RE: Training squadrons with 0 or 1 plane
Posted: Thu Jan 12, 2017 11:24 pm
Interesting, well done; sure looks like research to me!
What's your Strategy?
https://forums.matrixgames.com:443/
It's not. The relationship is linear with respect to aircraft. Your most critical resource when it comes to training as Japan is air groups. Every one you dedicate to training cannot be used for combat. Maximizing them is more important than saving aircraft. And yes, the officers can make a difference, but I know that and corrected for it (as much as I can) before I ran the test.ORIGINAL: geofflambert
Thank you for your effort. I would add some considerations. Particular pilots/crews are predestined in the game engine, somehow, to advance quickly and that is not easy to test, nor do I know if this can be changed in the editor. This applies to officers of whatever sort as well. You did not use the same pilots in each test or as part of a control group. Generally those would be minor deviations in any case. With that caveat, I accept your results in whole. I have not advocated having zero aircraft, or one aircraft; I do not have any personal experience with that. I do firmly (until somebody rubs my nose in my fallibility) believe that 1/3 of the allowed complement is more than sufficient for training purposes and would encourage all to proceed confidently with the understanding that that is so.


And thus is more suspect, not less. Your test is invalid BECAUSE you do not control variables. The question is "What is the effect of the number of aircraft on training?"ORIGINAL: Alfred
This is hard data from an actual game, not some vanity test which has not taken into account all the relevant variables.
I believe Alfred wrote the original manual and had to ask a lot of questions about the game engine to frame his information. He also needed to ask the developers what things should not be described in detail to avoid revealing too much of the code. He referenced meetings with developers several times, but he was not a developer per se.ORIGINAL: geofflambert
Alfred seems to have knowledge of the source code so that would make him one of those things he is "many" of.
Per tm.asp?m=2350193 the leader's Leadership skill influences experience gain. Most of the leaders in the original test had Leadership in the high 30's, a few were in the low 40's and both groups had roughly equal leaders. I did not get 10 identical leaders, but I tried to get ones close in Leadership skill and other stats. I wanted lowish leader skill so that I could try to look at effects of plane numbers only. In other words, crappy leadership affected both groups roughly equally.ORIGINAL: rustysi
The one thing I will say from what I can see is that it is no wonder your #4 test group only got one pilot advanced one point in air skill. The unit commander is 'poor' to say the least. I wouldn't let him train my dog.[:D]
ORIGINAL: InfiniteMonkey
And thus is more suspect, not less. Your test is invalid BECAUSE you do not control variables. The question is "What is the effect of the number of aircraft on training?"ORIGINAL: Alfred
This is hard data from an actual game, not some vanity test which has not taken into account all the relevant variables.
To test that, you control the OTHER variables and then vary the number of aircraft:
1) Type of Aircraft
2) Number of pilots
3) location of training (weather affects whether training flights occur)
4) leadership rating of commanders
5) experience levels of pilots
6) morale of pilots
7) etc. etc.
ALL of the above are controlled for in my test. I am testing the game engine, not some random sampling of groups. And by the way, your percentage of pilots of pilots receiving skill increases vs mine:
For bombers 23/200 = 0.115 = 0.115 11.5%
For medium bombers: 10/84 = 0.119 = 11.9%
My 15 plane squadrons: 28/100 = 0.28 = 0.28 28%
Vanity exercise? Grow up and show some scientific method. Do not try to hurl insults at someone that has the audacity to challenge the views of the almighty Alfred. Refute my facts and avoid the personal attacks, k?
And while I am at it, let me re-emphasize what the /manuals/Pilot Management Addendum.pdf says:ORIGINAL: rustysi
The one thing I will say from what I can see is that it is no wonder your #4 test group only got one pilot advanced one point in air skill. The unit commander is 'poor' to say the least. I wouldn't let him train my dog.[:D]
I said you were mistaken. That is hardly throwing stones.. You, however wrote "not some vanity test which has not taken into account all the relevant variables". And I'm the one throwing insults? So you are pure hearted and always correct, but I'm posting as a "vanity test"? What did you expect in my response?ORIGINAL: Alfred
What rubbish you write about what I posted and then as a free kick insults are thrown in. Typical of someone with the ego of a small planet who simply cannot accept his tests are fundamentally flawed.
I invite anyone who doubts me to replicate the test. Create identical air groups in as close to identical conditions as the game allows using the scenarios editor, then vary ONLY the number of aircraft in the group and see what happens to pilots that train in those respective groups. I have attached a screenshot for anyone that wants to duplicate my results.ORIGINAL: Alfred
1. You cannot properly control because you do not know nor properly understand the variables.
2. You have done no such thing as a valid "scientific test". To do so requires only a single variable input to be tested. Over many iterations. And the entire set of test conditions are fully published so that any one else can replicate exactly the same test. You have not done any of this so don't insult me or any other reader with your self perceived "superior" scientific test.
