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Posted: Sun Feb 23, 2003 9:40 am
by Feinder
Fein then, twist my arm. I'll go back and pick it up. It's only a couple of buck anyways.
Thanks again for the suggestions (and by all means continue). I'll be poking thru these links that y'all have posted on Monday when I get back the office... :^)
-F-
Posted: Sun Feb 23, 2003 10:44 am
by denisonh
Actions Stations!
I used to play naval miniatures with that ruleset. Good stuff!
Never knew they had a computer version....
Posted: Mon Feb 24, 2003 10:14 pm
by Feinder
Got both "Silent Hunter 2" and "Destroyer Command" today at lunch. Now I want to go home...
:^)
-F-
Posted: Mon Feb 24, 2003 10:22 pm
by Oleg Mastruko
Feinder, make sure to patch both games to 1.1, then install PM patch, and, especially for SH2, assorted user made mods, from
www.subsim.com. They make for a completely new game.
Who says UV is the only game where you have to spend whole afternoon applying all the patches and mods? ;o)
O.
Re: Naval sims...
Posted: Tue Feb 25, 2003 8:29 pm
by Von_Frag
Originally posted by Oleg Mastruko
Oh boy... my favorite topic... let's see:
-- Norm Koger's Tsushima, ie. Russo-Jap war naval game. Knowing Koger, if this is anything short of mind-numbingly excellent, I'd be eating urinal pucks for dessert (to quote a man funnier than myself). ETA: this spring.
Oleg
Is there any info or a web page for this game?
Re: Re: Naval sims...
Posted: Tue Feb 25, 2003 9:00 pm
by Oleg Mastruko
Originally posted by Von_Frag
Is there any info or a web page for this game?
Here:
http://home.austin.rr.com/normkoger/RJW.html
Oleg
Posted: Tue Feb 25, 2003 9:11 pm
by Feinder
Thanks for the suggestions Oleg. I got them both yesterday, but as you promised, I spent all of last night downloading patches (on 56k dialup).
It's ok. Not a rush. :^)
Thanks for the suggestions. At least the rule book looks interesting thus far!
-F-
Posted: Tue Feb 25, 2003 11:13 pm
by Von Rom
Here's a screenshot of the Jutland Mod for Destroyer Command. Great battleships duking it out:

Posted: Tue Feb 25, 2003 11:36 pm
by Feinder
HOLY KRAP!
S-W-E-E-E-E-E-E-T!
Now I really wanna go home. Where do I dowload this? The mods on Subsims.Com were unavailable. Says't they're pegged their bandwidth, so no more dowloads until the new month.
-F-
Posted: Tue Feb 25, 2003 11:54 pm
by Full Moon
Here
http://www.amberphotography.co.uk/screenshots01.htm
A couple more screenshots from the mod
March of battleships
Battle formation!
Ships emerging from mist

Re: Re: Re: Naval sims...
Posted: Wed Feb 26, 2003 1:09 am
by Von_Frag
Posted: Wed Feb 26, 2003 8:59 am
by Von Rom
While subsim is down for a few days, here is a site where you can download 2 dozen missions and mods for SH2 and DC. Command a destroyer at the Battle of Midway
http://jester107th.tripod.com/FleetHQ/SH2/missions.html
BTW, Destroyer Command can be had pretty cheaply now. I bought mine new at EB for $9.00

Posted: Wed Feb 26, 2003 8:10 pm
by Sonny
Originally posted by Von Rom
...................
BTW, Destroyer Command can be had pretty cheaply now. I bought mine new at EB for $9.00
Shows you what a big hit it was!:rolleyes:
Posted: Wed Feb 26, 2003 8:52 pm
by Von Rom
Originally posted by Sonny
Shows you what a big hit it was!:rolleyes:
True - but the player mods have made the game - and for $9.00 it's a sweet deal. . .

Posted: Thu Feb 27, 2003 1:37 am
by Nikademus
Fighting steel is a dog, NWS's valiant efforts to improve the game only made it a bit "less" of a dog, but still a dog.
Best bet is to go with either Action Stations or Gary's old 1986 tactical naval surface games "warship" and "battlecruiser"
While Action stations has a superior command and control model (particularily in squadron actions) and a fairly accurate database, its very much an "under the hood" type wargame where you only get 'combat reports' but not the intricate and rich level of data on weapons play you get from grigsby games such as Steel Panthers, Warship/BC (+ other SSI era Grigsby games), and of course, the most current game, Uncommon Valor.
For that reason I prefer Warship/BC Its strengths are a far more immersive environment for examining warship/weapon interactions (right down to the individual shell hit/hit location and what said shell does) to specific mounted weapons tracking with a rich ship systems portrayl. The only weakness in this area, no tracking of "list", only a general floatation damagea rating) The interface is also far easier to master and the combat/orders integration is very smooth and even tempo'd (particularily now as on the emulator, you dont have to keep reloading in the seperate "combat phases" and "orders phases" off of a floppy disk like in the days of old......ah memories of 48k machines

)
available i believe at the underdogs site though its only the IBM version and is fairly yuky, even by 8-bit standards.
Your better off aquiring the Apple IIe version of the game via the Applewin emulator for the PC.
(The 8-bit Atari version was the best but i've not seen a port of it for the Rainbow 8-bit Atari emulator)
IMO, there has yet to be a computer turn based wargame equal to these two though Action Stations comes close (that klunky interface though is a big turnoff for me)
Yeah.....
Posted: Sat Mar 01, 2003 10:10 am
by Reg
Originally posted by Nikademus
IMO, there has yet to be a computer turn based wargame equal to these two though Action Stations comes close (that klunky interface though is a big turnoff for me)
Yeah, another great classic just crying out for the Matrix treatment...... :rolleyes:

Posted: Sun Mar 02, 2003 8:10 am
by Luskan
SH2 was playable with the mods, but still didn't incorperate failure into the game. So if you miss your approach to hit that fast moving convoy - you failed the whole thing and had to restart. More importantly, even with the patch, no ASW in the history of ASW is as good as the AI destroyers in that game. With just ASDIC they find you, and hunt you down EASY with the best Davy Crockett depth charging ever imagined. Is unrealistic to have to shoot all the destroyers first before returning to hunt merchants (by then you are out of torps and have to sail alongside with your deck gun).
Don't have DC but I want it now I've seen the Jutland mod!
As for Sub Command - the single player game is boring and quite a pain to do but you need to do it 30 times over before you go for an online dive with some of the guys at Subsim (can't remember which part - think they are the wolfpack, or that could be the SH2 players). These guys really do outclass those of us that are casual gamers.
Also - a good set of headphones turned up real loud will help you play Sub command - too much important sonar info is lost in the PC speakers. You need to have it up real loud to hear bottom echoes or accurate screw counts which are indirect returns (the detail of which is amazing) only problem is when someone goes active and pings you it tends to burst eardrums at that volume.
All the Star Trek (Starfleet command series) were essentially naval command engines (2d even though they were meant to be 3d) with small fleet command sort of ideas etc. - Shouldn't be too hard for someone to hammer that into a real naval combat game.
Posted: Mon Mar 03, 2003 2:07 am
by SoulBlazer
I used to play the game that inspired Starfleet Command and the series is top notch. Of course, not everyone likes Star Trek, but the naval and ship handling rules in the game can make you think you're fighting on a ocean and not in space.

I'm still slugging my way through the third one.
SH
Posted: Mon Mar 03, 2003 3:46 pm
by zed
I think the first SH was more enjoyable.