Originally posted by Mr.Frag
Leahi,
It sounded like Joel was sugesting that you maintain your old game structure to finish off any games you happen to be playing still and install a separate 2.30 version as the changes are rather massive in nature and will seriously mess up games already running in all likelihood.
I don't think he meant that the physical patch files would be any different then any other versions to apply. More a keep your old version around in case you need to go back to it for whatever reasons...
I would be not surprised if everyone is going to conceed or agree to a draw and end their current games just to get into the fun of all these changes
I know I'm just goofing around with "what if's?" until the patch releases, trying to pin down some of the exotic rules...
Correct Mr. Frag. I was suggesting keeping to entirely separate versions of UV on your harddrive. Yes, the new 2.30 will be compatible with prior games (as far as I know), however, oddities are likely to result. Certain bug fixes will not take effect until you use the new scenario files, and other bugs may happen due to the unforeseen interactions between the new code fixes and old "bad data". More importantly, I assumed that some people will not want to change the "balance" of games they are already involved in. This is a personal preference of course, and I can understand the desire to be playing with the new version (I obviously think it is better than the old version).
I forgot to mention that there are some scenario file modifications, although I don't think any of them are major. I will list them here.
Uncommon Valor OOB Changes:
1) Corrected aircraft 94 designation from “Spitfire Vb” to “Spitfire Vc”, and aircraft 95 designation from “Spitfire IX” to “Spitfire VIII”.
2) In scenario 10 and 11, corrected the 8th BS aircraft from A-24 to A-20G.
3) In August 42 scenarios, corrected Saratoga fighter aircraft complement from 21 x F4F-3 to 36 x F4F-4. Changed TBD’s to TBF’s.
4) Increased Yorktown class max speed from 32 to 33 knots.
5) Changed commander of 7th Fleet from Kinkaid to Carpender.
6) Corrected ship 1379 name from “Tappahanock” to “Tappahannock”.
7) Modified delay / location of VMF-212 (783). In May 42 scenarios this airgroup should be flying F4F-3’s and have a delay value of 11 days. In scenarios starting after May 42 and before November 42 this airgroup is located at Noumea flying F4F-3’s. After November 42 this airgroup is not available.
8) Modified delay / location of VMF-121 (784). In scenarios starting before August 42, this group should be set to arrive on about 1 August 42. In scenarios starting August 42 to October 42 this group is located at Noumea flying F4F-4’s.
9) Changed delay / arrival date of ship Warramunga (1292). In scenarios ending before 20 Nov 42 it should be unavailable. In scenarios starting before 20 Nov 42, it should have a delay value giving an availability date around 20 Nov 42.
10) Modified Brooklyn (118) and St. Louis (119) ship classes radar type from SC to SG.
11) Modified Benham ship class (156) torpedo allotment from 16 to 8, added Mk 6 depth charge, and SC radar.
12) Modified ships of class Brooklyn (118) and St. Louis (119) radar type (St. Louis, Helena, Phoenix, Nashville, Boise, Honolulu) from SC to SG.
13) Modified ships (Benham, Ellet, Lang, Stack, Sterett, Wilson, McCall, Maury) of Benham ship class (156) torpedo allotment from 16 to 8, added Mk 6 depth charge, and SC radar.
14) Modified I 121 class and submarines (I 121, 122, 123). Added 42 x Type 88 mines.
15) Modified delay (relative to 1 May 42) of DD Hutchins (1175) from 30 to 210.
16) Corrected spelling of DD Hatsushima (168) to Hatsushimo.
17) General update of USN submarines in database. Removed from database submarines that didn’t serve in South Pacific theatre, and added to database submarines that did. Added additional historical submarine commanders and submarine patrol TF’s.
18) Removed erroneous data from # of devices 1 in base locations.