jan 08, 2017 9:18 pm
by OxfordGuy3
ORIGINAL: kirk23

ORIGINAL: oxford_guy

ORIGINAL: kirk23




I intend to have it play against the AI, I will be altering the all the AI scripts,in fact I will be altering all the scripts.

I'm busy altering the map at the moment to include new Nations,today so far I have added Free State Of Saxony which has Dresden as its Capital city.[:)]

Great stuff! What different naval units will be present? Perhaps 3 decker and 2 decker ships-of-the-line and frigates, maybe bomb ketches too for shore bombardment (as at the battle of Copenhagen: https://en.wikipedia.org/wiki/Battle_of ... gen_(1807)): https://en.wikipedia.org/wiki/Bomb_vessel

Naval units in the game are as follows:

1ST RATES
2ND RATES
3RD RATES
4TH RATES
5TH RATES
6TH RATES
SLOOPS
BRIGS
BOMBARD BRIGS
FIRESHIPS

Excellent!

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 12, 2017 1:41 pm
by TheBattlefield
Respect!!
Have you ever thought about unit scaling? Just as the Wehrmacht is the basic model for the WW2 campaigns, the French army should be here. There were different types of units (infantry, cavalry) only up to divisional size. Various line infantry (Grenadiers, Light Infantry etc.), various cavalry (Ulans, Cuirassiers etc.) and various Artillery rather regiments and smaller. Or do you consistently reduce all units on all inclusive Armies, Corps and Flotillas? In view of map scaling and historical mass battles this would be more appropriate, right? [8D]

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 12, 2017 2:58 pm
by OxfordGuy3
ORIGINAL: TheBattlefield

Respect!!
Have you ever thought about unit scaling? Just as the Wehrmacht is the basic model for the WW2 campaigns, the French army should be here. There were different types of units (infantry, cavalry) only up to divisional size. Various line infantry (Grenadiers, Light Infantry etc.), various cavalry (Ulans, Cuirassiers etc.) and various Artillery rather regiments and smaller. Or do you consistently reduce all units on all inclusive Armies, Corps and Flotillas? In view of map scaling and historical mass battles this would be more appropriate, right? [8D]

Depends a bit on the unit scale for the mod, no? The WW2 game is mainly about Armies and Corps, with a few Division-level units (Cavalry etc.)

I'd imagine this mod will be mainly Corps and Divisions, maybe with some independent Brigades? But it's a strategic game, so I wouldn't expect to see many units smaller than Divisions, except perhaps some independent Cavalry and Artillery Brigades, maybe Rifle brigages for the British (although these would be better managed as an attachment, but I don't think that's possible in SC3?)

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 12, 2017 4:36 pm
by TheBattlefield
I agree. That's why I asked. [:D]

Smaller organisations than divisions would potentially overwhelm the only individually assignable hex fields of the map with too many units. It should not be forgotten that at Waterloo a quarter of the available units should fit into one or two hex fields. This is not possible without enlarging the map scale (no idea what the game engine gives) or only playing a zoomed map (no more a global strategy but a local campaign). So a compromise between realism and gamey should be found.

Maybe Army (strength 10) as core unit. Including Infantry, Cavalry and Artillery. Using the former artillery unit slot and favored through research in all three areas would be a solution. Two attacks and a very high accuracy loss for a distance (artillery) attack.

In addition some single attack divisions (strength 8) as (more gamey) backup units: Line Infantry (Basic); Light Infantry (fast skirmish); Guards (rare elite); Heavy Cavalry (representing Dragoons and Cuirassiers) and Light Cavalry (representing Ulans and Hussars).

Two small (strength 5) brigade size units: Garrison and Siege Artillery (mortar, two attacks).

[8D]

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 12, 2017 5:37 pm
by Hellfirejet
Here is a screen shot of the French purchase options.

The largest land unit will be the Corps,and the smallest the Platoon,as you can see there are also Skirmishers,Light,Medium and Heavy Cavalry,I have had to change the naval game to Fleet and Squadron sized main units,but with Frigates etc available to raid the merchant routes, France has trade from Haiti and Spain has trade from Cuba.

Image

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 12, 2017 5:44 pm
by Hellfirejet
French research.

Image

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 12, 2017 7:49 pm
by Bmorgan077
WOW, an unpunched War and Peace, great game. I have 2 copies but both punched. nice

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 12, 2017 7:54 pm
by Bmorgan077
If this comes through twice, sorry, pc problem.
WOW and unpunched War and Peace. great game, I have 2 copies but both are punched, I would
like to find someone to play it with again.

edit, yep, now I see the first one, I swear it wasn't there before.
and I don't see a way to delete a post. can you?

RE: The Rise and Fall Of An Empire!

Posted: Thu Jan 12, 2017 8:57 pm
by SIPRES
ORIGINAL: kirk23

Here is a screen shot of the French purchase options.

The largest land unit will be the Corps,and the smallest the Platoon,as you can see there are also Skirmishers,Light,Medium and Heavy Cavalry,I have had to change the naval game to Fleet and Squadron sized main units,but with Frigates etc available to raid the merchant routes, France has trade from Haiti and Spain has trade from Cuba.

