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RE: B-Mod, Last Update
Posted: Sat Feb 18, 2017 9:30 pm
by Big B
Thanks Kelley,
I and a friend are embroiled in a PBEM with a very aggressive opponent now... it's quite bloody for everyone...who knows where this is headed..
ORIGINAL: TOMLABEL
ORIGINAL: Big B
I believe I have gotten it where I always wanted it.
You never cease to amaze!!![&o][&o][&o]
Thanks again, Brian!!
TOMLABEL
RE: B-Mod, Last Update
Posted: Fri Mar 03, 2017 11:15 pm
by Reg
Hi Brian,
Do the China OOB changes and extended map break the AI??
(Since you made no wholesale changes to the rest of the OOB imply the AI scripts may work...)
You don't explicitly state this aspect in the doco (as far as I can see).
Thanks,
RE: B-Mod, Last Update
Posted: Sat Mar 04, 2017 2:42 pm
by Big B
The AI seems to work as normal, the locations scripted haven't changed, and their data base slots still reference their locations.
Thanks [:)]
ORIGINAL: Reg
Hi Brian,
Do the China OOB changes and extended map break the AI??
(Since you made no wholesale changes to the rest of the OOB imply the AI scripts may work...)
You don't explicitly state this aspect in the doco (as far as I can see).
Thanks,
RE: B-Mod, Last Update
Posted: Tue Mar 28, 2017 7:02 pm
by AlessandroD
Hello Big B,
thanks for your mod [&o]
I and a friend want to start a game and we are more interested to follow an historical perspective (or whatever that means after the first mouse click!) that trying to win at all cost, therefore after reading your update we are willing to give it a try.
Quick question: in the B-MOD: AE site you suggest to play with the 1.7.11.24 patch, why the open beta patch is escluded?
No complaint at all, just asking [:)]
Also, do you think some HRs will be needed?
Edit: are some DBB features included in this mod? (i.e flak, ASW, etc.)
Thanks
Btw: we really like your China changes and the new ships durability!
RE: B-Mod, Last Update
Posted: Wed Mar 29, 2017 4:43 pm
by Big B
Hello AlessandroD,
I didn't mean to exclude the open beta patch, I merely wanted players to patch up to the latest official version - but the beta patch is fine also if both use it.
House rules? I can't think of any that are necessary, but that's really up to you and your opponent - so long as you both get a game you can enjoy [:)]
Thank you, and enjoy!
ORIGINAL: AlessandroD
Hello Big B,
thanks for your mod [&o]
I and a friend want to start a game and we are more interested to follow an historical perspective (or whatever that means after the first mouse click!) that trying to win at all cost, therefore after reading your update we are willing to give it a try.
Quick question: in the B-MOD: AE site you suggest to play with the 1.7.11.24 patch, why the open beta patch is escluded?
No complaint at all, just asking [:)]
Also, do you think some HRs will be needed?
Edit: are some DBB features included in this mod? (i.e flak, ASW, etc.)
Thanks
Btw: we really like your China changes and the new ships durability!
RE: B-Mod, Last Update
Posted: Thu Mar 30, 2017 3:59 pm
by AlessandroD
Thanks you too, an AAR is underway [:)]
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 3:51 pm
by AlessandroD
Hello Big B,
I'm having trouble running WitP Tracker for your mod, do you have any hint how to resolve this issue?
See this
post for further details.
Thanks in advance
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 3:53 pm
by sanderz
BigB
As Japan there seems to be no production of resources and other stuff - see AlessandroD's post in the Tracker section of this forum.
Not sure if this is a mod problem or a bad install - please could you check
many thanks
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 4:21 pm
by Big B
I don't see any problems with Japanese production...nothing was touched that would affect that.
I'm not sure what the Tracker issues is, I'm currently 7 months into a PBEM with the same scenario and there have been no production issues in this game (I have several games under the belt amounting to several years and have never seen an issue here).
I do not use Tracker, so I'm not familiar with it - but maybe someone who knows Tracker can take a look?
ORIGINAL: sanderz
BigB
As Japan there seems to be no production of resources and other stuff - see AlessandroD's post in the Tracker section of this forum.
Not sure if this is a mod problem or a bad install - please could you check
many thanks
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 4:29 pm
by BillBrown
I looked and there does not seem to be any problem. There is the expected production listed in Tracker.