I'm not interested in invalidating you. In a recent post, I recommended a newbie read your back posts. That is hardly representative of invalidating you. I did note (correctly as my experience here confirms and posts confirm) that you are a crotchety guy, but that your information is usually good. My tests support my assertion, but your sample of data does not. You have not controlled other variables. By your own admission, the cases you cite are just a sampling of the pilot experience gains in a handful of squadrons that happen to have 1 or 2 aircraft in them. I've told you I created duplicate squadrons - the only difference in them was the number of planes and the leaders, though the leaders were as close as leader selection would allow me to make them.ORIGINAL: Alfred
3. Because your ego is so huge and the need to invalidate me is consuming you misrepresent my post. I presented the results of the game engine. Those results completely and utterly contradict your claims. Which I remind you is the claim that air units with fewer aircraft will train fewer pilots than fully TOE equipped air units.
I used the game engine to perform the test, therefore my test is a test of the game engine. Not sure how you think I got the results without using the game to test. I am measuring dx/dy where dx is the change in experience and dy is the change in number of planes. All other variables are held constant.ORIGINAL: Alfred
4. Anyone with a scintilla of understanding knows that in a contest between game engine results and a mickey mouse test bed, the game engine results always trump what the mickey mouse test bed throws up.
You might apply this to your own "test". Say, put a full complement of planes in an air group with the same starting experience, the same air craft, the same base, ample support, the same morale, attempt to match up leader stats, and pull fresh pilots form your reserve. Then compare the two groups where one has 1 or 2 aircraft, and the other has 20 something. You did not do that. I did.ORIGINAL: Alfred
5. A good tester, when confronted with what the diametrically opposed outcomes, would go back to his mickey mouse test bed and try to see where they failed.
Lol. MIT trained software engineer bud, I make my living doing this kind of stuff. I am very good at it and I am very well paid to do it.ORIGINAL: Alfred
The simple fact of life is that you are one of the numerous reverse engineers who frequent the forum who is incapable of accepting the truth when it is uttered by a dev or by someone with a better mind than yourself. This then makes you envious.
Odd statement when you have no control groups and have not kept any of the variables that I cited constant in your sample. To disprove my position, you would have to present air groups with similar variables and larger numbers of aircraft training that did not advance at a greater rate. You haven't. You have effectively proven nothing.ORIGINAL: Alfred
Practical players play the game as it is. They are not in a position to play the game in a vacuum divorced from all the externalities that exist in every single situation. I showed what the game engine does. If there was any validity to your mickey mouse test bed which you employed to purportedly show what the game engine does, there would not be such a discrepancy in outcomes.
I've shown you results that contradict your statement here. Not sure I can say anything that will ever convince you.ORIGINAL: Alfred
There is no fact for me to further disprove because you have not produced a single fact about how this game engine operates. I show game reality, you show your make believe world.
I will repeat it again. Players do not need aircraft inside air units in order to generate pilot training. Air units with 1 or 2 aircraft in them can advance more pilots than air units with 100% TOE. Just as some air units with 100% TOE can also advance more pilots than other air units with a very low TOE%.
Observed results. You develop a theory, you design a test for that theory, you measure the results. You draw conclusions from the results. Frankly, if a dev came on here and said you were right, my first action would be to send him the above scenario file and say, "Okay, then why do I get these results?" Devs are not infallible any more than you or I are.ORIGINAL: Alfred
Show me a single dev comment that shows I am wrong and you are correct. You will not find one; not in the manual, not in the pilot addendum, not in the patch notes, not in any post in any thread in the forum. So on what basis can you sustain your superiority.
I said you were wrong. I based it upon tests of the game engine using air groups that attempted to eliminate as many variables as might be involved in the test. The results were not just sorta clear, they were clear by an order of magnitude. Not once in your rant have you even considered that you, the devs, or anyone else might be wrong. If it walks like a duck, if it quacks like a duck, it's probably a duck. If I vary ONE thing, and that thing is the number of planes, and I get 7-9 times as many skill advancements, then I feel pretty comfortable thinking that the number of planes has a significant impact on the rate of training advancement.ORIGINAL: Alfred
Constantly my comments get challenged by "reverse engineers" but they always fail, although they never apologise. In one particular 2014 (IIRC) thread after several pages of vehement antagonism against me Symon, in one of his last posts pointed out that I was completely correct. The very next post in that thread came from Symon who wryly noted how quickly silence descended when a dev spoke.
Just like the Greek Gods have left Mt Olympus, so have the devs left AE. I am as close as AE players can get to the knowledge of the devs precisely because I closely research what they have posted, and have often provided their source comments for independent verification. You provide ... give me a moment I'll think of something ... really there must be something you do ...
