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RE: [Spoilers] Scenario 12: Hail Mary

Posted: Wed Oct 04, 2017 11:06 pm
by gpotter511
Am I correct that the fix will not impact existing save games? Thanks!

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Thu Oct 05, 2017 4:34 am
by mikmykWS
Yes

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Thu Oct 05, 2017 5:37 pm
by Tailhook
I believe the ammo ships are empty. Could that be remedied to give the US A little more breathing room with unreps?

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Fri Oct 06, 2017 2:55 am
by MajorSylvester
Hi, can you please post a save from just prior to this engagement?

Hi Dimitri,

I have the save but I find no option to send an attachment in this forum. I've probably missed something but what?

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Fri Oct 06, 2017 1:41 pm
by Schr75
Hi MajorSylvester

Zip the file, then click post reply. Not fast reply.
At the bottom left of the new window click the "Click here to upload" link and select your file.

That´s it.[:)]

Søren

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Fri Oct 06, 2017 6:45 pm
by MajorSylvester
Sorry it just doesn't work. I get the following message the format is not supported. I tried both the zipped and the regular save format.

Any adress I can send the file?

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Sat Oct 07, 2017 6:57 am
by Dimitris
Send it to sunburngr at gmail.com

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Sat Oct 07, 2017 2:46 pm
by MajorSylvester
Done. Hope it helps. I'm looking forward to the update.

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Sat Oct 07, 2017 6:23 pm
by blkholsun
ORIGINAL: MajorSylvester

Sorry it just doesn't work. I get the following message the format is not supported. I tried both the zipped and the regular save format.

Any adress I can send the file?
I'm glad I'm not the only one. I could never get this to work either.

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Sun Oct 08, 2017 5:56 am
by Dimitris
ORIGINAL: MajorSylvester
Here is my question: after destroying all the Okinawa radars and most ships I attack the very last ship (the Fuzhou) in the north. I organize a very low level attack (100feet above water) expecting to be protected by the hills of Okinawa since their evevation is 800/1000 feet. Bad new: the Fuzhou detect my see level attack through the hills and destroy my aproaching aircraft still at 100m with wet feet. Any explanation for what happened?

Thanks for the save! Confirmed it's the same one as the one we fixed, so it should work correctly with the next update.

Cheers.

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Mon Oct 23, 2017 6:01 am
by MajorSylvester
Hi Mike,

Now that we have the update and the fix. Are there now enough *destroyable* objectives to achieve the 100k points? I've been editing my last save with the new update but it seems there is no change in the objectives points. Maybe they are destroyable now since it wasn't always the case before...

Could you give us some detailed info about what have changed in the fix?

I'd like to know if there is a chance to finish this very last scenario before moving to Shifting Sands.

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Mon Oct 23, 2017 2:07 pm
by mikmykWS
Hi

Added a point event for damaging certain units. If you're modding your scenario rather than using the updated one you'll have to do the same.

If you still can't win let us know so can puss it up more.

Thanks!

Mike

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Mon Oct 30, 2017 10:51 am
by MajorSylvester
Hi Mike,

Just to be sure before continuing my campaign currently I stopped in the middle of the Hail Mary scenario. How can I benefit of your latest update and still avoid starting my campaign all over again. What do I need to do precisely with my latest save made before the update to get the new event points of the last update?

Best

Sylvester

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Mon Oct 30, 2017 11:30 am
by mikmykWS
We currently don't have a way meld a scenario update to save game. Sorry! Pretty easy workaround, however, is to modify your current savegame with the fixes I mentioned above.

Thanks!

Mike

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Fri Nov 24, 2017 3:01 pm
by blkholsun
I dunno, I may need it "pussed up" more... I'm entering day three and, unless they have another salvo of cruise missiles somewhere up their sleeve I don't think anything can really touch me at this point, but maybe I've been too profligate again with my resources... looking at my remaining stores vs the point gap I can't imagine that I will hit 100k before I completely run out of anything to throw at them. Maybe the answer is to not fire a single Tomahawk until all air defenses are taken out, so that every Tomahawk conceivably could count for 100 points? Has anybody been able to hit 100k yet?

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Fri Nov 24, 2017 3:10 pm
by mikmykWS
ORIGINAL: blkholsun

I dunno, I may need it "pussed up" more... I'm entering day three and, unless they have another salvo of cruise missiles somewhere up their sleeve I don't think anything can really touch me at this point, but maybe I've been too profligate again with my resources... looking at my remaining stores vs the point gap I can't imagine that I will hit 100k before I completely run out of anything to throw at them. Maybe the answer is to not fire a single Tomahawk until all air defenses are taken out, so that every Tomahawk conceivably could count for 100 points? Has anybody done been able to hit 100k yet?

Sorry you are having such a hard time! If the consensus is it is much too hard I'll be happy to update again.

Thanks!

Mike

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Fri Nov 24, 2017 3:37 pm
by blkholsun
I'd be curious to hear everybody's else opinion, but personally I would either reduce the victory criteria to something in the 50-75k range (I'm knocking on 50k and am just about out of bullets [I am, in fact, completely out of AMRAAMs on my carriers but luckily the Chinese seem to be almost out of planes]), or 2) increase available munitions, or 3) simulate re-enforcement of munitions via the C-17's. Then again I suck at this game, so I never know how seriously to take my own issues. :)

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Sat Nov 25, 2017 9:59 pm
by Tailhook
On my last playthrough I noticed the various logistical ships were empty of ordnance. Perhaps adding more AKEs/give An AOE per group with a carrier magazine would help.

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Sun Nov 26, 2017 12:58 pm
by blkholsun
ORIGINAL: Tailhook

On my last playthrough I noticed the various logistical ships were empty of ordnance. Perhaps adding more AKEs/give An AOE per group with a carrier magazine would help.
This is a good idea and seems realistic.

RE: [Spoilers] Scenario 12: Hail Mary

Posted: Mon Nov 27, 2017 11:50 am
by mikmykWS
Ok will look at another update at some point.

Thanks!

Mike