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RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Thu Feb 09, 2017 6:12 pm
by Rory Noonan
ORIGINAL: Sunburn
* The existing "New Contact" message type is supplemented by more focused "New Air Contact", "New Surface Contact", "New Submerged Contact" and "New Land Contact" types. This allows tailoring printing to the message log and raising clock-stopping popups with higher granularity (e.g. "alert me when a sub is detected but not when a plane is detected").
Thank you [:)]
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Thu Feb 09, 2017 6:48 pm
by Zaslon
Great Work.
It's time to learn LUA!
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Thu Feb 09, 2017 9:34 pm
by ultradave
ORIGINAL: apache85
ORIGINAL: Sunburn
* The existing "New Contact" message type is supplemented by more focused "New Air Contact", "New Surface Contact", "New Submerged Contact" and "New Land Contact" types. This allows tailoring printing to the message log and raising clock-stopping popups with higher granularity (e.g. "alert me when a sub is detected but not when a plane is detected").
Thank you [:)]
Thanks from me too. This will be very nice especially in bigger scenarios.
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Thu Feb 09, 2017 10:24 pm
by TYHo
Hi, when I enter a scenario, I can no longer select any options at the Realism Options window like before, and my window does not display aircraft damage and communications jamming options. Is is normal? Thanks!
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Thu Feb 09, 2017 11:43 pm
by Excroat3
Might have missed it, but how specific are we getting with aircraft damage? Engine loss, hydraulics, elevator, etc? Is the fact that the plane can make it home or not dependent on pilot skill? Or is this simply groundwork for the future?
Can't wait to try out the new service release btw! [:D]
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Thu Feb 09, 2017 11:49 pm
by stolypin
ORIGINAL: TYHo
Hi, when I enter a scenario, I can no longer select any options at the Realism Options window like before, and my window does not display aircraft damage and communications jamming options. Is is normal? Thanks!
I have the same question.
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 12:28 am
by B52H
Exactly how do I enable the "aircraft damage model" and "communications jamming" tabs in the realism settings to be featured?
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 2:50 am
by Dimitris
ORIGINAL: TYHo
Hi, when I enter a scenario, I can no longer select any options at the Realism Options window like before, and my window does not display aircraft damage and communications jamming options. Is is normal? Thanks!
Yes, this is WAD. Part of the reason for the revised window is to prevent players from changing these settings in "normal" (no ScenEdit) play. They can still be changed in ScenEdit.
Comms jamming is a PE-only feature and aircraft damage is a future thing (v1.12). We'll talk about them more in the future.
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 2:52 am
by Dimitris
ORIGINAL: Excroat3
Might have missed it, but how specific are we getting with aircraft damage? Engine loss, hydraulics, elevator, etc? Is the fact that the plane can make it home or not dependent on pilot skill? Or is this simply groundwork for the future?
This is a feature of v1.12, not too far in the future. We'll talk more about it at the right time.
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 2:52 am
by Dimitris
ORIGINAL: stolypin
ORIGINAL: TYHo
Hi, when I enter a scenario, I can no longer select any options at the Realism Options window like before, and my window does not display aircraft damage and communications jamming options. Is is normal? Thanks!
I have the same question.
See above.
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 2:53 am
by Dimitris
ORIGINAL: B52H
Exactly how do I enable the "aircraft damage model" and "communications jamming" tabs in the realism settings to be featured?
See above. You can now change the realism settings only in ScenEdit mode, through the Editor menu.
These two options are currently unavailable in the commercial version (one is PE-only and the other is coming in v1.12).
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 6:25 am
by Bert Blitzkrieg
Impressive work!
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 7:30 am
by Dimitris
Command v1.11 Service Release 7 - Release Candidate - Build 906.15
Download:
Superseded by B906.16
See OP for instructions, warnings and release notes.
Fixes
#11337 - Some AA missiles have unlimited range under RC7
#11339 - [B906.14] Problem with aircraft in scenarios with DB459 and 460
#11336 - SR7 RC - Exception message on DB viewer
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 8:03 am
by michaelm75au
ORIGINAL: WARMONGER1944
Wow! Astounding!
Does "* ADDED: Lua Function: Return to port " equal "RTB orders". Meaning: Port = Base (for boats/ships)??
Thanks!
yes
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 11:40 am
by Peter66
Fantastic work and many thanks. The new Lua options are very useful!
Quick question about the new damage components. I could not find a way to set it to "Destroyed" only heavily damaged. Is there a way to destroy a component at the moment? Either way this is a brilliant feature that works great and I'll be putting this to good use.
Many thanks Dev's for the continued support and updates.
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 11:56 am
by Dysta
ORIGINAL: Peter66
Fantastic work and many thanks. The new Lua options are very useful!
Quick question about the new damage components. I could not find a way to set it to "Destroyed" only heavily damaged. Is there a way to destroy a component at the moment? Either way this is a brilliant feature that works great and I'll be putting this to good use.
Many thanks Dev's for the continued support and updates.
x2. I am working on a scenario to destroy specific weapon mount/sensor just taking a single hit, disregarding the type of weapon it used.
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 1:54 pm
by BrianinMinnie
Dumb Question alert!
I see u guys referencing a "PE" version, what version do I have, I purchased this from the website way back when, Command first then N inferno later and downloaded the files and installed.
Since I did order a hard copy at the time, I also have a dvd version but I dont think Ive had to reinstall using that.
so how do I tell which I have beyond the ver. number on the splash screen, lower left on startup.
and when should I update using the above service release?
Thanks All
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 2:11 pm
by lowchi
ORIGINAL: BrianinMinnie
Dumb Question alert!
I see u guys referencing a "PE" version, what version do I have, I purchased this from the website way back when, Command first then N inferno later and downloaded the files and installed.
Since I did order a hard copy at the time, I also have a dvd version but I dont think Ive had to reinstall using that.
so how do I tell which I have beyond the ver. number on the splash screen, lower left on startup.
and when should I update using the above service release?
Thanks All
PE means Professional Edition:
http://www.warfaresims.com/?page_id=3822
You (and all of us here) have the Consumer version.
If and when you update its up to you. The update in this thread is a "Release Candidate" for the Consumer version. Which means its stable but there could be a bug here and there. You can try it now or wait until there is a final release of this update.
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 2:50 pm
by Hongjian
Works great now! Thanks the devs!
RE: Command v1.11 Service Release 7 - Release Candidate
Posted: Fri Feb 10, 2017 3:30 pm
by DWReese
** IMPORTANT NOTE #2 **: A newer version of VC++ must be installed before starting up. To do this, run vc_redist.x86.exe from the "\PreRequisites" folder. Otherwise you will receive Lua-related errors/crashes on startup.
I experiencing some difficulty with this step. This install program starts working, the green bar advances all the way to the right, the message indicates that it is processing. I wait and wait and after 10 minutes I gave up. The install appears to hangs up there and will stay there indefinitely. If I close out of it, it informs me that the set up is not complete. If I try to start CMANO it gives me the Lua error message.
Any thoughts?
Thanks
Doug