Alfred
I am as close as AE players can get to the knowledge of the devs precisely because I closely research what they have posted, and have often provided their source comments for independent verification.
ORIGINAL: bushpsu
Only an observation but I am pretty sure this was covered (no surprise) by Alfred and there is supposedly NO difference in training based upon amount of planes - including 0 - or pilot/plane ratio. I remember when I read this I stopped worrying about it and have trained this way ever since, so I have never taken the time to compare how quickly the training occurs.
ORIGINAL: Alfred
ORIGINAL: InfiniteMonkey
And thus is more suspect, not less. Your test is invalid BECAUSE you do not control variables. The question is "What is the effect of the number of aircraft on training?"ORIGINAL: Alfred
This is hard data from an actual game, not some vanity test which has not taken into account all the relevant variables.
To test that, you control the OTHER variables and then vary the number of aircraft:
1) Type of Aircraft
2) Number of pilots
3) location of training (weather affects whether training flights occur)
4) leadership rating of commanders
5) experience levels of pilots
6) morale of pilots
7) etc. etc.
ALL of the above are controlled for in my test. I am testing the game engine, not some random sampling of groups. And by the way, your percentage of pilots of pilots receiving skill increases vs mine:
For bombers 23/200 = 0.115 = 0.115 11.5%
For medium bombers: 10/84 = 0.119 = 11.9%
My 15 plane squadrons: 28/100 = 0.28 = 0.28 28%
Vanity exercise? Grow up and show some scientific method. Do not try to hurl insults at someone that has the audacity to challenge the views of the almighty Alfred. Refute my facts and avoid the personal attacks, k?
What rubbish you write about what I posted and then as a free kick insults are thrown in. Typical of someone with the ego of a small planet who simply cannot accept his tests are fundamentally flawed.
1. You cannot properly control because you do not know nor properly understand the variables.
2. You have done no such thing as a valid "scientific test". To do so requires only a single variable input to be tested. Over many iterations. And the entire set of test conditions are fully published so that any one else can replicate exactly the same test. You have not done any of this so don't insult me or any other reader with your self perceived "superior" scientific test.
3. Because your ego is so huge and the need to invalidate me is consuming you misrepresent my post. I presented the results of the game engine. Those results completely and utterly contradict your claims. Which I remind you is the claim that air units with fewer aircraft will train fewer pilots than fully TOE equipped air units.
4. Anyone with a scintilla of understanding knows that in a contest between game engine results and a mickey mouse test bed, the game engine results always trump what the mickey mouse test bed throws up.
5. A good tester, when confronted with what the diametrically opposed outcomes, would go back to his mickey mouse test bed and try to see where they failed.
The simple fact of life is that you are one of the numerous reverse engineers who frequent the forum who is incapable of accepting the truth when it is uttered by a dev or by someone with a better mind than yourself. This then makes you envious.
Practical players play the game as it is. They are not in a position to play the game in a vacuum divorced from all the externalities that exist in every single situation. I showed what the game engine does. If there was any validity to your mickey mouse test bed which you employed to purportedly show what the game engine does, there would not be such a discrepancy in outcomes.
There is no fact for me to further disprove because you have not produced a single fact about how this game engine operates. I show game reality, you show your make believe world.
I will repeat it again. Players do not need aircraft inside air units in order to generate pilot training. Air units with 1 or 2 aircraft in them can advance more pilots than air units with 100% TOE. Just as some air units with 100% TOE can also advance more pilots than other air units with a very low TOE%.
Show me a single dev comment that shows I am wrong and you are correct. You will not find one; not in the manual, not in the pilot addendum, not in the patch notes, not in any post in any thread in the forum. So on what basis can you sustain your superiority.
Constantly my comments get challenged by "reverse engineers" but they always fail, although they never apologise. In one particular 2014 (IIRC) thread after several pages of vehement antagonism against me Symon, in one of his last posts pointed out that I was completely correct. The very next post in that thread came from Symon who wryly noted how quickly silence descended when a dev spoke.
Just like the Greek Gods have left Mt Olympus, so have the devs left AE. I am as close as AE players can get to the knowledge of the devs precisely because I closely research what they have posted, and have often provided their source comments for independent verification. You provide ... give me a moment I'll think of something ... really there must be something you do ...
Alfred
ORIGINAL: Canoerebel
My experience is that aircraft squadrons with no aircraft will not train pilots;


Did not doubt you since training effectiveness depending on planes coincides with my observations. Yet did my own test in an editor just to confirm:ORIGINAL: InfiniteMonkey
I invite anyone who doubts me to replicate the test. Create identical air groups in as close to identical conditions as the game allows using the scenarios editor, then vary ONLY the number of aircraft in the group and see what happens to pilots that train in those respective groups