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 4:35 pm
by sanderz
thanks for checking
all very odd - looks like it must be an install problem
EDIT : if that is the case any thoughts on what might have caused it?
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 4:41 pm
by sanderz
ORIGINAL: Big B
I don't see any problems with Japanese production...nothing was touched that would affect that.
I'm not sure what the Tracker issues is, I'm currently 7 months into a PBEM with the same scenario and there have been no production issues in this game (I have several games under the belt amounting to several years and have never seen an issue here).
I do not use Tracker, so I'm not familiar with it - but maybe someone who knows Tracker can take a look?
ORIGINAL: sanderz
BigB
As Japan there seems to be no production of resources and other stuff - see AlessandroD's post in the Tracker section of this forum.
Not sure if this is a mod problem or a bad install - please could you check
many thanks
it doesn't seem to be a tracker problem - the actual game is not showing resources etc being produced - though oddly armaments/vehicles are
just a thought but if you are looking at a long running game that has been updated - rather than a fresh install - could anything have happened with your recent updates that could have caused problems for fresh installs? Only it seems odd that 2 different people seem to have the same problem
thanks again
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 4:46 pm
by Big B
I agree that's very odd, I can't think of anything except a reinstall - just in case.
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 5:43 pm
by sanderz
i've had a quick look in the editor
if you look at any device in scenario 199 then the most right hand fields (e.g. Resource out, Oil Out etc) are all set to ZERO
however if you look at scenario 1 (as a comparison) these fields all have values in them (e.g. Resources out 20, Oil Out 10 etc etc)
could this be the problem?
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 5:56 pm
by Big B
That sounds odd - let me check that...
ORIGINAL: sanderz
i've had a quick look in the editor
if you look at any device in scenario 199 then the most right hand fields (e.g. Resource out, Oil Out etc) are all set to ZERO
however if you look at scenario 1 (as a comparison) these fields all have values in them (e.g. Resources out 20, Oil Out 10 etc etc)
could this be the problem?
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 6:28 pm
by Big B
Ok - I had a look after your comment, and indeed somehow those fields got blanked in an update (no idea how that happened).
What those fields do is define production of industry and resources.
So, I put all the data Back into those fields, rechecked it to make sure it was all there, then re-uploaded the corrected file into Scenario 199 on the website with a new extension to differentiate with the old.
It should be fine now, and sorry for the inconvenience.
B
ORIGINAL: sanderz
i've had a quick look in the editor
if you look at any device in scenario 199 then the most right hand fields (e.g. Resource out, Oil Out etc) are all set to ZERO
however if you look at scenario 1 (as a comparison) these fields all have values in them (e.g. Resources out 20, Oil Out 10 etc etc)
could this be the problem?
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 6:47 pm
by BillBrown
I guess I don't have the updated version. [8D]
RE: B-Mod, Last Update
Posted: Tue Apr 11, 2017 9:13 pm
by AlessandroD
Oh man, your support is fantastic, many thanks! [:)]
RE: B-Mod, Last Update
Posted: Wed Apr 12, 2017 7:21 am
by sanderz
ORIGINAL: Big B
Ok - I had a look after your comment, and indeed somehow those fields got blanked in an update (no idea how that happened).
What those fields do is define production of industry and resources.
So, I put all the data Back into those fields, rechecked it to make sure it was all there, then re-uploaded the corrected file into Scenario 199 on the website with a new extension to differentiate with the old.
It should be fine now, and sorry for the inconvenience.
B
ORIGINAL: sanderz
i've had a quick look in the editor
if you look at any device in scenario 199 then the most right hand fields (e.g. Resource out, Oil Out etc) are all set to ZERO
however if you look at scenario 1 (as a comparison) these fields all have values in them (e.g. Resources out 20, Oil Out 10 etc etc)
could this be the problem?
not sure this has fixed the problem - i updated the scenario and ran a couple of turns
things have definitely changed in that the industry screen says resources etc are now produced (it didn't before) but the values of all production is shown as ZERO
any idea if this is still an editor issue OR if this is something that only rights itself on starting a new game
thanks
EDIT 1 : i'll load up a new scen199 and run the first turn to see what happens
EDIT 2 : On starting a new scenario the problem is indeed fixed
However the question is whether it is possible to fix games in progress?
thanks
RE: B-Mod, Last Update
Posted: Wed Apr 12, 2017 10:57 am
by Big B
Need to restart for PBEM, vs AI - it should auto-update in progress.