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RE: 2.0.12 update?
Posted: Fri Mar 31, 2017 12:09 pm
by Lowlaner2012
Cheers for the info

RE: 2.0.12 update?
Posted: Thu Apr 06, 2017 1:52 pm
by CapnDarwin
The latest on the update. We have been working on an issue with the What's New doc and the launcher showing the right version of the file. We just figured out why the wrong file was showing this morning and will need to fix a few things to get everything right. As soon as we get both builds approved, the ball can start rolling on releasing to you guys. [8D]
RE: 2.0.12 update?
Posted: Sat Apr 08, 2017 5:18 am
by Jo van der Pluym
Is there all a Estimate Time & Date of Release (ESDR)?
RE: 2.0.12 update?
Posted: Sat Apr 08, 2017 8:27 am
by CapnDarwin
We okayed both installers Friday. I would guess next week, but I have not heard a firm date yet. As soon as I do I will let you guys know.
RE: 2.0.12 update?
Posted: Sat Apr 08, 2017 1:07 pm
by Jo van der Pluym
ORIGINAL: Capn Darwin
We okayed both installers Friday. I would guess next week, but I have not heard a firm date yet. As soon as I do I will let you guys know.
Then it's mayby a Eastern Present
RE: 2.0.12 update?
Posted: Wed Apr 12, 2017 2:41 pm
by CapnDarwin
I was hoping, but alas, the word handed down from on high is Tuesday the 18th for the update to release on both Steam and Matrix. Assuming all goes well in between. [;)]
RE: 2.0.12 update?
Posted: Wed Apr 12, 2017 5:32 pm
by Enigma6584
Thanks for the information.
RE: 2.0.12 update?
Posted: Thu Apr 13, 2017 8:24 pm
by Tophat1815
Well glad its close.......
RE: 2.0.12 update?
Posted: Wed Apr 19, 2017 3:07 pm
by Lowlaner2012
Capn I am happy to report that the waypoint timing bug is gone, thanks for all your support

RE: 2.0.12 update?
Posted: Wed Apr 19, 2017 3:11 pm
by CapnDarwin
I'm glad to hear that too. [:D]
RE: 2.0.12 update?
Posted: Fri Apr 28, 2017 11:18 am
by Jagger2002
I hate to be the bearer of bad news but there is still a small bug in waypoint timing. In a new PBEM, I had waypoints in position and activated the first waypoint by giving 0 time delay. I then checked the arrival time to waypoint one and realized the unit would arrive too early at the position and so, added some delay time. But instead of delaying arrival time, it indicated that I would arrive even earlier. I decided not to make the move.
If I had executed the move, it is possible that the actual movement times may have reflected the delay. I have also noticed that arrival times are often substantial off from actual arrival times when adjusting waypoint timing. The next action time is correct but not arrival times at waypoints. It is still early in the PBEM, I am on defense and not making many moves, so I am not sure yet if the error is consistent or not.
Much better but still not quite there unfortunately.
RE: 2.0.12 update?
Posted: Fri Apr 28, 2017 1:12 pm
by CapnDarwin
Sorry to hear that. That whole code area is a bear to deal with and a number of attempts to correct have fixed some things and then broke others. If you can get some screen shots of the timing error and a your PBEM turn file we can pass it along to Rob to look at. At this point any corrections and fixes will be moved into the Southern Storm code base. Hopefully with the revamp on orders and such Rob can make cleaner code and eliminate these timing glitches when adjustments are made.
RE: 2.0.12 update?
Posted: Tue May 02, 2017 6:59 pm
by Lowlaner2012
Hi guys, I have just been doing some testing with waypoints and delays, I cant find any discrepancies... is it possible the differences between the timing and actual arrival times is caused by unforeseen game events or combat?
Or is the timing weirdness only in pbem games? I only tested single player...
Cheers
RE: 2.0.12 update?
Posted: Tue May 02, 2017 7:45 pm
by CapnDarwin
Arrival times are sort of an estimate and it is possible that some events may be changing the times. Could also be some weird artifact of being PBEM. Once Rob, gets recovered from his whirlwind tour of Europe and the west coast I'm have him give a better answer. That's his area of code.