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RE: 4-player AAR Game 4
Posted: Tue Mar 14, 2017 4:23 pm
by AllenK
Received and will shortly be on its way back to you for CW set up.
Hopefully you'll be able to do it without the MadEx's. My concern is these occurred when Production Planning was gone into and out of for checking CP placement. In Game 1 we have had the convoy routing problems, which are also related to the Production Planning form. Perhaps I am just being pessimistic but these are pointing to bugs in that area of the game with the latest version.
RE: 4-player AAR Game 4
Posted: Tue Mar 14, 2017 4:37 pm
by AllenK
The valiant forces of the People's Revolutionary Army deploy in order to protect and preserve their Communist ideology.
Edit: Revised set-up for restart.

RE: 4-player AAR Game 4
Posted: Wed Mar 15, 2017 5:19 am
by Mayhemizer_slith
Here is CW convoy lines. All factories are running and 5 oils are saved in various places.

RE: 4-player AAR Game 4
Posted: Wed Mar 15, 2017 5:43 am
by Mayhemizer_slith
I did CW set up and saved the game. Then I proceeded to make sure that France is next. Game crashed. After reload everything went well.
What do you think happened? Is save file now corrupted? Can we continue or should I go back to previous save and redo CW set up?
Edit: I have noticed game sometimes crashes if I minimize game. I did that today, so it might be that too. Now I play with 2 screens (game in one screen and AAr in other) so normally I don't have to minimize game.
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 12:30 am
by warspite1
ORIGINAL: Mayhemizer
I did CW set up and saved the game. Then I proceeded to make sure that France is next. Game crashed. After reload everything went well.
What do you think happened? Is save file now corrupted? Can we continue or should I go back to previous save and redo CW set up?
Edit: I have noticed game sometimes crashes if I minimize game. I did that today, so it might be that too. Now I play with 2 screens (game in one screen and AAr in other) so normally I don't have to minimize game.
warspite1
If it is corrupted then that is both game 3 and 4. I'm regretting moving to 2.3.9 now.....
What do peeps want to do? Carry on and risk it or start again (while we have not invested too much time in either game) - perhaps switching back?
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 1:53 am
by Orm
I think we are OK as long as we continue to avoid continuing, or saving, a game after a MadExcept.
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 2:37 am
by Mayhemizer_slith
Sounds good.
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 3:10 am
by warspite1
So what do we do about Game 3 where I cannot place the CW without a madexcept?
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 3:46 am
by Orm
Something to ponder on, for me, today.
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 4:00 am
by Mayhemizer_slith
ORIGINAL: warspite1
So what do we do about Game 3 where I cannot place the CW without a madexcept?
You get madexcept if you load using latest save that is sent to all?
If so, maybe we should go one save back are redo previous set up?
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 4:02 am
by warspite1
ORIGINAL: Mayhemizer
ORIGINAL: warspite1
So what do we do about Game 3 where I cannot place the CW without a madexcept?
You get madexcept if you load using latest save that is sent to all?
If so, maybe we should go one save back are redo previous set up?
warspite1
Who set up before CW? Although presumably its the one before that?
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 5:06 am
by Mayhemizer_slith
ORIGINAL: warspite1
ORIGINAL: Mayhemizer
ORIGINAL: warspite1
So what do we do about Game 3 where I cannot place the CW without a madexcept?
You get madexcept if you load using latest save that is sent to all?
If so, maybe we should go one save back are redo previous set up?
warspite1
Who set up before CW? Although presumably its the one before that?
I believe it is Com Chinese, in this game it would be me. I do it tonight.
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 8:08 am
by Mayhemizer_slith
ORIGINAL: Mayhemizer
ORIGINAL: warspite1
ORIGINAL: Mayhemizer
You get madexcept if you load using latest save that is sent to all?
If so, maybe we should go one save back are redo previous set up?
warspite1
Who set up before CW? Although presumably its the one before that?
I believe it is Com Chinese, in this game it would be me. I do it tonight.
I was talking non sense. In game 3 Communist Chinese player is Orm.
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 2:19 pm
by Orm
The bug, or MadExcept, is related to production planning. I get no MadExcept if I place all the CW units without opening the production planning. But if I do, I get it
in both game 3 and game 4. And I get it in
game 4 if I open the production planning form
during the French Setup as well (Using the latest save for French setup).
The MadExcept occurs when I try to advance the game to the next MP to setup. Therefore I wonder if the MadExcept will occur after all the MPs are set up and the production planning form is used. Or if there will be some other, long term, consequences.
Either way, I suspect that we can set up all the nations if we do not open the production form.
The question is how we proceed from here?
1) Revert back to earlier version.
2) Take our chances and do not open production planning until the game is set up.
3) Wait with our new games until this is fixed.
4) Other.
I do not think 1 is practical and 2 is to risky. Therefore I suggest that we wait for a fix. [:(]

RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 2:27 pm
by warspite1
ORIGINAL: Orm
The bug, or MadExcept, is related to production planning. I get no MadExcept if I place all the CW units without opening the production planning. But if I do, I get it
in both game 3 and game 4. And I get it in
game 4 if I open the production planning form
during the French Setup as well (Using the latest save for French setup).
The MadExcept occurs when I try to advance the game to the next MP to setup. Therefore I wonder if the MadExcept will occur after all the MPs are set up and the production planning form is used. Or if there will be some other, long term, consequences.
Either way, I suspect that we can set up all the nations if we do not open the production form.
The question is how we proceed from here?
1) Revert back to earlier version.
2) Take our chances and do not open production planning until the game is set up.
3) Wait with our new games until this is fixed.
4) Other.
I do not think 1 is practical and 2 is to risky. Therefore I suggest that we wait for a fix. [:(]
warspite1
The only problem with option 3 is that I have zero confidence that this will be looked at anytime soon. That said, I think Game 3 and 4 is a
nice to have and we can wait a while.
Let's just keep everything crossed that 2.3.9 doesn't bugger up games 1 and 2....
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 2:46 pm
by Mayhemizer_slith
I opened production planning in game 4 because I set convoys little different than I have done before. Do you think everything is OK or should I do it again without opening production planning?
I can wait for fix.
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 3:00 pm
by warspite1
ORIGINAL: Mayhemizer
I opened production planning in game 4 because I set convoys little different than I have done before. Do you think everything is OK or should I do it again without opening production planning?
I can wait for fix.
warspite1
I think convoy routing is easier if you use Production Planning as you go along - or would be if it ******* worked. I think we should wait a while.
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 4:25 pm
by Mayhemizer_slith
As I set convoys different I had to check that I get all factories running. Is the save file now corrupted?
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 4:42 pm
by Orm
No idea. But since this release seems so unstable I think this game should be halted as well. And maybe we should redo it all from the beginning once this bug is fixed?
RE: 4-player AAR Game 4
Posted: Thu Mar 16, 2017 4:44 pm
by Mayhemizer_slith
There is new version released today (v2.4.1.0).
Should we update our version now?