Image

Due to current map scale I think the land unit "size" could be as follow:

HQ:
Corps HQ: At its peak (1812) France had around 12 Infantry Corps + 3-4 Cavalry Corps + Imperial Guard + troops in Spain (i believe 3-4 corps)

INFANTRY:
Garnison --> 1 regiment 2000-3000 men
Guerrila/Partisan --> may vary a lot (mainly for Spain/Tyrol/Russia)
Light INFANTRY Regiment --> 1 regiment 2000-3000 men
Militia/Landwher Regiments --> usually organised in Bataillons but for playability maybe better as regiments or Brigades
INFANTRY Brigade --> 2 regiments (4000-6000 men)
INFANTRY Division --> usually between 2 to 4 Brigades + Artillery reserve + 1 light Cavalry regiment

CAVALRY:
Light cavalry regiment --> 800 men as a recon unit
Light Cavalry Division --> usually 2 or 3 brigades (3000 to 5000 men)
Medium Cavalry Division --> usually 2 or 3 brigades (3000 to 5000 men)
Heavy Cavalry Division --> usually 2 brigades ( around 3000 men)

Artillery:
I think the most tricky part to simulate
Mainly only France and Russia use "Grande Batterie" wich can be represented as Artillery Brigade (mix of Foot and Horse)
Siege Artillery --> required for breaking cities morale.
Coastal Gun

Sapper/Pontonneer:
Usually 1 company per Division (80-100 men)
Usually 2/3 company per Corps (300-400 men)
So I think scale could be Battaillon, and this unit should be really weak in case of enemy engagement.

Just a thinking, I dont want to interfere in the current choice you made

Christophe

RE: The Rise and Fall Of An Empire!

Posted: Fri Jan 13, 2017 4:59 am
by Hellfirejet
Revised list of unit types for French purchase options.

Napoleonic unit strength

Land units

Garrison = Game scale strength 6
Regiment = Game scale strength 7
Brigade = Game scale strength 8
Division = Game scale strength 9
Corps = Game scale strength 10
Engineers,Sappers,Skirmishers = Game scale strength 5
All Cavalry units = Game scale strength 7
All Artillery units = Game scale strength 5


Image

RE: The Rise and Fall Of An Empire!

Posted: Fri Jan 13, 2017 5:30 am
by Hellfirejet
French flag graphic hightlighted by red arrow,very kindly supplied by SIPRES! [&o][&o]

The strength 9 unit above the headquarters is actually a Division ignore the xxxx nato for Army, the unit graphics are still to be organized in their new unit order as per the mod IE its a work in progress![:D]


Image

RE: The Rise and Fall Of An Empire!

Posted: Fri Jan 13, 2017 7:24 am
by Hellfirejet
My first attempt at creating a new Fleet graphic for the mod.[;)]

Image

RE: The Rise and Fall Of An Empire!

Posted: Fri Jan 13, 2017 11:25 am
by Hellfirejet
I have tweaked the art for the French slightly using a darker blue colour scheme for the Corps & Fleet compared to the lighter blue that comes as standard with the game, I would be interested to hear what anyone thinks of this colour change?[;)]

Image

RE: The Rise and Fall Of An Empire!

Posted: Fri Jan 13, 2017 11:56 am
by sPzAbt653
It's a nice colour change, the French flag is a deeper blue than the stock blue, I think.

Fleets look nice [:)]

RE: The Rise and Fall Of An Empire!

Posted: Fri Jan 13, 2017 12:05 pm
by Hellfirejet
Thanks for feedback![:)]

The darker blue is better in game than it shows on the screenshot, I'm enjoying getting back into the swing of creating new art,it gives me a break from what needs done, in altering all the scripts that need to be changed,so that the Napoleonic era comes to life in game,there is a huge amount of stuff to do,but I'm getting there daily.[:D]

RE: The Rise and Fall Of An Empire!

Posted: Fri Jan 13, 2017 2:44 pm
by SIPRES
Hello Kirk

Here is some draft counters for France I work on this week
Some HQ + INF + CAV + ENG + ART

Rgds

Christophe



Image

RE: The Rise and Fall Of An Empire!

Posted: Fri Jan 13, 2017 2:55 pm
by SIPRES
And the color palette I was thinking to use for Nations and minors

Image

RE: The Rise and Fall Of An Empire!

Posted: Fri Jan 13, 2017 4:04 pm
by Hellfirejet
ORIGINAL: SIPRES

Hello Kirk

Here is some draft counters for France I work on this week
Some HQ + INF + CAV + ENG + ART

Rgds

Christophe



Image

Hi Christophe Excellent artwork I like![&o]

RE: The Rise and Fall Of An Empire!

Posted: Fri Jan 13, 2017 4:06 pm
by Hellfirejet
ORIGINAL: SIPRES

And the color palette I was thinking to use for Nations and minors

Image


Yes I would agree the colour palette would indeed suit the relevent Nations.[;)]